Therions Deck #772746 — Yu-Gi-Oh! OCG

57 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Clockwork Night x3. Created Oct 21, 2026 by YGO Mod.

Deck Therions OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
47± 6/ 100
Power Score
Structural 56
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 47/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 56
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 58 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Fusion and Link summons of Cyber Dragon or Cyberdark bodies into large attackers such as Cyberdark End Dragon, Cyber End Dragon and Cyber Eternity Dragon, supported by Power Bond damage; Therion King Regulus and Cyber Dragon Core as board pressure, plus the Cyber Dragon Core and Cyberdark Realm searcher chain
  • Turn 1 (going first): Normal Summon a searcher-engine monster (Cyber Dragon Core or Cyberdark Realm), search a Cyber or Cyberdark piece, then build toward a Fusion or Link summon while holding Infinite Impermanence or Cosmic Cyclone for the opponent's first answer
  • Turn 2 (going second): Hold hand traps (Infinite Impermanence, D.D. Crow, Artifact Lancea, Ghost Belle, PSY-Framegear Gamma) and go for a Fusion or Link summon once the opponent commits a board, using Raigeki or Lightning Storm to clear
  • Recovery: Recursion from the GY through Cyberdark Edge, Cyberdark Horn and Cyber Dragon Herz effects, plus searchers that refill the hand after a board wipe
  • After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adjust between games

Why it scores here

The deck reliably opens a searcher-driven starter on most hands: the evidence gives roughly a 92 percent chance of at least one searcher in the opening five, so the engine is usually live by turn two. Its ceiling comes from Fusion and Link finishers such as Cyberdark End Dragon and Cyber End Dragon, and its interaction is layered through about 10 hand traps and 28 removal-text cards, which is why it scores well on closing power and endboard interaction. Its weaknesses are a bloated 58-card Main Deck with 31 zero-level non-monsters, three conflicting archetype cores (Cyberdark, Cyber Dragon, and Therion, with 0 percent exact-name purity), and no Side Deck, which pulls down efficiency, brick management and recovery. No combo boards are recorded, so the floor and median are text-only inference, and the archetype's popularity and the usage data were not treated as evidence of strength. Scores are built from the deck as a system, not from averaging the card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher-text card in opening 5) ≈ 0.92; three-copy starters such as Cyber Dragon Core and Cyberdark Claw give about 0.24 per copy in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 48 58 Main cards with 31 zero-level non-monsters, 18 singletons and three archetype cores raise full-brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards exist; ceiling inferred from Fusion and Link finishers and Power Bond damage synergy in card text (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards, so floor and median are not measurable; placed below ceiling because of the conflicting cores (Inferred)
D5 Interruption Resilience & Route Redundancy 60 About 0.70 chance of at least one hand trap when going second, plus recursion from the GY, gives two independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 65 Searcher text on 22 cards and GY recursion (Cyberdark Edge, Cyber Dragon Herz) support rebuilding after spend (Inferred)
D7 End-Board & Interaction Quality 65 Removal-text on 28 cards and negation-text on 12, with several Quick Effect hand traps (Inferred)
D8 Going-Second & Board-Breaking Power 65 Raigeki, Lightning Storm, Harpie's Feather Duster and Cosmic Cyclone give several board-clearing answers when going second (Inferred)
D9 Offensive Pressure & Closing Power 70 Cyberdark End Dragon at 5000 ATK, Cyber End Dragon at 4000 and Cyber Eternity Dragon at 2800 ATK give a strong closing threat (Verified card text, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 38 58 Main cards with 27 Spells, 18 singletons and 72 off-archetype copies make the Main Deck bloated and only moderately coherent (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 14 Extra cards with 10 Fusion, 3 Link and 1 XYZ; a mix of consistent and off-plan options, with mandatory Cyber Dragon materials (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck registered, so no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 50 Archetype core present at 40 percent of usage stats; no tournament link or dated meta sample, so this is Provisional
D14 Pilotability & Error Tolerance 35 Many multi-step Fusion and Link lines with several optional triggers raise the error rate (Inferred)

How the score was computed

Strategy profile: Midrange (meta-neutral: D13 dropped and weights renormalised over 95). Structural ≈ 56, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflicts (-4); No side deck (-3); Limited card exposure (-1); Unresolved passcode (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*55.7 + 0.20*45 = 53.6, then modifiers -6.6 → 47

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High searcher density (22 cards) keeps the engine live on most hands
  • Layered interaction: about 10 hand traps, 28 removal-text cards and 12 negation-text cards
  • Strong Fusion and Link finishers, including Cyberdark End Dragon at 5000 ATK

Weaknesses

  • Bloated Main Deck: 58 cards, 31 zero-level non-monsters and 18 singletons
  • Three competing archetype cores with 0 percent exact-name purity
  • No Side Deck, so no post-side adaptation
  • Four of the Main Deck's 14 Extra cards (Cyber Dragon Nova, Chimeratech Megafleet Dragon, Droll and Lock Bird) are missing from the usage-standard core

Critical choke points

  • Fusion and Link finishers depend on specific Cyber Dragon and Cyberdark materials that must already be on the field or in the GY
  • Only one copy each of the Limited cards Harpie's Feather Duster and PSY-Framegear Gamma
  • A single Quick-Effect answer from the opponent can stop an unprotected Fusion line
Priority Remove Add Reason
1 None (no Side Deck registered) A Side Deck of up to 15 cards covering hand-trap redundancy and an extra Cyber Dragon starter A zero-card Side Deck has no post-side plan, which is the largest single gap in the evidence
2 Gizmek Taniguku, the Immobile Intellect Cyber Dragon Nova (63 percent usage in the archetype core, not currently in the deck) The Gizmek card is off-archetype and not in the usage core; Cyber Dragon Nova is the most-used missing Extra card
3 Unresolved passcode 10443957 Re-export the deck with a resolvable passcode The unresolved card is counted as Main and its role cannot be verified

Evidence & confidence

  • Verified: Legality: 58 Main, 14 Extra, 0 Side; within the OCG size rules (40–60 Main, 0–15 Extra and Side); Limited status: Harpie's Feather Duster and PSY-Framegear Gamma, one copy each, legal; Archetype purity 0 percent exact-name; 72 off-archetype copies; Usage stats: Therion King Regulus (94.7 percent) and Harpie's Feather Duster (52.6 percent) present; Cyber Dragon Nova (63.2 percent) missing
  • Inferred: P(at least one searcher in opening 5) ≈ 0.92; Full-brick and dead-card rate is elevated by 31 zero-level non-monsters and three archetype cores; Hand-trap coverage going second ≈ 0.70 at least one hand trap in six cards; Going-second strength from Raigeki, Lightning Storm, Harpie's Feather Duster and Cosmic Cyclone
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13) (no tournament link or match records)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent One passcode (10443957) in CardIDList could not be resolved and is counted as Main No win-rate telemetry; going-first and going-second split and brick rates are Inferred Meta Power is Provisional without a dated metagame sample

More OCG Info

Therions

Therions Breakdown

 
 

 

 

 

 

 

 
 

 

 
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