Cyberdark Deck #772745 — Yu-Gi-Oh! OCG
57 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Clockwork Night x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Artifact Lancea x2
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x2
- Cyber Dragon Nachster x1
- Cyberdark Cannon x1
- Cyberdark Chimera x2
- Cyberdark Claw x3
- Cyberdark Edge x1
- Cyberdark Horn x1
- Cyberdark Wurm x1
- D.D. Crow x2
- Gizmek Taniguku, the Immobile Intellect x1
- Therion "King" Regulus x1
- PSY-Frame Driver x1
- Ghost Belle & Haunted Mansion x2
- PSY-Framegear Gamma x1
- Clockwork Night x3
- Cosmic Cyclone x3
- Cyber Emergency x3
- Cyber Eternal x1
- Cyberdark Realm x1
- Cyberload Fusion x1
- Cybernetic Horizon x3
- Dark Ruler No More x2
- Harpie's Feather Duster x1
- Lightning Storm x3
- Overload Fusion x1
- Power Bond x2
- Raigeki x1
- Sales Ban x2
- Cyberdark Invasion x1
- Infinite Impermanence x3
Extra Deck (14)
- Chimeratech Fortress Dragon x2
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon x1
- Cyber Eternity Dragon x1
- Cyberdark Dragon x1
- Cyberdark End Dragon x1
- Cyberdarkness Dragon x1
- Heosvarog the Mechanical Dawn x1
- Barricadeborg Blocker x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- Cyber Dragon Nova x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 48/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 58 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Fusion Summon a Cyberdark or Cyber Dragon boss (Cyberdark End Dragon 5000 ATK, Cyber End Dragon 4000 ATK, Cyber Eternity Dragon 2800 ATK) and convert with equip and piercing damage.; Cyber Dragon Nova and Cyber Dragon Sieger Link/Xyz pressure, plus Raigeki-style board clears followed by a direct-attack finish.
- Turn 1 (going first): Normal Summon Cyber Dragon Core or Cyberdark Claw to search a Cyber/Cyberdark Spell/Trap, set Cyber Emergency or Cybernetic Horizon, and hold hand traps (Infinite Impermanence, D.D. Crow) for the opponent's first activation.
- Turn 2 (going second): Respond to the opponent's first board with hand traps (D.D. Crow, Ghost Belle, Artifact Lancea, PSY-Framegear Gamma), then use Cyber Dragon Herz or Nachster to reach Fusion or Link material.
- Recovery: Recur Cyber Dragon and Cyberdark monsters from the GY through Cyberdark Realm, Cyberdark Claw, Cyberdark Cannon and Cyberdark Edge equip effects; Cyber Eternity Dragon can be Special Summoned from the GY-based Machine Fusion lines.
- After siding: No Side Deck is registered (side_count 0), so there is no evidenced post-side plan; this line is unverified and scored as a weakness.
Why it scores here
The deck reliably opens into a searcher-driven engine: the archetype-core group has about an 86% chance of at least one copy in a 5-card opening hand, and 22 searcher-text cards give about a 92% chance of one searcher. Its interaction suite (Infinite Impermanence, Cosmic Cyclone, Lightning Storm, Harpie's Feather Duster, Raigeki, Dark Ruler No More, Sales Ban, Ghost Belle) is dense and layered, which drives the going-second and endboard scores. The fusion-based closing power (Cyberdark End Dragon, Cyber End Dragon, Cyber Eternity Dragon) gives a high ceiling, but the deck runs three overlapping engines (Cyberdark, Cyber Dragon, and PSY-Frame/Artifact/Therion splash), with only 22% exact-name Cyberdark purity, which lowers the median and the pilotability score. No combo boards were recorded, so the floor and median are inferred from text only. Popularity and usage statistics confirm the list is a real, accessible build, but they earned no points on their own, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one archetype-core copy in a 5-card opening hand) ≈ 0.86; P(at least one searcher-text card) ≈ 0.92; 3-copy Cyber Dragon Core and Cyber Emergency give redundant starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 18 singleton slots and 17 tech cards add dead-card risk; P(no core card in hand5) ≈ 0.14 (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | High ceiling from fusion/link text (Cyberdark End Dragon 5000 ATK, Cyber End Dragon 4000 ATK), but no recorded combo boards (Inferred from text) |
| D4 | Combo Floor & Median Output | 45 | No parseable combo boards; split engines and off-archetype copies suggest a median below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ten hand traps and several GY recursion effects give alternative routes; engine split across Cyberdark and Cyber Dragon limits redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | GY recursion from Cyberdark Realm, Claw, Cannon and Edge, plus Power Bond LP cost; no resource signature recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Removal and negate text across 28 removal and 12 negation cards, with Limited single copies of Harpie's Feather Duster and PSY-Framegear Gamma (Inferred from text plus role tags) |
| D8 | Going-Second & Board-Breaking Power | 70 | Raigeki and Lightning Storm reset boards; hand traps answer going-second activations (Inferred from text) |
| D9 | Offensive Pressure & Closing Power | 70 | Three large Fusion/Link/Xyz closers (5000, 4000, 2800 ATK) with equip and piercing text (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 58 Main Deck cards with 17 tech and 22% exact-name purity; legal at the 40–60 range but low coherence (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 13 distinct Extra cards; Cyberdark Dragon needs Cyberdark Keel, which is not in the list; fusion recipes mostly reachable (Verified list, Inferred reach) |
| D12 | Side Deck Adaptability | 15 | No Side Deck registered (side_count 0); no post-side evidence (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; archetype meta-share unavailable; format fit is unmeasured (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Three engines (Cyberdark, Cyber Dragon, PSY-Frame), multi-step fusion lines and many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflict (-4); Extra-Deck dependence on unlisted card (-2); no side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher suite (22 searcher-text cards) gives high starter access
- Layered interaction: hand traps, negates, and board clears (Raigeki, Lightning Storm, Harpie's Feather Duster)
- High-ceiling fusion closers (Cyberdark End Dragon, Cyber End Dragon, Cyber Eternity Dragon)
Weaknesses
- Three overlapping engines with 22.2% exact-name Cyberdark purity
- 17 tech slots and 18 singletons raise brick and dead-card risk
- No Side Deck registered, so no post-side plan is evidenced
Critical choke points
- Cyberdark Dragon's recipe needs Cyberdark Keel, which is absent from the list
- Cyber Dragon and Cyberdark engines must both be live; a missed searcher stalls the fusion line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one or two off-archetype tech cards (for example Cyberdark-unrelated singletons such as Overload Fusion or Sales Ban) | a second copy of the core searcher (Cyberdark Realm or Cyberdark Claw), or a side deck | Improves consistency of the main engine and gives a post-side plan, which is currently absent |
| 2 | the unresolved passcode in Main (card_id 10443957) | verify the card identity; if it is Cyberdark Keel, the Cyberdark Dragon recipe is fixed | An unresolved entry is counted as Main without verification |
Evidence & confidence
- Verified: Legal status with Harpie's Feather Duster and PSY-Framegear Gamma at 1 copy each (both Limited, legal_copies 1); Main 58, Extra 14, side 0 within OCG size rules; Copy histogram sums to 58 Main cards
- Inferred: Starter access about 86% (archetype core) and about 92% (searcher text) in a 5-card hand; Interaction density scores D7 and D8 from role tags and removal/negate text; Engine conflict and purity penalty from archetype_spread
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent 1 passcode (10443957) could not be resolved to a card (counted as main) no side deck registered — post-side plan cannot be evaluated no win-rate telemetry exists in YGOVN — brick, starter, and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





