Bystial/Byssted Deck #772790 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Bystial Saronir x3, Fallen of Albaz x3. Created Oct 21, 2026 by YGO Mod.

Deck Bystial/Byssted OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
31± 8/ 100
Power Score
Structural 42
Reliability 35
Going First 40
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 40
Going Second 42
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a Level 8 Dragon (Albaz-material Fusions such as Albion, Lubellion, Rindbrumm, Mirrorjade) off Fallen of Albaz and the Branded spell/trap engine; Bystial Special Summons from hand by banishing a LIGHT/DARK monster from the GY, feeding Fusion materials
  • Turn 1 (going first): Branded Opening or Branded Fusion into a Fallen of Albaz line, then Fusion Summon a Level 8 Fusion Monster; Fallen of Albaz is the key starter (P(at least 1 in opening 5) ≈ 0.34)
  • Turn 2 (going second): Six-card hand gives a slightly better starter chance (≈0.39 for 3 copies); Bystial Saronir or Magnamhut from hand as a GY-banish Special Summon to start the Fusion chain
  • Recovery: Fusion monsters and Branded spells in the Deck/GY recur Albaz-linked cards (Branded Regained, Blazing Cartesia, Guiding Quem); these are text-only reads (Inferred)
  • After siding: No Side Deck is registered; no post-side plan exists in this list

Why it scores here

The deck's structure is a Fusion-centric Albaz/Bystial system: 15 Fusion Monsters and about 18 searcher-text spells, all tied to Fallen of Albaz as the shared material and starter. Consistency is the main weakness. Fallen of Albaz, the core starter, has a hypergeometric chance of about 0.34 in an opening five-card hand, and only 2 of the 5 archetype-core cards in the usage stats are present. Interaction is thin: zero hand traps and zero floodgates, with negation carried only by text-based spells and monsters. The list is illegal (3 copies of The Fallen & The Virtuous against a limit of 2), so it does not get a normal final score. The score reflects the structure of the system, not the popularity of the archetype, and card scores were not averaged. Combo output is not measured because no boards were supplied, so the ceiling and median are text-only inference.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(≥1 Fallen of Albaz in opening 5) ≈ 0.34 with 3 copies; no combo data to confirm the starter converts (Inferred)
D2 Opening-Hand Quality & Brick Management 40 14 singleton/duplicate main-deck slots and 20 Level-0 spells/traps create some brick risk; no hand-trap redundancy (Inferred)
D3 Combo Conversion & Ceiling 50 Strong Fusion ceiling via Albaz-material Level 8 Fusions, but no recorded boards to confirm it (Inferred from text)
D4 Combo Floor & Median Output 40 Median output not measurable; no recorded boards and no archetype stats for the full list (Inferred)
D5 Interruption Resilience & Route Redundancy 35 Starter reliance on Fallen of Albaz and no hand traps means a single disruption can end the turn; partial recursion via GY text (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and search text (Branded Regained, Blazing Cartesia, Guiding Quem) support rebuilding; spend cost is high (Inferred)
D7 End-Board & Interaction Quality 30 Zero hand traps and zero floodgates; negation comes only from text-based cards such as Branded Retribution and Tri-Brigade Mercourier (Inferred from text)
D8 Going-Second & Board-Breaking Power 25 No hand traps and only Bystial banish-from-GY lines to challenge a board on the second turn (Inferred)
D9 Offensive Pressure & Closing Power 55 Several 2500–3000 ATK Fusions and Bystial beatsticks (Verified from card stats) but reliant on resolving the starter first (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 main with 23 distinct cards; no tech cards beyond 3 flagged tech; compact enough but copy-heavy (Verified from composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots, all Fusion; mixed Albaz-material and generic Fusions (Verified from composition)
D12 Side Deck Adaptability 20 No Side Deck registered; no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 25 No tournament or meta data; archetype usage shows only 2 of 5 core cards present (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines with material-dependent effects and banish-from-GY costs; high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 42, Going First ≈ 40, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violation (-6); Banlist exposure (Limited / Semi-Limited) (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal-list cap applied: 40.7 + modifiers(-10) → 31

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Fusion-centric engine with a clear Albaz material link across Branded and Dogmatika cards
  • Strong Level 8 Fusion ceiling (Albion, Lubellion, Rindbrumm, Mirrorjade)
  • Good searcher density (≈18 searcher-text cards) for finding Fallen of Albaz

Weaknesses

  • Illegal: The Fallen & The Virtuous run 3 times against a limit of 2
  • No hand traps or floodgates; interaction relies on text-based negations
  • Fallen of Albaz is a single-card starter with ≈0.34 odds in an opening 5
  • No Side Deck

Critical choke points

  • Fallen of Albaz (3 copies) is required for most Fusion lines
  • Branded Fusion and Branded Opening are Limited, one copy each
Priority Remove Add Reason
1 1x The Fallen & The Virtuous none (or 1x legal alternative) Brings the list back to the legal copy limit of 2; the deck cannot receive a normal score until this is fixed
2 Tech or low-impact flex card Hand trap (e.g. Ash Blossom & Joyous Spring, Droll & Lock Bird) The archetype usage stats show these as core cards; the list has no hand traps

Evidence & confidence

  • Verified: Legality: 40 main, 15 extra, 0 side; The Fallen & The Virtuous over copy limit (3 vs 2); Card stats and text for all 40 main and 15 extra cards; Usage stats: 2 of 5 archetype-core cards present
  • Inferred: Starter consistency estimate ≈0.34 for Fallen of Albaz in opening 5; Interaction and resilience reads from card text; Strategy classification (Combo primary)
  • Provisional: Meta Power (no dated metagame sample); Format-fit read (D13)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck is registered, so D12 cannot be measured

More OCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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