Branded Deck #772809 — Yu-Gi-Oh! OCG

52 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Branded OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a large Invoked boss (Hyperinvoked Aeon, Invoked Elysium) off Aleister-enabled material and close with ATK pressure; Magistus / Invoked Extra Deck follow-ups that negate and banish opposing interaction
  • Turn 1 (going first): Aleister the Reminiscent or Aiwass searches an Aleister, then Invocation or Invocation - Grail fuses an Invoked boss; Ash Blossom and Droll are held to protect the line
  • Turn 2 (going second): Hand traps (Ash Blossom, Effect Veiler, Ghost Ogre and Snow Rabbit, Ghost Belle, Ghost Mourner) answer the opponent's first summon, then Aleister-based fusion resumes on the next turn
  • Recovery: Ghost monsters and Invocation spells recur from the GY; Virakam and Aleister the Reminiscent return from the GY or banishment through their own effects
  • After siding: Not evaluable: no side deck in the export

Why it scores here

This deck is scored as a system: its Aleister and Invoked engine can open a searcher-led fusion line, and it has many hand traps and recursive ghosts that protect that line on both turns. Ceiling comes from text on Hyperinvoked Aeon, Invoked Elysium and the Magistus fusions, and the median is a provisional estimate because no recorded boards exist. Popularity did not earn points: the archetype label is Branded, but the list has 0 Branded-named cards and runs 70 off-archetype copies, so the Branded usage stats do not describe this build. The score is capped low because the list breaks the OCG copy limit on Ash Blossom and Super Polymerization (3 copies each, 2 allowed), so it is theoretical and structural only. No side deck and no tournament link leave post-side and matchup dimensions provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least 1 Aleister or Aiwass searcher in opening 5) is about 0.72 across the 12 searcher-text cards, but each single starter is only about 0.25 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 45 17 hand traps and 22 tech cards with no side and one unresolved passcode produce a high dead-card rate, and hand 6 has a 0.90 chance of a hand trap (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only ceiling from Hyperinvoked Aeon, Invoked Elysium and Magistus fusions with negation and removal on the field; no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 40 No combos are supplied, so median output is unknown and this is a provisional estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Ghost hand traps and Ash Blossom give multiple independent interruptions, and GY recursion adds some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Pot of Sloth and Mulcharmy draw effects plus GY recursion give moderate grind, but no resource data exists (Inferred)
D7 End-Board & Interaction Quality 62 Lightning Storm x2, Magical Meltdown, and Invoked Mechaba, Sorath and Raidjin negation text give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second hand traps and Effect Veiler answer the first summon, but no going-second board data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Hyperinvoked Aeon (3800 ATK) and Invoked Elysium (3200 ATK) provide closing power if the fusion line resolves (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 22 tech cards and 22 Level 0 cards show mixed compactness (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots are filled with 12 Fusion and 3 Link monsters, and most Invoked fusions need the same Aleister material (Inferred)
D12 Side Deck Adaptability 30 No side deck is present, so post-side adaptability is unmeasurable (Provisional)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step fusion sequences and many hand-trap timing decisions raise the skill floor (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); engine_conflict_and_no_combo_data (-4). Final formula: min(0.80*Structural + 0.20*TournamentReliability + Modifiers, 35): 0.80*53 + 0.20*45 - 12 = 39.4, capped at 35 for Illegal status (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (Ash Blossom, Effect Veiler, Ghost Ogre and Snow Rabbit, Ghost Belle, Ghost Mourner) covers both turns
  • Aleister and Aiwass searcher text gives a real route to fusion starters
  • Invoked fusion boss options with strong ATK and layered negation

Weaknesses

  • Copy-limit violations on Ash Blossom and Super Polymerization make the list illegal as built
  • Archetype label is Branded but the deck contains 0 Branded-named cards, so the stored archetype is wrong or the list is a different build
  • No side deck, so no post-side plan
  • One CardIDList passcode is unresolved and was counted as Main, so the legality and brick counts are uncertain

Critical choke points

  • Aleister monster access (3 Aleister the Reminiscent, 3 Aiwass) is required for most fusion lines
  • Ash Blossom and Super Polymerization exceed the copy limit, so the build is not playable in OCG until trimmed
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal-count replacement (non-Limited, non-Semi-Limited hand trap or Aleister-compatible tech card) Clears the copy-limit violation so the deck can receive a normal score
2 1 copy of Super Polymerization Invocation or Invoked Fusion-compatible tech card, or keep at 2 copies Clears the second copy-limit violation; keeps the fusion route
3 none A side deck of 15 cards (for example, negation or floodgate answers to the common Branded and Magistus threats) Adds the post-side plan this export lacks

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 (within OCG size rules); Ash Blossom and Super Polymerization are over the copy limit (3 vs 2); Droll & Lock Bird is Limited and runs 1 copy (legal); Card text and stats for all resolved cards
  • Inferred: Starter access about 0.25 per copy and searcher group about 0.72 in hand 5; Hand-trap group about 0.90 in going-second hand 6; Structural 53 from dimension scores and Combo weights; Going-first and going-second estimates from text
  • Provisional: Median output and floor (no combos); Meta power and matchup fit (no dated metagame); Post-side plan (no side deck)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and match record absent 1 passcode in CardIDList could not be resolved to a card and was counted as Main no side deck present in the export no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Branded

Branded Breakdown

 
 

 

 

 

 

 

 
 

 

 
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