Adamancipator Deck #772764 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3, Magnet Warrior Sigma Minus x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Barrier Statue of the Drought x1
- Beta The Electromagnet Warrior x3
- Block Dragon x1
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x1
- Duoterion x2
- Epsilon The Magnet Warrior x1
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x1
- Maxx "C" x1
- Tellusion the Magna Warrior x1
- The Great Gallant Bandit x3
- Witch of the Black Forest x1
- Adamancipator Researcher x2
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x2
- Dark Magical Curtain x2
- Magnet Bonding x3
- Dominus Purge x3
- Infinite Impermanence x3
Extra Deck (15)
- Conduction Warrior Plasma Magnum x1
- Flux Ochsenfeld x1
- Artemis, the Magistus Moon Maiden x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Dogurad, the Stonetrooper x1
- I:P Masquerena x1
- Knightmare Cerberus x1
- Perfectron Hydradrive Dragon x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Zenna's Deceiving Doll Maidens x1
- Baronne de Fleur x1
- Naturia Beast x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 58 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Magnet Warrior / Magna Warrior board: Tellusion the Magna Warrior and Block Dragon as 2500-ATK beaters, with Perfectron Hydradrive Dragon as the Extra Deck closer (Inferred); Conduction Warrior Plasma Magnum and Flux Ochsenfeld recursion and EARTH-field control (Inferred)
- Turn 1 (going first): Open a Magnet searcher (Magnet Bonding, Beta The Electromagnet Warrior, or Magnet Warrior Sigma Minus), convert it into Conduction Warrior Linear Magnum Plus Minus or a Fusion/Link extender, and protect the line with Ash Blossom, Droll & Lock Bird and Maxx C (Inferred)
- Turn 2 (going second): Hold 9 hand traps and negation (Ash Blossom, Infinite Impermanence, Ghost Ogre & Snow Rabbit, Dominus Purge, Magnet Warrior Sigma Minus) to break the opponent's first board, then rebuild through Magnet searchers (Inferred)
- Recovery: Duoterion and Gallant Granite recover Rock monsters from the GY and Deck; Magnet Warrior Omega Plus can re-enter from hand or GY (Inferred)
- After siding: Not evaluable: the deck runs 0 Side Deck cards, so there is no post-side plan (Verified)
Why it scores here
This list cannot receive a normal final score because it is illegal in OCG: five Forbidden cards (Barrier Statue of the Drought, Charmer Quartet in Bloom, Naturia Beast, Cross-Sheep, Baronne de Fleur) are run at one copy each against a limit of zero. Structurally the system is coherent. The Magnet and Magna Warrior engine has strong searchers (16 searcher-text cards; P(at least one in an opening 5) ≈ 0.94), and the archetype core opens with P ≈ 0.92. Interaction is dense, with 9 hand traps and 14 negation-text cards, so the deck can answer a first board on the draw. The score is not built from popularity or from averaging card scores. Consistency, median output, and interaction were judged on the system, and the usage-statistics and archetype presence did not earn points. The final score is capped low and the evaluation is theoretical and structural only: no combos, tournament data, or side deck are available, and the Side Deck is empty.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 searcher in opening 5) ≈ 0.94; archetype core P(≥1) ≈ 0.92; engine is live T1 in most openings (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Proxy full-brick rate ≈ 8% from the core-group estimate; 9 hand traps plus 0-level cards add some dead-draw risk on the draw (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable recorded boards; ceiling inferred from card text (Magna Warrior recursion, Plasma Magnum, Perfectron 5000 ATK) (Inferred) |
| D4 | Combo Floor & Median Output | 50 | combo data has 0 scored boards, so the median is unknown and set near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Hand-trap density and recursion via Duoterion and Gallant Granite give a second line after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Searchers and Gallant Granite recover resources, but Extra Deck spend is heavy and the Side Deck is empty (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 14 negation-text cards and 10 removal-text cards, with Perfectron's removal on Link Summon (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 65 | Going-second hand-trap coverage P(≥1 hand trap in 6) ≈ 0.81 (Inferred); no going-second split data (Provisional) |
| D9 | Offensive Pressure & Closing Power | 62 | Closing relies on Tellusion, Block Dragon, and Perfectron (5000 ATK); no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main cards over 21 distinct names with 3-of heavy copy histogram; compact but several 1-of tech slots (Verified structure) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck is 15 cards, but 5 of them are Forbidden, leaving 10 legal Extra slots (Verified) |
| D12 | Side Deck Adaptability | 20 | The Side Deck is empty, so there is no adaptability to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Magnet chain with Tribute/banish-from-field conditions; high decision load (Inferred) |
How the score was computed
Strategy profile: Primary Midrange only; Stun hand-trap weighting noted in the rationale and not applied to the weights. Structural ≈ 61, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (Forbidden cards) (-12). Final formula: No reliable metagame, so Meta is provisional. Pre-cap: 0.80*61 + 0.20*50 = 58.8, then modifiers (−12) give 47. Illegal cap applied: the deck is illegal (Forbidden cards at 1 copy), so the score is capped to 30 and the evaluation is theoretical/structural only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher density (16 searcher-text cards) gives a high chance of a live opening
- Nine hand traps and 14 negation-text cards give interaction on both going-first and going-second
- Compact 40-card main with 3-of engine core
- Multiple Rock/EARTH recursion routes (Duoterion, Gallant Granite, Magnet Warrior Omega Plus)
Weaknesses
- Illegal list: five Forbidden cards at 1 copy each
- Empty Side Deck, so no post-side plan
- No recorded combos, so ceiling and median are text-only inference
- Heavy Extra Deck spend and multi-step Magnet chains raise error risk
Critical choke points
- Magnet Bonding and the Magnet searchers: if the first searcher is stopped, the Magna Warrior route stalls
- Ash Blossom and Droll & Lock Bird are 1-2 copy hand traps: if they are blown out, the opening loses its protection
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Barrier Statue of the Drought, Charmer Quartet in Bloom, Naturia Beast, Cross-Sheep, Baronne de Fleur | Legal in-format replacements in the same role (Extra Deck Link/Synchro with the same EARTH or Rock needs), or a Side Deck | The list is illegal; removing the Forbidden cards restores legality without changing the engine |
| 2 | None | A Side Deck of 3-6 cards | A 0-card Side Deck leaves no post-side plan; Side Deck adaptability is the weakest dimension (D12 = 20) |
Evidence & confidence
- Verified: Illegal status: 5 Forbidden cards at 1 copy each (legal copies 0); Main deck 40 cards and Extra Deck 15 cards are within OCG size rules; Side Deck is empty (0 cards); Limited cards (Block Dragon, Droll & Lock Bird, Maxx C, Perfectron, S:P Little Knight) are each at 1 copy, within limit
- Inferred: Engine liveness P(≥1 starter in 5) ≈ 0.94; Full-brick estimate ≈ 8%; Hand-trap coverage P(≥1 in 6 going-second) ≈ 0.81; Interaction density from text roles
- Provisional: Meta Power (no dated metagame sample); Matchup and format-fit scores (no tournament data); Combo median and ceiling (no recorded boards)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry — going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so post-side performance cannot be assessed
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