Cyber Dragon Deck #772744 — Yu-Gi-Oh! OCG

57 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Clockwork Night x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyber Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 21, 2026
50± 8/ 100
Power Score
Structural 59
Reliability 50
Going First 60
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 64
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Midrange
  • Format: ocg

Legality

Main 58 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Fusion and Link summons of Cyber / Cyberdark Dragons (Cyberdark End Dragon 5000 ATK, Cyber End Dragon 4000 ATK, Cyber Eternity Dragon) backed by Power Bond and Cyber Dragon Core searches; Cyber Dragon Nova and Cyberdark Dragon boards, with Cyber Dragon Herz and Cyberdark Horn/Edge as extenders
  • Turn 1 (going first): Normal Summon Cyber Dragon Core or Herz to search a Cyber Spell, use Cyber Emergency or Cyberdark Realm to add the next starter, then extend into a Fusion or Link with Overload Fusion or Power Bond
  • Turn 2 (going second): Open with a hand trap (Infinite Impermanence, Ghost Belle, Artifact Lancea, D.D. Crow, PSY-Framegear Gamma) or a board wipe (Raigeki, Lightning Storm, Cosmic Cyclone), then rebuild through the GY with Cyberdark Claw/Cannon recursion
  • Recovery: Searchers (Cyber Emergency x3, Cyberdark Chimera x2, Cyberdark Claw x3, Clockwork Night x3) and GY-recursion monsters rebuild a hand after a board interruption
  • After siding: Not evaluable: the deck runs no side deck (side_count 0), so no post-side plan is present

Why it scores here

The deck reliably opens into a searcher network: 22 searcher-text cards (Cyber Dragon Core x3, Cyber Emergency x3, Cyberdark Claw x3, Clockwork Night x3) give roughly a 0.92 chance of at least one searcher in a going-first hand (Inferred). Its interaction is the strongest part of the system: Infinite Impermanence x3, Cosmic Cyclone x3, Raigeki, Lightning Storm, Dark Ruler No More and roughly 10 hand-trap-text cards give high endboard and going-second answers. Its closing power comes from Cyberdark End Dragon (5000 ATK), Cyber End Dragon (4000 ATK) and Cyber Eternity Dragon, but the Fusion chain is single-copy and fragile. The deck is held back by weak archetype cohesion (exact-name purity 19.4%, spread across Cyber Dragon, Cyberdark, PSY-Frame, Therion, Gizmek and Harpie), 58 main-deck slots with many single-copy techs, and no side deck. No recorded boards exist, so floor and median are text-based inference. Popularity and archetype share did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher in 5-card opening) ~0.92 and P(>=1 Cyber Dragon Core in 5) ~0.24 with 3 copies; many redundant starters but no single guaranteed one (Inferred)
D2 Opening-Hand Quality & Brick Management 52 27 spells and 4 traps with 18 single-copy slots and several niche cards (PSY-Framegear Gamma, Overload Fusion, Cyber Eternal, Dark Ruler No More) raise brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling inferred from card text (Cyberdark End Dragon, Cyber End Dragon, Power Bond chains, Cyber Eternity Dragon) (Inferred)
D4 Combo Floor & Median Output 48 No recorded combos, so median output and starter diversity are unmeasured and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Multiple independent starters (Core, Herz, Nachster, Cyber Dragon, Chimera, Claw) and about 10 hand-trap-text cards give recovery routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Searchers, GY-recursion (Cyberdark Claw, Cyberdark Cannon, Cyber Dragon Herz) and Cyberdark Realm give a reasonable grind profile (Inferred)
D7 End-Board & Interaction Quality 74 Infinite Impermanence x3, Cosmic Cyclone x3, Lightning Storm, Raigeki, Dark Ruler No More and Harpie's Feather Duster give broad interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 72 Raigeki, Lightning Storm and Cosmic Cyclone plus hand traps give going-second board breaking; no going-second win-rate data exists (Inferred)
D9 Offensive Pressure & Closing Power 72 Cyberdark End Dragon (5000 ATK), Cyber End Dragon (4000 ATK) and Cyber Eternity Dragon provide high closing power if they reach the field (Verified stats, Inferred reliability)
D10 Main Deck Efficiency & Flexibility 45 58 main-deck cards with 18 singletons and about 17 tech-tagged cards reduce compactness and raise hard-garnet burden (Verified counts, Inferred impact)
D11 Extra Deck Efficiency & Coverage 58 14 Extra Deck cards: 10 Fusion, 3 Link, 1 Xyz, with several single-copy dependencies and no duplicate ace (Verified composition)
D12 Side Deck Adaptability 15 side_count is 0, so no post-side plan exists for best-of-3 play (Verified; no post-side performance data)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion chains, Normal Summon conflicts and many decision points raise the pilot skill floor (Inferred)

