Virtual World Deck #772812 — Yu-Gi-Oh! OCG
53 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Unicorn x3, Kumongous, the Sticky String Kaiju x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (53)
- Droll & Lock Bird x1
- Kashtira Fenrir x3
- Kashtira Ogre x1
- Kashtira Riseheart x2
- Kashtira Unicorn x3
- Kumongous, the Sticky String Kaiju x3
- Mulcharmy Fuwalos x3
- Scareclaw Kashtira x1
- Virtual World Hime - Nyannyan x1
- Ash Blossom & Joyous Spring x3
- Virtual World Mai-Hime - Lulu x3
- Virtual World Roshi - Laolao x1
- Armored Xyz x1
- Cosmic Cyclone x3
- Dark Ruler No More x3
- Harpie's Feather Duster x1
- Kashtira Birth x2
- Kashtiratheosis x2
- Lightning Storm x2
- Pressured Planet Wraitsoth x3
- Terraforming x1
- Virtual World City - Kauwloon x2
- Virtual World Gate - Qinglong x2
- Evenly Matched x2
- Infinite Impermanence x3
- Virtual World Gate - Chuche x1
Extra Deck (15)
- Black Luster Soldier - Soldier of Chaos x1
- Underworld Goddess of the Closed World x1
- Ruddy Rose Dragon x1
- Swordsoul Supreme Sovereign - Chengying x1
- Dark Armed, the Dragon of Annihilation x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Expurrely Happiness x1
- Full Armored Dark Knight Lancer x1
- Kashtira Shangri-Ira x1
- Number 11: Big Eye x1
- Number 76: Harmonizer Gradielle x1
- Red-Eyes Flare Metal Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
- Xyz Armor Fortress x1
- Xyz Armor Torpedo x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 53 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Kashtira or Virtual World boss monsters (Kashtira Ogre, Kashtira Shangri-Ira, Ruddy Rose Dragon, Xyz Armor Fortress, Red-Eyes Flare Metal Dragon) reached through the Kashtira and Virtual World search and summon chains; Xyz pressure from Number 11: Big Eye, Dark Armed, Super Starslayer TY-PHON and Divine Arsenal AA-ZEUS
- Turn 1 (going first): Open a Virtual World or Kashtira starter with Lulu, Kashtiratheosis or Kashtira Birth, then convert into a 2800-3200 ATK boss while holding Ash Blossom and Infinite Impermanence
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Droll & Lock Bird and Evenly Matched for the opponent's turn, then rebuild the board with the Virtual World Gate and Kashtira searches
- Recovery: Recurse banished Virtual World Hime and Kashtira monsters with Virtual World Gate - Chuche and Kashtiratheosis; Scareclaw Kashtira and Ash Blossom provide extra interaction
- After siding: No side deck is registered, so there is no post-side plan; the list cannot adapt between games
Why it scores here
The deck's power is scored on the system, not on its cards: the Virtual World and Kashtira cores give a reasonably likely starter (about 70% for at least one archetype-core card in a 5-card opening hand, Inferred), and the list runs many negates and hand traps, which lift interaction and going-second scores. Conversion is only moderately supported, since no recorded boards exist, so the ceiling and median are both inferred from text. Popularity and archetype share earned no points, and card scores were not averaged. The deck is Illegal as listed: three Kashtira Fenrir (Forbidden), three Ash Blossom (limit 2) and three Kashtira Unicorn (limit 1) break the copy limits, so the score is capped and reflects a structural read only. The split between two engines (Virtual World and Kashtira, with 15 Kashtira cards and only 10 exact Virtual World names) also weakens engine coherence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one archetype-core card in a 5-card opening hand) ~0.70, but the Kashtira engine depends on a Forbidden card that cannot be run legally (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 26 distinct main-deck cards with 9 hand traps and 18 searcher-text cards suggest a moderate brick risk from mixed engines (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; ceiling is inferred from the boss monsters and text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data; median output is unknown and inferred as lower than the ceiling because of the engine split (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Three Ash Blossom, Scareclaw Kashtira and recursion text provide multiple independent lines after disruption, but the illegal copy counts remove some of them (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Several searchers and recursion text (Virtual World Gate - Chuche, Kashtiratheosis) allow partial regrowth, with no resource data (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 16 negation-text cards and 27 removal-text cards indicate broad, layered interaction; the hand-trap copies are partly over the limit (Inferred from text and flags) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand-trap density gives about 0.69 P(at least one hand trap in a 6-card going-second hand) (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATK of 2800-3200 with Xyz and Synchro closers is strong when the engine connects (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 53 main-deck cards with 22 Spells and three copies of most non-core cards show low compactness and some bloat (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards spread across Xyz, Synchro and Link with several distinct engine payoffs; no Extra Deck access data (Inferred) |
| D12 | Side Deck Adaptability | 15 | Zero side-deck cards; no post-side adaptability is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament data; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Two-engine structure with many decision points and more than 15 distinct effects to track (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflict (-2); no side deck (-2). Final formula: Structural 50 -> 0.80*50 + 0.20*40 = 48; modifiers -12 gives 36; capped to 25 because legality is Illegal (theoretical/structural-only read, no normal Final score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.7 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core archetype cards are fully present (7 of 7 usage-stat core cards)
- Broad negation and removal text with 9 hand traps
- Strong boss monsters at 2800 to 3200 ATK
Weaknesses
- Illegal copy counts: Fenrir Forbidden, Unicorn and Ash over the limit
- No side deck
- Two engines (Virtual World and Kashtira) compete for the same slots
- No recorded combos to confirm conversion
Critical choke points
- Kashtira Fenrir is Forbidden, so the Kashtira engine loses its starter as listed
- Virtual World Mai-Hime - Lulu is the single core starter for the Virtual World line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 3x Kashtira Fenrir | Legal Kashtira replacements or non-Kashtira staples | Forbidden in OCG; the deck cannot be legally built as listed |
| 2 | 1x Ash Blossom & Joyous Spring and 2x Kashtira Unicorn | Legal copy counts (2 Ash, 1 Unicorn) | Restores the copy limits for Semi-Limited and Limited cards |
| 3 | Off-archetype tech copies | A 15-card side deck | Enables post-side adaptation and reduces dead cards |
Evidence & confidence
- Verified: Illegal status: 3 Forbidden/limit violations; Main 53, Extra 15, Side 0 (legal size); Exact archetype purity 14.7% with Kashtira 15 and Virtual World 10 cards; Core archetype cards present 7/7 (usage stats)
- Inferred: Starter access ~0.70 for the archetype core; Brick risk from mixed engines; Interaction density from negation and removal text; Going-second hand-trap probability ~0.69; Boss-monster closing power if the engine connects
- Provisional: Meta and format fit (no dated sample or tournament link)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and pilot match record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck registered
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