Therions Deck #772746 — Yu-Gi-Oh! OCG
57 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Clockwork Night x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Artifact Lancea x2
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x2
- Cyber Dragon Nachster x1
- Cyberdark Cannon x1
- Cyberdark Chimera x2
- Cyberdark Claw x3
- Cyberdark Edge x1
- Cyberdark Horn x1
- Cyberdark Wurm x1
- D.D. Crow x2
- Gizmek Taniguku, the Immobile Intellect x1
- Therion "King" Regulus x1
- PSY-Frame Driver x1
- Ghost Belle & Haunted Mansion x2
- PSY-Framegear Gamma x1
- Clockwork Night x3
- Cosmic Cyclone x3
- Cyber Emergency x3
- Cyber Eternal x1
- Cyberdark Realm x1
- Cyberload Fusion x1
- Cybernetic Horizon x3
- Dark Ruler No More x2
- Harpie's Feather Duster x1
- Lightning Storm x3
- Overload Fusion x1
- Power Bond x2
- Raigeki x1
- Sales Ban x2
- Cyberdark Invasion x1
- Infinite Impermanence x3
Extra Deck (14)
- Chimeratech Fortress Dragon x2
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon x1
- Cyber Eternity Dragon x1
- Cyberdark Dragon x1
- Cyberdark End Dragon x1
- Cyberdarkness Dragon x1
- Heosvarog the Mechanical Dawn x1
- Barricadeborg Blocker x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- Cyber Dragon Nova x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 47/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 58 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Fusion and Link summons of Cyber Dragon or Cyberdark bodies into large attackers such as Cyberdark End Dragon, Cyber End Dragon and Cyber Eternity Dragon, supported by Power Bond damage; Therion King Regulus and Cyber Dragon Core as board pressure, plus the Cyber Dragon Core and Cyberdark Realm searcher chain
- Turn 1 (going first): Normal Summon a searcher-engine monster (Cyber Dragon Core or Cyberdark Realm), search a Cyber or Cyberdark piece, then build toward a Fusion or Link summon while holding Infinite Impermanence or Cosmic Cyclone for the opponent's first answer
- Turn 2 (going second): Hold hand traps (Infinite Impermanence, D.D. Crow, Artifact Lancea, Ghost Belle, PSY-Framegear Gamma) and go for a Fusion or Link summon once the opponent commits a board, using Raigeki or Lightning Storm to clear
- Recovery: Recursion from the GY through Cyberdark Edge, Cyberdark Horn and Cyber Dragon Herz effects, plus searchers that refill the hand after a board wipe
- After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adjust between games
Why it scores here
The deck reliably opens a searcher-driven starter on most hands: the evidence gives roughly a 92 percent chance of at least one searcher in the opening five, so the engine is usually live by turn two. Its ceiling comes from Fusion and Link finishers such as Cyberdark End Dragon and Cyber End Dragon, and its interaction is layered through about 10 hand traps and 28 removal-text cards, which is why it scores well on closing power and endboard interaction. Its weaknesses are a bloated 58-card Main Deck with 31 zero-level non-monsters, three conflicting archetype cores (Cyberdark, Cyber Dragon, and Therion, with 0 percent exact-name purity), and no Side Deck, which pulls down efficiency, brick management and recovery. No combo boards are recorded, so the floor and median are text-only inference, and the archetype's popularity and the usage data were not treated as evidence of strength. Scores are built from the deck as a system, not from averaging the card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher-text card in opening 5) ≈ 0.92; three-copy starters such as Cyber Dragon Core and Cyberdark Claw give about 0.24 per copy in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | 58 Main cards with 31 zero-level non-monsters, 18 singletons and three archetype cores raise full-brick and dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards exist; ceiling inferred from Fusion and Link finishers and Power Bond damage synergy in card text (Inferred) |
