Primite Deck #772805 — Yu-Gi-Oh! OCG
40 Main, 14 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Blue-Eyes White Dragon x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Blue-Eyes Jet Dragon x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x3
- Blue-Eyes Chaos MAX Dragon x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Kaibaman the Legend x1
- Maiden of White x3
- Neo Kaiser Sea Horse x1
- Sage with Eyes of Blue x3
- Bingo Machine, Go!!! x1
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Ultimate Fusion x1
- Wishes for Eyes of Blue x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59.6 |
| Going First | 60 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 41 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Blue-Eyes Spirit Dragon, Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Dragon Master Magia and Blue-Eyes Tyrant Dragon as Extra Deck boards after Blue-Eyes White Dragon is established; Blue-Eyes Chaos MAX Dragon via Majesty of the White Dragons' Ritual Summon effect (the list has no Chaos Form), plus Lightstorm Dragon and Cosmic Blazar Dragon as board breakers
- Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White, search or Special Summon Blue-Eyes White Dragon, then extend into Synchro and Fusion monsters; hand traps held for the opponent's first interaction
- Turn 2 (going second): Open with one of 8 hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird, Infinite Impermanence) to stop the opponent's starter, then rebuild from Blue-Eyes White Dragon and Wishes for Eyes of Blue
- Recovery: Blue-Eyes GY effects (Maiden of White, Kaibaman, Neo Kaiser Sea Horse) and Mausoleum of White to keep the Blue-Eyes lines recurring after a board is cleared (Inferred from card text)
- After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games in a best-of-3
Why it scores here
The deck is scored as a system: its Blue-Eyes core (Blue-Eyes White Dragon x3, Sage and Maiden x3 each, Wishes x3) reaches a starter with about 33% odds in a 5-card opening, and the searcher text group gives about 91% to find at least one searcher, so the engine is accessible, though the odds are estimates and marked Inferred. The Extra Deck (Spirit, Ultimate Spirit, Neo Blue-Eyes Ultimate, Magia, Tyrant) and an 8-card hand-trap suite give a high ceiling and strong end-board interaction, but no recorded boards exist to measure the median, so the floor is unknown. Main deck efficiency is weak: 14 singletons, 48 of 41 main-deck copies being off the exact Primite name, and only 12.7% exact-name purity. The deck is capped by its legality failure, three copies of a Semi-Limited Ash Blossom, and it has no Side Deck. The score does not come from Primite being a popular archetype and does not come from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least 1 Blue-Eyes White Dragon in a 5-card opening) is about 0.33 for 3-copy starters; searcher-text group about 0.91 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Eight hand traps and a Blue-Eyes core are mostly functional, but 14 singletons and off-archetype Primite and Mulcharmy glue add dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Blue-Eyes Spirit, Ultimate Spirit, Neo Blue-Eyes Ultimate and Magia have high-ceiling text, but no recorded boards exist to measure output (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combos_evidence rows; median output is unknown and cannot be measured (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Eight hand traps and several Blue-Eyes searchers give more than one route, but the Blue-Eyes core is shared across lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Wishes, Bingo Machine, Mausoleum and GY recursion from Blue-Eyes monsters give some regeneration (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 70 | Ash x3, Infinite Impermanence x3, Droll and Effect Veiler plus Majesty and Magia negation give layered interaction (Verified by card text, Inferred in quality) |
| D8 | Going-Second & Board-Breaking Power | 68 | Magia, Cosmic Blazar and Ultimate Spirit negation plus Droll give good board-breaking after going second (Inferred from text) |
| D9 | Offensive Pressure & Closing Power | 72 | Blue-Eyes Ultimate Dragon (4500), Magia (5000), Chaos MAX (4000) and Tyrant (3400 with piercing-style attacks) give strong closing power (Verified ATK, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 41 main deck cards with 14 singletons and only 12.7% exact-name purity; generic and off-archetype glue lowers efficiency (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Extra Deck cards (8 Synchro, 3 Link, 3 Fusion) with Ultimate Fusion as the single Fusion enabler; Link and Synchro coverage is good (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck exists (side_count 0), so post-side adaptability cannot be assessed and is low (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Synchro and Fusion sequences with many triggered choices make the deck hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 59.6, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-8); weak post-side plan (-4). Final formula: Illegal legality cap applied: uncapped 0.80*Structural(59.6) + 0.20*TournamentReliability(50) - 12 modifiers = about 46; capped to 25 as a theoretical/structural-only estimate. Meta Power is null (provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 8 hand traps plus Majesty, Drillbeam and Magia negation
- High-ceiling Extra Deck boards (Spirit, Ultimate Spirit, Neo Blue-Eyes Ultimate, Magia)
- Strong closing ATK (4000-5000 bosses) and multiple Synchro routes
Weaknesses
- Illegal list: three copies of a Semi-Limited Ash Blossom
- No Side Deck, so no post-side plan
- Low exact-name purity (12.7%) with 21 generic copies and Primite and Mulcharmy glue
- No recorded combo boards, so the floor is unknown
Critical choke points
- Ultimate Fusion (1 copy) is the only Fusion enabler for Tyrant, Magia and Neo Blue-Eyes Ultimate
- Majesty of the White Dragons (1 copy) is the route to Blue-Eyes Chaos MAX without Chaos Form
- Blue-Eyes White Dragon (3 copies) is the single starter for most lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | none (legal fix) | Reduces the copy count to the Semi-Limited limit of 2, making the list legal |
| 2 | none | a Side Deck (up to 15 cards) | Gives the deck a post-side plan and removes the D12 penalty |
| 3 | 1-2 off-archetype Primite or Mulcharmy glue cards | Blue-Eyes-supporting searchers or Ultimate Fusion backup | Raises archetype purity and reduces dead draws |
Evidence & confidence
- Verified: Legality: Illegal, Ash Blossom at 3 copies versus a Semi-Limited limit of 2; Main 41 and Extra 14 are within the OCG size rules; Copy histogram: 14 singletons and 9 three-copy cards; Exact-name archetype purity 12.7%; no side deck
- Inferred: Starter and searcher probabilities from hypergeometric estimates; Ceiling and interaction quality from card text; Going-first and going-second plans from card text
- Provisional: Median output and floor (no combos); Meta and matchup fit (no tournament data)
- Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta-share and per-pilot match record are absent 1 passcode (23995346) in CardIDList could not be resolved and was counted as main no win-rate telemetry exists in YGOVN, so brick, starter, and going-first/second rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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