Tri-Brigade Deck #772792 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Blackwing - Simoon the Poison Wind x3, Blackwing - Sudri the Phantom Glimmer x3, Tri-Brigade Fraktall x3. Created Oct 21, 2026 by YGO Mod.

Deck Tri-Brigade OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 58
Reliability 50
Going First 62
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 62
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro and Link Summon Blackwing and Tri-Brigade boss monsters (Assault Blackwing - Onimaru, Black-Winged Assault Dragon, Shuraig) and attack through the board; Link Summon Tri-Brigade Link monsters from the GY and banish using Tri-Brigade Revolt and Nervall
  • Turn 1 (going first): Normal Summon a Blackwing starter (Shamal, Sudri, Simoon, or Vata), search with Black Whirlwind or Sudri, then build a Synchro or Link boss from the field and GY
  • Turn 2 (going second): Special Summon from hand (Vata, Gale, Bora, Harmattan) to rebuild a board, then use Black Sonic, Infinite Impermanence, Lightning Storm, or Harpie's Feather Duster to clear the opponent's interaction before the Extra Deck boss
  • Recovery: Recurse banished and GY Blackwing and Tri-Brigade monsters with Tri-Brigade Revolt, Tri-Brigade Nervall, Blackwing - Zephyros, and Blackwing - Twin Shadow
  • After siding: Not applicable: the deck runs no Side Deck (Side Deck size 0), so there is no post-side plan in the evidence

Why it scores here

This list is Illegal as submitted: three copies of Allure of Darkness against a one-copy Limited limit, so it gets a theoretical, structural-only score that is capped low rather than a normal Final Contextual score. The system is a Blackwing and Tri-Brigade hybrid. Searcher density (14 copies, about 78% chance of at least one in a 5-card opening hand, Inferred) and three-copy Blackwing starters give it an accessible T1 plan, and it converts into 3000 to 3200 ATK Synchro and Link bosses. Interaction is respectable for a midrange list (2 hand traps, 8 negation-text cards, Lightning Storm, Harpie's Feather Duster, Monster Reborn). The score is not earned by Tri-Brigade's current popularity, and no card scores were averaged. The main gaps are the lack of a side deck, no combo or tournament telemetry, and the over-limit violation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least 1 searcher in 5-card hand) ~0.78; 3-copy Blackwing starters with redundant hand-summons (Shamal, Sudri, Vata, Simoon) (Inferred)
D2 Opening-Hand Quality & Brick Management 50 25 level-0 spells and traps and several hand-summon-restricted Blackwings raise brick risk; no brick estimate was computed (Inferred)
D3 Combo Conversion & Ceiling 65 Synchro and Link boss routes from Blackwing and Tri-Brigade starters reach 2400 to 3200 ATK; no recorded boards to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied, so the median is a text-only estimate with low confidence (Inferred, Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters and GY recursion (Revolt, Nervall, Zephyros) give some redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion and searchers help rebuild, but the Extra Deck cost of each boss is high (Inferred)
D7 End-Board & Interaction Quality 72 2 Infinite Impermanence, 2 Black Sonic, Lightning Storm, Harpie's Feather Duster, and Monster Reborn give broad interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second relies on hand-summon starters and interaction clearing the way; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 75 Assault Blackwing - Onimaru (3000 ATK, cannot be destroyed by card effects) and Black-Winged Assault Dragon (3200 ATK) close games (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main-deck cards with 26 distinct and 9 tech slots; main size is legal but the list is bloated for a compact engine (Inferred)
D11 Extra Deck Efficiency & Coverage 70 15 Extra Deck cards split 10 Synchro and 5 Link, with broad Synchro and Link coverage (Verified composition)
D12 Side Deck Adaptability 20 Side deck is empty, so the deck has no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link, meta share, or dated sample; Tri-Brigade is noted as a resurging OCG deck in one guide (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Synchro and Link chains with many hand-summon conditions raise pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 62, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violation (Allure of Darkness x3, legal 1) (-8); No side deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 56.4, then modifiers (-11) = 45.4, then capped at 35 because the deck is Illegal (theoretical, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and starter access (14 searchers, about 78% at least one in a 5-card opening hand)
  • Strong Extra Deck bosses with ATK of 2400 to 3200 and effect-proof options
  • Broad interaction suite: 2 hand traps, 8 negation text cards, and removal (Lightning Storm, Harpie's Feather Duster)
  • Recursion through the GY and banish (Tri-Brigade Revolt, Nervall, Zephyros)

Weaknesses

  • Illegal as submitted: Allure of Darkness is over the Limited copy cap
  • No side deck, so there is no post-side plan
  • Very high Level 0 spell and trap count (25) increases brick risk
  • No combo or win-rate telemetry to confirm the ceiling or median

Critical choke points

  • Blackwing starters that can only be hand-summoned depend on having another Blackwing monster on the field
  • The Extra Deck boss is the single conversion point for many lines; losing it to one removal or negation ends the turn
Priority Remove Add Reason
1 2 copies of Allure of Darkness (one copy stays) Non-restricted draw or search card Fixes the copy-limit violation so the deck is legal and can receive a normal Final score
2 A Level 0 spell or trap with low impact A side deck of 15 cards with anti-interaction and anti-Synchro tech Adds post-side adaptability (D12 is currently 20)

Evidence & confidence

  • Verified: Deck is Illegal: Allure of Darkness x3 against a Limited limit of 1 (OCG BanList); Main size 55 is within 40-60; Extra 15 is within 0-15; Side 0 is within 0-15; 14 searcher-text cards and 24 removal-text cards are present in the main deck
  • Inferred: P(at least one starter in opening 5) about 0.78; Blackwing boss routes reach 2400 to 3200 ATK; Interaction density is good for a midrange deck
  • Provisional: Matchup and format fit (D13) without a dated metagame sample; Tournament reliability without tournament or pilot data
  • Data gaps: No combos supplied, so the combo floor, median, and ceiling are text-only inference No tournament link, so archetype meta share and pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick, or starter rates) Meta Power is provisional without a dated metagame sample No side deck, so post-side performance cannot be scored

More OCG Info

Tri-Brigade

Tri-Brigade Breakdown

 
 

 

 

 

 

 

 
 

 

 
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