White Forest Deck #772760 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- Diabellstar the Black Witch x1
- Diabellstar Vengeance x1
- Diabellze the Original Sinkeeper x1
- Diabellze the White Witch x1
- Droll & Lock Bird x1
- Elfnote Fortuna x1
- Elzette of the White Forest x3
- Elzette, Azamina of the White Forest x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Ogre & Snow Rabbit x3
- Silvy of the White Forest x3
- Deception of the Sinful Spoils x1
- Filia Diabell x1
- Foolish Burial Goods x2
- Lightning Storm x3
- Sinful Spoils of Subversion - Snake-Eye x1
- Sinful Spoils of the White Forest x1
- Tales of the White Forest x1
- The Hallowed Azamina x1
- WANTED: Seeker of Sinful Spoils x3
- Curse of Diabell x1
- Dragon's Mind x1
- Elfnotes: Rhapsodia of Madness x1
- Evenly Matched x3
- Infinite Impermanence x3
- Sinful Spoils of Betrayal - Silvera x1
- Sinful Spoils Subdual x1
- The Black Goat Laughs x1
Extra Deck (18)
- Azamina Moa Regina x1
- Azamina Mu Rcielago x1
- Guardian Chimera x1
- Magistus Chorozo x1
- Saint Azamina x1
- Snake-Eyes Doomed Dragon x2
- S:P Little Knight x1
- Arms of Genex Return Zero x1
- Chaos Angel x1
- Diabell, Queen of the White Forest x4
- Poplar of the White Forest x1
- Rciela, Sinister Soul of the White Forest x1
- Silvera, Wolf Tamer of the White Forest x1
- Zalen the Shackled Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 54 / Extra 18 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Synchro and Fusion boards (Diabell, Queen; Diabellstar Vengeance; Azamina Fusions) built off Sinful Spoils and White Forest recursion (Inferred); Azamina Fusion boards via Deception of the Sinful Spoils and The Hallowed Azamina (Inferred)
- Turn 1 (going first): Open White Forest/Diabell starters (Silvy, Elzette, Mulcharmy, Tales, Filia Diabell) and use searchers to reach a Synchro or Fusion board, holding hand traps for the opponent's first interaction (Inferred)
- Turn 2 (going second): Use the six-card hand's 16 hand traps (Ash, Infinite Impermanence, Droll, Ghost Ogre, Effect Veiler, Nibiru and others) to break the opponent's first combo, then rebuild through Mulcharmy draw and Sinful Spoils recursion (Inferred)
- Recovery: Recover from the GY with Sinful Spoils recursion, Curse of Diabell, Foolish Burial Goods and the Diabell/White Forest searchers (Inferred)
- After siding: Not applicable: the list has no Side Deck, so there is no post-side plan
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its archetype core (about 88% chance of at least one core card in a 5-card opening hand, Inferred) and searcher text (about 84% at least one searcher in hand, Inferred) mean it usually reaches a live engine on turns 1 and 2. Its 16 hand traps give it a strong going-second interaction layer, and the Sinful Spoils and White Forest recursion keeps it from running out of resources quickly. The score is held back because the list is illegal: it has 18 Extra Deck cards (limit 15) and copy counts above the OCG limits for three cards, so it receives a capped structural-only score. Popularity or archetype usage did not earn points, there is no side deck, and there is no combo evidence, so the ceiling and median cannot be measured.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least 1 archetype core in hand of 5) ≈ 0.88 and P(at least 1 searcher in hand of 5) ≈ 0.84; core access is strong (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 16 hand traps, 16 searchers and 20 singleton slots raise the chance of conflicting or dead hands; estimate only (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable boards; the ceiling is read from text as Diabell, Queen and Azamina Fusion boards built with Sinful Spoils recursion (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combo data, so the median cannot be measured; held near the middle pending evidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | 16 hand traps plus Sinful Spoils and Tales/Filia recursion provide several independent routes after interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion through Sinful Spoils, Curse of Diabell and Foolish Burial Goods supports resource regeneration (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Lightning Storm, Infinite Impermanence, Evenly Matched, Ash Blossom, Ghost Ogre, Droll & Lock Bird, Effect Veiler and Nibiru give layered interaction (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand traps and removal such as Diabellze and Sinful Spoils Silvera challenge an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Diabellstar Vengeance, Diabell Queen and Azamina Fusion boards provide closing power; no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 54 Main Deck cards with 32 distinct, including 19 tech and 16 hand-trap slots; the copy limits are broken for three cards, which lowers the score (Verified legality, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 40 | 18 Extra Deck cards exceed the 15 maximum, so the Extra slots are overfilled (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share is not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Sinful Spoils, Diabell and Azamina chains with many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Combo secondary (rubric profile weights used as the base). Modifiers: none.
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