Dark Magician Deck #772817 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Artifact Lancea x3, Dark Magician Girl the Magician's Apprentice x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Dark Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 57
Reliability 45
Going First 60
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion/Link
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion/Link boards (Dark Magician the Dragon Knight, The Dark Magicians, Master of Chaos, Dark Paladin, Underworld Goddess) backed by Dark Magician ATK 2500 bodies, with Shining Sarcophagus as the engine enabler; Ritual/Chaos line (Illusion of Chaos into Master of Chaos) and Timaeus fusion pressure via The Gaze of Timaeus
  • Turn 1 (going first): Opening Soul Servant, Dark Magical Curtain or Dark Magical Circle to search Shining Sarcophagus or Dark Magician, then Sarcophagus into Gadget Trio/Moremarshmallon searches and a Fusion or Link extension (Inferred; no recorded boards)
  • Turn 2 (going second): Hold Ash Blossom, Artifact Lancea, Nibiru and Dominus Impulse as hand traps against the opponent's first summon, then rebuild through Sarcophagus and Magician's Rod (Inferred)
  • Recovery: Mulcharmy Fuwalos and Purulia draw on empty boards, Soul Servant and Shining Sarcophagus recover from GY, Dark Magical Circle and Future Silence re-search
  • After siding: Not evaluable: the deck runs zero side cards, so there is no post-side plan

Why it scores here

The deck reliably opens a starter most of the time: P(at least one searcher in a 5-card opening hand) is about 0.80 across 16 searcher-text cards, so the engine is accessible on turn 1 (Inferred). Its interaction density is high, with 8 hand traps, 11 negation texts and 21 removal texts, which earns a strong end-board interaction score (Inferred from card text). Conversion is held back by the fact that the list spreads across Dark Magician, Shining Sarcophagus, Dominus, Mulcharmy, Prophecy and Artifact, with only 20% exact-name Dark Magician purity; the score reflects the system's coherence and not the popularity of the archetype or any average of card scores. No recorded boards exist, so the floor, median and ceiling are text-only inferences. The deck is illegal in OCG (three copies each of three Semi-Limited cards), so the normal Final formula is capped and this result is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 searcher-text card in 5-card hand) = 0.80; Shining Sarcophagus and Dark Magician Girl give a 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Level-0 spells and traps make up 30 of 60 main cards and the archetype core is only 0.65 open in hand, with three sub-engines competing for slots (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; the ceiling is inferred from Sarcophagus plus Fusion/Link and Gadget or Moremarshmallon searches (Inferred from text)
D4 Combo Floor & Median Output 42 No recorded combos, so median output is unknown and the score is a conservative text read (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent lines (Sarcophagus, Magician's Rod, Chaos ritual, Timaeus) and recursion through Soul Servant and Mulcharmy (Inferred)
D6 Resource Economy, Recovery & Grind 60 Draw and search effects (Mulcharmy, Magician's Rod, Soul Servant) regenerate resources, but the Gaze of Timaeus and banish costs spend the GY (Inferred)
D7 End-Board & Interaction Quality 72 8 hand traps, 11 negation-text cards and 21 removal-text cards give layered interaction (Inferred from text plus role flags)
D8 Going-Second & Board-Breaking Power 60 Going-second value rests on hand traps and Artifact Lancea plus Dominus Impulse, which is partly illegal (Inferred)
D9 Offensive Pressure & Closing Power 65 Dark Magician ATK 2500, Dragon Knight 3000 and Master of Chaos 3000 close the game once an end-board stands (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 55 60 main cards over 31 distinct names, with 12 three-copy slots and 20% exact-archetype purity; compact enough but unfocused (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 of 15 Extra slots are used, mixing 9 Fusion and 6 Link monsters; S:P Little Knight is Limited at 1 copy and is legal (Verified)
D12 Side Deck Adaptability 15 Zero side deck cards, so there is no adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Three archetypes and multiple decision points per turn, with a fragile engine that asks a lot of the pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); engine_conflicts (-5). Final formula: Illegal legality cap applied: normal 0.80*Structural + 0.20*TournamentReliability gives about 44 before modifiers, capped to 30 as structural-only. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher density (16 cards) gives a high chance of an opening starter
  • Eight hand traps and 21 removal texts give layered interaction
  • Fusion and Link extension covers several high-ATK closers

Weaknesses

  • Illegal in OCG: three Semi-Limited cards run three copies each
  • No side deck, so best-of-3 adaptability is zero
  • Spread across several sub-archetypes, with 20% exact-archetype purity

Critical choke points

  • Shining Sarcophagus on the field is required for most engine effects
  • Ash Blossom and Dominus Impulse are both needed at 2 copies to stay legal
Priority Remove Add Reason
1 1 Super Polymerization, 1 Dominus Impulse, 1 Ash Blossom & Joyous Spring 1 non-restricted card from the same role (search or hand-trap) Makes the list legal: each card goes to the Semi-Limited limit of 2
2 1 Dark Magical Curtain (a second Sarcophagus or Dark Magician searcher) 1 consistent Sarcophagus-tied card Reduces sub-archetype spread and raises exact-archetype purity
3 1 Typhoon a side deck of 3 to 6 cards Side deck is empty (zero cards); post-side adaptation is currently impossible

Evidence & confidence

  • Verified: Legality: 60 main, 15 extra, 0 side; three cards over the OCG copy limit; Limited status of S:P Little Knight, legal at 1 copy; Zero side deck cards; Card text for the 31 distinct main-deck cards
  • Observed: Core usage stats: Mulcharmy Fuwalos 63.8%, Gaze of Timaeus 56.9%, Dark Magical Curtain 53.4%
  • Inferred: P(>=1 searcher in 5-card hand) = 0.80 from hypergeometric draw odds; Interaction density from role tags and negation/removal text; Going-first and going-second plans from card text
  • Provisional: Meta Power and matchup fit (no dated meta sample)
  • Data gaps: no combos supplied; floor, median and ceiling are text-only inference no tournament link; archetype meta-share and pilot match record absent no win-rate telemetry; going-first and going-second splits are inferred Meta Power is provisional without a dated metagame sample Illegal list: normal Final score is capped

More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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