Dark Magician Deck #772781 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Aleister the Reminiscent x1, Bystial Magnamhut x1, Dark Magician, the Pharaoh's Servant x1. Created Oct 21, 2026 by YGO Mod.

Deck Dark Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 45
Reliability 35
Going First 42
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 42
Going Second 46
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Large Fusion boss (Invoked / Branded / Albaz-type Fusion Monsters such as Hyperinvoked Aeon, Invoked Elysium, Lubellion) built through Fusion Summon routes, with Dark Magician-named support; Synchro and Link bosses (Ecclesia and the Dark Dragon, Despian Luluwalilith, Artemis) for extra board pressure
  • Turn 1 (going first): Open on a searcher or Fusion enabler (Primite Lordly Lode, Branded Fusion, Fusion Deployment) and try to reach an Invoked or Branded Fusion boss; the 4 Forbidden cards are not legal and must be removed before this line can be played
  • Turn 2 (going second): Use 6 hand-trap and negation cards (Ash Blossom, Ghost Ogre & Snow Rabbit, Maxx "C", Droll & Lock Bird, Infinite Impermanence, Nibiru) to interrupt the opponent and then take the board with a Fusion boss
  • Recovery: Recur through Mulcharmy, Aleister and Ecclesia-line searchers; the 16 searcher-text cards are the main recovery source (Inferred)
  • After siding: Not evaluable: the deck runs no side deck (Side Deck size 0)

Why it scores here

This list is illegal: four Forbidden cards (Triple Tactics Talent, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Albion the Branded Dragon) are each run once, so the deck gets a structural-only estimate capped low, not a normal Final score. The deck reliably opens a searcher or Fusion enabler (P(at least one searcher-text card in a 5-card hand) ≈ 0.93, Inferred), but it runs 41 singleton cards from roughly 27 sub-archetypes, so the archetype core is present for only 4 of 9 usage-core cards (purity 3.6%) and the lines do not reinforce each other. The deck has real interaction density (6 hand traps, 6 negation texts, 11 removal texts) that gives it a credible going-second plan. Popularity and archetype usage did not earn points, and no card scores were averaged; the score comes from the system: fragmented engine coherence, no recorded boards for ceiling or median, no side deck, and four Forbidden cards.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(≥1 searcher-text card in a 5-card opening hand) ≈ 0.93, but only 4 of 9 archetype usage-core cards are present and the engines are split (Inferred)
D2 Opening-Hand Quality & Brick Management 45 All 41 main cards are singletons and there are 6 hand traps plus 16 searchers, so bricks are reduced but the Fusion and Synchro routes often conflict (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling judged only from card text of Invoked, Branded and Ecclesia Fusion/Synchro bosses (Inferred)
D4 Combo Floor & Median Output 40 No combos evidence, so median and floor output are unmeasured and estimated from starter density (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Six hand traps plus Maxx "C", Droll & Lock Bird and Ash Blossom give several interruption answers, but few independent lines are confirmed (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy Fuwalos, Maxx "C" and Mulcharmy Purulia give card-economy draw and recovery from card text; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 60 6 negation texts and 11 removal texts across hand traps and boss monsters give broad interaction; no field-level layering data (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second value rests on 6 hand traps and Droll & Lock Bird for board-breaking; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK reaches 3800–4000 (Hyperinvoked Aeon, Invoked Elysium, Liberator Eto), but three of the top bosses are illegal and the closing lines are untested (Inferred)
D10 Main Deck Efficiency & Flexibility 35 41 main-deck cards with 16 spells and 18 effect monsters, but a 3.6% exact-archetype purity and 27 sub-archetypes make the slots weakly coherent (Inferred)
D11 Extra Deck Efficiency & Coverage 40 12 Fusion, 2 Synchro, 1 Link across 15 Extra slots, with 3 of the 15 illegal (Forbidden) and no mandatory-slot analysis (Inferred)
D12 Side Deck Adaptability 10 The deck has no side deck (Side Deck size 0), so post-side adaptability cannot be assessed and scores near the floor (Inferred)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample, so matchup and format fit are Provisional and not scored from outcomes (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-engine sequencing with several Fusion routes and Extra-Deck restrictions makes decision points numerous and error-prone (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); engine conflicts (-4); no side deck (-2). Final formula: Illegal-deck cap. Pre-cap: 0.80*Structural(45) + 0.20*TournamentReliability(35) = 43, + modifiers (-12) = 31, capped to 25 because the list is Illegal. Meta Power provisional/null. Structural-only, theoretical estimate.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction package: 6 hand traps, 6 negation texts, 11 removal texts
  • High searcher density (16 searcher-text cards) gives a likely opening starter
  • Multiple high-ATK Fusion bosses available in the Extra Deck (up to 4000 ATK)

Weaknesses

  • Illegal list: four Forbidden cards at 1 copy each
  • Very low archetype purity (3.6%) across about 27 sub-archetypes
  • No side deck
  • No recorded boards, so ceiling and median are unmeasured

Critical choke points

  • Fusion Summon of the boss monster depends on Branded Fusion or Fallen of Albaz routes that are Limited/Semi-Limited to 1 copy
  • Several Forbidden Extra-Deck bosses are the highest-ATK options and must be removed before the deck is legal
Priority Remove Add Reason
1 Triple Tactics Talent (main, Forbidden) A legal card that fills the same interaction or draw role Forbidden in OCG, so the list is illegal; removing it also brings the main deck to 40 (legal minimum)
2 Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Albion the Branded Dragon (Extra, all Forbidden) Legal Fusion or Synchro bosses that fit the same Fusion routes Each is Forbidden; removing all three brings the Extra Deck to 12 cards and restores legality
3 Off-plan singletons from sub-archetypes with no shared engine Cards that reinforce one primary archetype (Invoked, Branded or Dark Magician) Purity is 3.6% across about 27 sub-archetypes; a consistent engine would improve D1 and D10

Evidence & confidence

  • Verified: Legality: 4 copies of Forbidden cards (Triple Tactics Talent, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Albion the Branded Dragon) in the list; Main 41 / Extra 15 / Side 0 sizes against the OCG size rules; Banlist tokens for the Limited and Semi-Limited cards; Usage stats: 4 of 9 core cards present (44.4%)
  • Inferred: D1 consistency from the searcher-text hypergeometric estimate (P≈0.93); Brick and hand-trap estimates from singleton and role-tag counts; Interaction density from negation and removal text counts; Structural score and weight profile choice (Toolbox)
  • Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (no tournament data)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied no side deck: post-side plan is not evaluable deck title is null in the export

More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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