Vanquish Soul Deck #772778 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. D.D. Crow x3, K9-17 Izuna x3, Kurikara Divincarnate x3. Created Oct 21, 2026 by YGO Mod.

Deck Vanquish Soul OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Vanquish Soul boss monsters (Caesar Valius, Heavy Borger, Hollie Sue) and K9 Xyz/Link pressure, closing through repeated Special Summons and hand-trap-protected boards; Xyz/Link extension via K9-X Werewolf, Number monsters and Rock of the Vanquisher
  • Turn 1 (going first): Open Vanquish Soul starters (Dr. Mad Love, Vanquish Soul Start!, Stake your Soul!) to reach a Level 4-5 board, then protect it with Ash Blossom, Evenly Matched and Solemn Judgment
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Nibiru, D.D. Crow) on the opponent's first summon or engine, then rebuild with Vanquish Soul summons
  • Recovery: Search-heavy engine (14 searcher-text cards) plus Mulcharmy Fuwalos draw and recursive Ghost Belle / Ash Blossom effects to restock the hand
  • After siding: Not evaluable: the deck has no side deck (0 cards), so no post-side plan exists

Why it scores here

This list is Illegal: three cards exceed their OCG copy limits (Ash Blossom and K9-17 Izuna at 3 copies where 2 are legal, Vanquish Soul Razen at 3 where 1 is legal), and Limited cards are also run beyond the limit, so it receives a capped, theoretical-only score of 25. Structurally the system is coherent: the Vanquish Soul core is present in about 97% of opening hands (Inferred), there are 16 hand-trap-text cards and 7 negation cards that give strong going-second interaction, and 14 searchers help recovery. The 0 side-deck cards and the lack of combo, tournament and guide evidence keep the floor and median unmeasured, so no combo output is claimed. Archetype popularity (usage stats) confirms the list is real and accessible but was not counted as power, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(at least one Vanquish Soul starter in 5-card hand) is high from the core-group estimate of about 0.97; core spread is split across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Copy histogram is mostly 3-of with 16 hand traps and 14 searchers, so most hands are functional, but there are 27 distinct main-deck cards (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos supplied, so ceiling is a text-only read of Vanquish Soul summon chains and K9 Xyz extensions (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unmeasured and set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple negates, hand traps and recursive hand-trap effects give several independent interruption answers (Inferred)
D6 Resource Economy, Recovery & Grind 58 14 searcher-text cards and draw effects (Mulcharmy Fuwalos, Vanquish Soul Heavy Borger) support recovery (Inferred)
D7 End-Board & Interaction Quality 70 16 hand traps, 7 negation-text cards and 19 removal-text cards give broad interaction on the end board (Inferred, semantic from card text)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap density (about 0.89 chance of at least one in a 6-card hand) helps challenge an established board (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK ranges from 2500 to 4500 (Number C107, Caesar Valius, K9-X Werewolf, Heavy Borger), giving closing power (Verified card stats)
D10 Main Deck Efficiency & Flexibility 50 55 main-deck cards in range, but 27 distinct cards with many single-copy tech slots and no side deck (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards with 11 Xyz and 4 Link, covering several K9 and Vanquish Soul routes (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; only archetype usage context is available (Provisional)
D14 Pilotability & Error Tolerance 35 Spans several sub-archetypes and multiple summon methods with many decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (not separately weighted). Structural ≈ 56, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (Limited and Semi-Limited cards over the copy limit) (-12). Final formula: Theoretical only. Unconstrained 0.80*Structural(56) + 0.20*TournamentReliability(45) = 54, then banlist modifier -12 = 42, capped to 25 because the list is Illegal. Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Hand-trap-dense going-second interaction (16 hand traps, 7 negation-text cards)
  • Archetype core is very likely to appear in opening hands (about 0.97 per the core-group estimate)
  • Searcher-dense recovery with 14 searcher-text cards
  • Boss monsters with 2500+ ATK for closing

Weaknesses

  • Illegal list: three cards over copy limits and a Limited card over its cap
  • No side deck, so no post-side adaptability
  • Engine spread across several sub-archetypes (Vanquish Soul, K9, Mulcharmy, D.D.) lowers coherence
  • No combo, tournament or guide evidence to confirm conversion

Critical choke points

  • Vanquish Soul summon chain depends on a few Level 4-5 starters (Dr. Mad Love, Vanquish Soul Start!, Stake your Soul!)
  • Single-copy Limited cards (Hollie Sue, Razen, Solemn Judgment) can be dead if the list is corrected
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring legal filler (any non-Semi-Limited card) Brings the list under the 2-copy Semi-Limited limit
2 2 copies of Vanquish Soul Razen non-Limited Vanquish Soul or Warrior-compatible replacement Razen is Limited to 1 copy and is run at 3
3 1 copy of K9-17 Izuna legal filler or a single-copy K9 alternative Brings K9-17 Izuna under its 2-copy Semi-Limited limit

Evidence & confidence

  • Verified: Illegal copy-limit violations (Ash Blossom, Razen, Izuna); Main 55 / Extra 15 / Side 0 size counts; Card stats and banlist statuses from the evidence pack; Usage: Vanquish Soul core 79-97% inclusion
  • Inferred: Opening-hand consistency (Vanquish Soul core at about 0.97); Interaction density and going-second hand-trap estimate (0.89); Dimension scores D1-D12 and D14
  • Provisional: Meta Power (null, no dated sample); D13 matchup fit (no tournament link)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry, so going-first/second and matchup rates are unknown Meta Power is provisional without a dated metagame sample

More OCG Info

Vanquish Soul

Vanquish Soul Breakdown

 
 

 

 

 

 

 

 
 

 

 
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