Diabellstar Deck #772757 — Yu-Gi-Oh! OCG

54 Main, 18 Extra, incl. Diabell, Queen of the White Forest x4, Elzette of the White Forest x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Diabellstar OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 48
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 18 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Synchro and Fusion boards built around Diabell, Diabellstar and Azamina monsters, converted into 2500-4000 ATK/DEF bodies and board control; Sinful Spoils recursion and Diabellstar the Black Witch / Diabellze pressure while the opponent is locked out by hand traps
  • Turn 1 (going first): Open a searcher (Elzette, Silvy, Tales, Filia Diabell, Deception) into a Diabell or White Forest starter, then use Ash, Ghost Ogre and Infinite Impermanence to protect the first Synchro or Fusion line
  • Turn 2 (going second): Use 16 hand-trap cards (about 89% chance of at least one in a 6-card hand) to stop the opponent's first combo, then rebuild through searchers and Mulcharmy draw
  • Recovery: Sinful Spoils and Diabell GY recursion (Snake-Eye, Subversion, Curse of Diabell banish or GY effects) plus searchers to refill the hand
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck's score comes from the system: about 84% chance of at least one searcher in an opening 5 and 82% chance of at least one archetype-core card (both Inferred from the hypergeometric table), with 16 hand traps that give roughly 89% chance of an interaction card in a going-second 6. Interaction and redundancy (Ash, Ghost Ogre, Infinite Impermanence, Nibiru, Effect Veiler) lift resilience and end-board quality, while the Sinful Spoils and Diabell recursion supports recovery. Scoring is not from popularity: the archetype's 76% core inclusion rates and usage data confirm the list is real, but the deck runs only 1.4% exact-name Diabellstar cards and 71 off-archetype copies, which weakens engine coherence. No combo boards were recorded, so combo ceiling and median are text-only inference and drag confidence down. The score is capped because the list is Illegal: three cards exceed their copy limits and the Extra Deck is 3 over the OCG maximum, and the deck has no Side Deck. Card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in a 5-card opening) ≈ 0.84 and P(archetype core card) ≈ 0.82; a bootstrap from 2-card starters is plausible but unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 55 16 hand traps and 13 negation texts in a 54-card main with many 1-of tech cards suggest frequent dead or conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards in combo data; ceiling comes from the Synchro/Fusion text of Diabell, Azamina and Sinful Spoils and is not a measured value (Inferred)
D4 Combo Floor & Median Output 48 combo data reports no median power index or power distribution, so the floor cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Three Ash Blossoms, three Ghost Ogres, Infinite Impermanence, Effect Veiler and Nibiru give several independent interaction routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers, Mulcharmy draw effects and Sinful Spoils GY banish/recursion give card flow, but no resource profile is available (Inferred)
D7 End-Board & Interaction Quality 70 16 hand traps and 19 removal-text cards give dense interaction; the Limited/Semi-Limited copy overages are a legality issue, not a quality issue (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Hand-trap density gives strong going-second coverage; Diabellze and Diabellstar the Black Witch can challenge a board, though the going-second split is absent (Inferred)
D9 Offensive Pressure & Closing Power 60 Diabell Queen 2500 ATK, Snake-Eye Doomed Dragon 3000 ATK and Saint Azamina 4000 DEF give strong bodies, but closing depends on Extra Deck access (Inferred)
D10 Main Deck Efficiency & Flexibility 45 54 main-deck cards with 20 singletons, 19 tech slots, 71 off-archetype copies and 23 generic cards give low coherence and poor compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 40 The Extra Deck holds 18 cards against a 15-card OCG maximum, with 14 distinct cards and 4 copies of Diabell Queen over its limit of 3 (Verified, with an Illegal penalty)
D12 Side Deck Adaptability 10 The deck runs 0 Side Deck cards, so there is no post-side flexibility and no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated OCG metagame sample; archetype usage stats are context only (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple sub-archetype engines (Diabell, White Forest, Sinful Spoils, Azamina, Mulcharmy) with many decision points and a 54/18 split make execution hard (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-8); extra_deck_over_limit (-3). Final formula: Illegal cap: normal formula 0.80*Structural(56) + 0.20*TournamentReliability(48) + ContextModifiers(-11) ≈ 43, capped at 35 because the list is Illegal; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 16 hand traps and 19 removal-text cards give dense interaction
  • Searchers (16 copies) give about 84% chance of at least one in an opening 5
  • Multiple recursion and redundancy routes (Sinful Spoils, Diabell GY effects, duplicate hand traps)
  • Usage stats confirm the Diabellstar core (The Hallowed Azamina 76%, Mulcharmy Fuwalos 67%, Deception 65%)

Weaknesses

  • Illegal list: 3 cards over copy limits and Extra Deck 18/15
  • Weak engine coherence: 1.4% exact archetype purity, 71 off-archetype copies
  • No Side Deck, so no post-side adaptability
  • Missing core: Azamina Mu Rcielago (76% usage), Silvera and Rciela, and Azamina Ilia Silvia are absent
  • No recorded combo boards, so consistency and ceiling cannot be measured

Critical choke points

  • Hand-trap dependency: the going-first plan has little interaction beyond Ash and Ghost Ogre
  • Extra Deck over the limit, so at least 3 Extra Deck cards must be cut before the list is playable
  • Searcher-to-starter chain relies on 16 searcher texts and 2-card starters
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring none (cut to the Semi-Limited limit of 2) Fixes the copy-limit violation with no change to the engine
2 2x WANTED: Seeker of Sinful Spoils 1x Azamina Mu Rcielago or 1x Silvera (Extra Deck cores) Restores the Limited copy limit and adds a missing usage-core card
3 1x Diabell, Queen of the White Forest and 2x Extra Deck flex cards none Brings Diabell to 3 copies and the Extra Deck to 15
4 2x low-impact tech cards (e.g. Dragon's Mind, Dragon's Mind-style 1-ofs) a 15-card Side Deck with hand traps or floodgate answers The deck has no Side Deck; adding one gives post-side adaptability

Evidence & confidence

  • Verified: Copy-limit violations: Ash Blossom 3/2, WANTED 3/1, Diabell Queen 4/3 (OCG BanList); Extra Deck 18 exceeds OCG maximum 15; Main deck 54 cards, Side deck 0; Archetype usage: The Hallowed Azamina 76%, Mulcharmy Fuwalos 67%, core present 68.8%
  • Observed: Usage statistics show the Diabellstar archetype core is widely played (18 stat rows)
  • Inferred: P(at least one searcher in an opening 5) ≈ 0.84; archetype core ≈ 0.82; hand trap in a going-second 6 ≈ 0.89; Hand-trap density gives strong going-second and interaction profile; Engine coherence is weak (1.4% exact purity, 71 off-archetype copies)
  • Provisional: Meta Power is null without a dated OCG metagame sample; Matchup fit and tournament reliability are not measured
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied deck has no title (title null) and no Side Deck

More OCG Info

Diabellstar

Diabellstar Breakdown

 
 

 

 

 

 

 

 
 

 

 
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