Branded Deck #772780 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Aleister the Reminiscent x1, Bystial Magnamhut x1, Dark Magician, the Pharaoh's Servant x1. Created Oct 21, 2026 by YGO Mod.

Deck Branded OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 51
Reliability 38
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a high-ATK Extra Deck boss (Invoked Oceanus, Hyperinvoked Aeon, Mirrorjade, Dark Magician of Destruction) through Fallen of Albaz and Branded Fusion-style material lines; Silent Magician, the Silent Fighter and Nibiru as late-game boards once the Fusion line is blocked
  • Turn 1 (going first): Opening Fallen of Albaz or Branded Fusion-line starters, searcher chains through Primite Lordly Lode, Diabellstar, and Dark Magician to reach a Fusion boss; the four Forbidden cards cannot be used, so the Albion and Azamina lines are unavailable
  • Turn 2 (going second): Six-card hand with a 0.64 chance of at least one hand trap (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Maxx C, Infinite Impermanence, Nibiru) to answer the opponent's first board, then rebuild through searchers
  • Recovery: Searchers (16 cards) and graveyard Fallen-of-Albaz recursion; the deck has no side deck to rebuild against interaction
  • After siding: None: the deck has zero side cards, so no post-side plan exists

Why it scores here

This OCG Branded list is illegal: four Forbidden cards (Albion the Branded Dragon, Azamina Ilia Silvia, Red-Eyes Dark Dragoon, Triple Tactics Talent) are in the deck and it has no side deck, so the score is capped at 25 and treated as structural only. Structurally, it has good searcher density (16 searcher-text cards give about 93% chance of at least one in an opening 5), a strong closing board of Extra Deck bosses, and six hand traps that give about 64% of a hand-trap answer on the second player's first turn. The main weaknesses are the single-copy Albaz core (about 12% chance of having Fallen of Albaz in an opening 5), a lot of off-archetype cards (only 4 of 41 main cards are named Branded, purity 7.1%), and no combo data to measure the median output. Popularity alone did not earn points; the score comes from the system's interaction and closing power, not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in 5) ≈ 0.93, but P(Fallen of Albaz in 5) ≈ 0.12 with a single-copy core (Inferred)
D2 Opening-Hand Quality & Brick Management 45 41 singletons with 17 level-0 spells and many non-starters; brick rate estimated high from composition and text (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling from text: Albaz to Fusion lines reach 3000+ ATK bosses, but Albion and Azamina are Forbidden and no combos were recorded (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; text-only estimate sits below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Six hand traps and several Fusion starters give alternate lines after one disruption, but the graveyard-based recursion is thin (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher density is high and Fallen recursion helps rebuild, but the Fusion-material cost is heavy (Inferred)
D7 End-Board & Interaction Quality 60 11 removal-text and 6 negation-text cards plus Ash Blossom and Infinite Impermanence give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Six-card hand gives 0.64 chance of a hand trap; boards are answered by several negates, but there is no board breaker beyond text (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck bosses at 2800 to 3800 ATK (Verified stats, Inferred closing read)
D10 Main Deck Efficiency & Flexibility 45 41 main with 16 Spells and 6 hand traps; legal size, but large off-archetype spread (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots, 12 Fusion, 2 Synchro, 1 Link; most slots reach the boss line but the Albion and Azamina slots are banned (Verified)
D12 Side Deck Adaptability 0 Zero side-deck cards; no adaptability at all (Verified)
D13 Matchup Coverage & Format Fit 45 Archetype core present in 55.6% of usage rows, but no tournament data and no dated meta, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines with many material decisions; error tolerance is low for a new pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist exposure (-12); illegal cap (-11). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(38) = 48.4; banlist modifier -12 gives 36.4; Illegal deck capped at 25 (theoretical/structural only, not a normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 16 searcher-text cards give high starter access
  • Six hand traps and multiple negates give layered interaction
  • Extra Deck bosses at 2800 to 3800 ATK close games

Weaknesses

  • Four Forbidden cards make the list illegal
  • Zero side deck, so no post-side adaptability
  • Singleton core (Fallen of Albaz, Branded Fusion) is fragile
  • Low Branded purity (7.1%) weakens the engine

Critical choke points

  • Fallen of Albaz (1 copy) gates most Albaz-based Fusion lines
  • Branded Fusion (Limited, 1 copy) is the main Fusion enabler
Priority Remove Add Reason
1 Albion the Branded Dragon, Azamina Ilia Silvia, Red-Eyes Dark Dragoon, Triple Tactics Talent Legal Extra Deck and Main Deck replacements that keep the Albaz and Branded line (verify against the current OCG list) Four Forbidden cards make the list illegal; the deck cannot be scored as a normal legal deck until they are removed
2 None A 15-card side deck Zero side cards removes all post-side adaptability (D12 = 0)

Evidence & confidence

  • Verified: Four Forbidden cards over the OCG copy limit; Searcher count 16, hand trap count 6, 41 main, 15 extra, 0 side; Extra Deck composition 12 Fusion, 2 Synchro, 1 Link
  • Inferred: Starter, hand-trap and closing estimates from text and hypergeometric draws; Combo conversion ceiling from card text only
  • Provisional: Meta power and matchup fit (no dated metagame or tournament data)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record are absent no win-rate telemetry; going-first, going-second and matchup rates are unknown Meta Power is provisional without a dated metagame sample no side deck; post-side plan cannot be assessed

More OCG Info

Branded

Branded Breakdown

 
 

 

 

 

 

 

 
 

 

 
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