Bystial/Byssted Deck #772815 — Yu-Gi-Oh! OCG

42 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Blue-Eyes White Dragon x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Bystial/Byssted OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
38± 8/ 100
Power Score
Structural 52
Reliability 42
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck Blue-Eyes threats (Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon) and Bystial/Blue-Eyes Synchro beaters; Cosmic Blazar Dragon, Stardust Sifr Divine Dragon, Red Supernova Dragon as late-game closers
  • Turn 1 (going first): Normal Summon Sage or Maiden or Neo Kaiser Sea Horse, search Blue-Eyes White Dragon via Sage/Lordly Lode/Wishes, then Tuner-search into a Blue-Eyes synchro; hold Ash Blossom and Infinite Impermanence for the first answer
  • Turn 2 (going second): Hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Nibiru, Infinite Impermanence) to break the opponent's first board, then Bystial Druiswurm or Magnamhut special summon to rebuild
  • Recovery: Mulcharmy Fuwalos and Kaibaman the Legend recur; Bystial Lubellion and Magnamhut search Dragons from the Deck or GY
  • After siding: Not evaluable: the deck runs no side deck, so no post-side plan exists in the export

Why it scores here

This list is illegal as submitted: Ash Blossom & Joyous Spring runs 3 copies against an OCG Semi-Limited limit of 2, so the score is a structural-only read and is capped low. Structurally it is a Blue-Eyes and Bystial Midrange shell with dense negation (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Ogre, Majesty, Dominus Purge) and a strong closing Extra Deck (Blue-Eyes Ultimate Spirit, Neo Blue-Eyes Ultimate, Cosmic Blazar, Red Supernova). The engine is inconsistent: three Blue-Eyes White Dragon give only about a 32% chance of at least one in a going-first opening hand, and archetype purity is 0% across nine related sub-archetypes, so the deck relies on searchers (about 90% chance of at least one searcher in five cards) to find its pieces. No combo boards or tournament results exist, so floor and median output are inferred from card text only. The score comes from interaction density and closing power on the system, not from Bystial or Blue-Eyes popularity and not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Blue-Eyes White Dragon in 5 cards) is about 0.32 for 3 copies; searchers reach the engine at about 0.90 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 18 single-copy cards, 16 zero-level cards and nine different sub-archetypes make many hands redundant or conflicting; no sideboard to fix bricks (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling via Blue-Eyes Ultimate Spirit, Neo Blue-Eyes Ultimate and Tyrant Dragon from a three-card BEWD starter; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 40 No combo boards supplied, so median output cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Eight hand traps and multiple searchers give two or more independent recovery lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy Fuwalos and Kaibaman recur; 15 searcher effects refill the hand (Inferred)
D7 End-Board & Interaction Quality 72 Nine negation-text cards and eight hand traps, with Blue-Eyes Spirit and Cosmic Blazar as board-level answers (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps and removal (Ash, Impermanence, Majesty, Ultimate Fusion) break an established board; Blue-Eyes Jet Dragon protects it (Inferred)
D9 Offensive Pressure & Closing Power 75 Several 4000+ ATK Extra Deck closers (Neo Blue-Eyes Ultimate 4500, Blue-Eyes Ultimate Spirit 3500, Cosmic Blazar 4000) (Verified stat)
D10 Main Deck Efficiency & Flexibility 35 42 main cards with 27 distinct names and 57 off-archetype copies; compactness is weak for the engine (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 60 All 15 Extra Deck slots are used with a spread of Synchro, Link and Fusion; Blue-Eyes dependence limits flexibility (Verified count, Inferred read)
D12 Side Deck Adaptability 10 No side deck, so no post-side adaptability (Verified count)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype-level usage only (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Blue-Eyes lines and many hand-trap timing decisions raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal copy-limit violation (Ash Blossom 3 vs 2) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 50, then illegal-list cap of -12 = 38

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and hand traps (8 hand traps, 9 negation-text cards) cover most first-turn plays
  • Strong Extra Deck closers at 3500 to 4500 ATK
  • Searcher density (15) keeps the engine reachable
  • Blue-Eyes core has real redundancy: Sage, Maiden, Wishes and Ether Beryl each 3 copies

Weaknesses

  • Illegal copy count on Ash Blossom & Joyous Spring
  • Zero archetype purity: nine sub-archetypes compete for the same slots
  • Weak Blue-Eyes starter density (3 BEWD, about 32% per going-first hand)
  • No sideboard
  • Many single-copy cards raise brick risk

Critical choke points

  • Blue-Eyes White Dragon: three copies are the only route into most Blue-Eyes Extra Deck threats
  • Ash Blossom copy limit: the list cannot be played as-is in OCG
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 Droll & Lock Bird Fixes the copy-limit violation; Droll & Lock Bird has 65.8% inclusion in the archetype usage stats but is absent here (Verified stat, Inferred fit)
2 Forbidden Droplet or Primite Drillbeam A second Blue-Eyes starter or Bystial Lubellion copy if Limited slots allow Reduces off-archetype copies and raises the engine starter density (Inferred)

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring runs 3 copies against an OCG Semi-Limited limit of 2; Main 42, Extra 15, Side 0 are within OCG size rules; Droll & Lock Bird 65.8% inclusion in archetype usage stats, absent from this list
  • Inferred: P(at least one BEWD in 5 cards) about 0.32; Searcher reach about 0.90; Ceiling from Blue-Eyes Ultimate Spirit, Neo Blue-Eyes Ultimate, Tyrant Dragon
  • Provisional: Matchup and meta fit (D13) without a dated meta sample; Meta Power null
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick/starter/OTK rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied No side deck supplied; post-side plan not evaluable deck title is null

More OCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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