| D4 | Combo Floor & Median Output | 42 | No recorded boards, so floor and median are not measurable; placed below ceiling because of the conflicting cores (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | About 0.70 chance of at least one hand trap when going second, plus recursion from the GY, gives two independent routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Searcher text on 22 cards and GY recursion (Cyberdark Edge, Cyber Dragon Herz) support rebuilding after spend (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Removal-text on 28 cards and negation-text on 12, with several Quick Effect hand traps (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 65 | Raigeki, Lightning Storm, Harpie's Feather Duster and Cosmic Cyclone give several board-clearing answers when going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Cyberdark End Dragon at 5000 ATK, Cyber End Dragon at 4000 and Cyber Eternity Dragon at 2800 ATK give a strong closing threat (Verified card text, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 38 | 58 Main cards with 27 Spells, 18 singletons and 72 off-archetype copies make the Main Deck bloated and only moderately coherent (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Extra cards with 10 Fusion, 3 Link and 1 XYZ; a mix of consistent and off-plan options, with mandatory Cyber Dragon materials (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No Side Deck registered, so no post-side adaptability is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype core present at 40 percent of usage stats; no tournament link or dated meta sample, so this is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Many multi-step Fusion and Link lines with several optional triggers raise the error rate (Inferred) |
How the score was computed
Strategy profile: Midrange (meta-neutral: D13 dropped and weights renormalised over 95). Structural ≈ 56, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Engine conflicts (-4); No side deck (-3); Limited card exposure (-1); Unresolved passcode (0). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*55.7 + 0.20*45 = 53.6, then modifiers -6.6 → 47
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High searcher density (22 cards) keeps the engine live on most hands
- Layered interaction: about 10 hand traps, 28 removal-text cards and 12 negation-text cards
- Strong Fusion and Link finishers, including Cyberdark End Dragon at 5000 ATK
Weaknesses
- Bloated Main Deck: 58 cards, 31 zero-level non-monsters and 18 singletons
- Three competing archetype cores with 0 percent exact-name purity
- No Side Deck, so no post-side adaptation
- Four of the Main Deck's 14 Extra cards (Cyber Dragon Nova, Chimeratech Megafleet Dragon, Droll and Lock Bird) are missing from the usage-standard core
Critical choke points
- Fusion and Link finishers depend on specific Cyber Dragon and Cyberdark materials that must already be on the field or in the GY
- Only one copy each of the Limited cards Harpie's Feather Duster and PSY-Framegear Gamma
- A single Quick-Effect answer from the opponent can stop an unprotected Fusion line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None (no Side Deck registered) | A Side Deck of up to 15 cards covering hand-trap redundancy and an extra Cyber Dragon starter | A zero-card Side Deck has no post-side plan, which is the largest single gap in the evidence |
| 2 | Gizmek Taniguku, the Immobile Intellect | Cyber Dragon Nova (63 percent usage in the archetype core, not currently in the deck) | The Gizmek card is off-archetype and not in the usage core; Cyber Dragon Nova is the most-used missing Extra card |
| 3 | Unresolved passcode 10443957 | Re-export the deck with a resolvable passcode | The unresolved card is counted as Main and its role cannot be verified |
Evidence & confidence
- Verified: Legality: 58 Main, 14 Extra, 0 Side; within the OCG size rules (40–60 Main, 0–15 Extra and Side); Limited status: Harpie's Feather Duster and PSY-Framegear Gamma, one copy each, legal; Archetype purity 0 percent exact-name; 72 off-archetype copies; Usage stats: Therion King Regulus (94.7 percent) and Harpie's Feather Duster (52.6 percent) present; Cyber Dragon Nova (63.2 percent) missing
- Inferred: P(at least one searcher in opening 5) ≈ 0.92; Full-brick and dead-card rate is elevated by 31 zero-level non-monsters and three archetype cores; Hand-trap coverage going second ≈ 0.70 at least one hand trap in six cards; Going-second strength from Raigeki, Lightning Storm, Harpie's Feather Duster and Cosmic Cyclone
- Provisional: Meta Power (no dated metagame sample); Matchup fit (D13) (no tournament link or match records)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent One passcode (10443957) in CardIDList could not be resolved and is counted as Main No win-rate telemetry; going-first and going-second split and brick rates are Inferred Meta Power is Provisional without a dated metagame sample
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