How the score was computed

Strategy profile: Toolbox profile used for Structural; Combo considered as secondary but not blended numerically. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-3); Engine conflict across sub-archetypes (-3); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*59 + 0.20*50 + (-7) = 50.2, rounded to 50

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction breadth: Infinite Impermanence x3, Cosmic Cyclone x3, Raigeki, Lightning Storm, Dark Ruler No More
  • Redundant searchers (22 cards) that give a high chance of finding a starter
  • High-ATK Fusion and Link endboards (Cyberdark End Dragon, Cyber End Dragon, Cyber Eternity Dragon)
  • GY recursion (Cyberdark Claw, Cyberdark Cannon, Cyber Dragon Herz) that helps recover after interruption

Weaknesses

  • Low archetype cohesion: exact-name purity 19.4%, with several sub-archetypes competing for slots
  • 58 main-deck slots with 18 singletons, including several niche techs, raise brick and dead-card risk
  • No side deck, so best-of-3 adaptation is absent
  • Heavy Fusion dependence: 10 Fusion monsters need specific materials and are fragile to a single removal or hand trap

Critical choke points

  • Fusion materials for Cyberdark and Chimeratech Extra Deck monsters depend on specific Cyber/Cyberdark monsters being in hand or on the field
  • Power Bond and Overload Fusion are both single-line Fusion enablers; losing them to an opposing hand trap stops the ace line
  • Several singleton starters (PSY-Framegear Gamma, Cyber Dragon Nachster, Cyber Dragon) form a thin route to the Cyber Dragon engine
Priority Remove Add Reason
1 One copy of Dark Ruler No More or Sales Ban A second copy of Cyber Dragon Herz or a Cyber Dragon searcher Strengthens the Cyber Dragon engine that is currently thin (Cyber Dragon 1 copy, Nachster 1 copy) and reduces reliance on niche negation
2 Overload Fusion (1 copy) Cyberdark Edge or a second Cyber Dragon starter Reduces single-copy Fusion-enabler dependence and adds a more reliable starter
3 Cyber Eternal (1 copy) A 3-card side-deck slot (for example, an extra hand trap) Adds a post-side plan, since the deck currently has none

Evidence & confidence

  • Verified: Legal main size 58 and Extra size 14 are within OCG limits; no copy-limit violations; Harpie's Feather Duster and PSY-Framegear Gamma are Limited and run at 1 copy each; Exact-name purity 19.4%; searcher-text count 22; hand-trap-text count 10
  • Inferred: Starter reliability of about 0.92 from the searcher group (hypergeometric); Going-second hand-trap availability of about 0.70; Interaction quality of Infinite Impermanence, Cosmic Cyclone and Raigeki
  • Provisional: Meta power and matchup fit (no metagame sample or tournament link); Going-first and going-second power (no win-rate telemetry)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent One main-deck passcode (10443957) could not be resolved and was counted as main usage_statistics in_this_deck flags conflict with the card list: Cyber Dragon Nova, Chimeratech Fortress Dragon, Chimeratech Megafleet Dragon, Cyber Dragon Sieger, Heosvarog and Cyber Eternity Dragon are present in the Extra Deck but flagged not in deck, so core_present_pct (55%) is unreliable No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional without a dated metagame sample

More OCG Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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