Cyber Dragon Deck #772744 — Yu-Gi-Oh! OCG
57 Main, 14 Extra, incl. Cyber Dragon Core x3, Cyberdark Claw x3, Clockwork Night x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Artifact Lancea x2
- Cyber Dragon x1
- Cyber Dragon Core x3
- Cyber Dragon Herz x2
- Cyber Dragon Nachster x1
- Cyberdark Cannon x1
- Cyberdark Chimera x2
- Cyberdark Claw x3
- Cyberdark Edge x1
- Cyberdark Horn x1
- Cyberdark Wurm x1
- D.D. Crow x2
- Gizmek Taniguku, the Immobile Intellect x1
- Therion "King" Regulus x1
- PSY-Frame Driver x1
- Ghost Belle & Haunted Mansion x2
- PSY-Framegear Gamma x1
- Clockwork Night x3
- Cosmic Cyclone x3
- Cyber Emergency x3
- Cyber Eternal x1
- Cyberdark Realm x1
- Cyberload Fusion x1
- Cybernetic Horizon x3
- Dark Ruler No More x2
- Harpie's Feather Duster x1
- Lightning Storm x3
- Overload Fusion x1
- Power Bond x2
- Raigeki x1
- Sales Ban x2
- Cyberdark Invasion x1
- Infinite Impermanence x3
Extra Deck (14)
- Chimeratech Fortress Dragon x2
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon x1
- Cyber Eternity Dragon x1
- Cyberdark Dragon x1
- Cyberdark End Dragon x1
- Cyberdarkness Dragon x1
- Heosvarog the Mechanical Dawn x1
- Barricadeborg Blocker x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- Cyber Dragon Nova x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 50/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 60 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Toolbox
- Secondary strategies: Combo, Midrange
- Format: ocg
Legality
Main 58 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Fusion and Link summons of Cyber / Cyberdark Dragons (Cyberdark End Dragon 5000 ATK, Cyber End Dragon 4000 ATK, Cyber Eternity Dragon) backed by Power Bond and Cyber Dragon Core searches; Cyber Dragon Nova and Cyberdark Dragon boards, with Cyber Dragon Herz and Cyberdark Horn/Edge as extenders
- Turn 1 (going first): Normal Summon Cyber Dragon Core or Herz to search a Cyber Spell, use Cyber Emergency or Cyberdark Realm to add the next starter, then extend into a Fusion or Link with Overload Fusion or Power Bond
- Turn 2 (going second): Open with a hand trap (Infinite Impermanence, Ghost Belle, Artifact Lancea, D.D. Crow, PSY-Framegear Gamma) or a board wipe (Raigeki, Lightning Storm, Cosmic Cyclone), then rebuild through the GY with Cyberdark Claw/Cannon recursion
- Recovery: Searchers (Cyber Emergency x3, Cyberdark Chimera x2, Cyberdark Claw x3, Clockwork Night x3) and GY-recursion monsters rebuild a hand after a board interruption
- After siding: Not evaluable: the deck runs no side deck (side_count 0), so no post-side plan is present
Why it scores here
The deck reliably opens into a searcher network: 22 searcher-text cards (Cyber Dragon Core x3, Cyber Emergency x3, Cyberdark Claw x3, Clockwork Night x3) give roughly a 0.92 chance of at least one searcher in a going-first hand (Inferred). Its interaction is the strongest part of the system: Infinite Impermanence x3, Cosmic Cyclone x3, Raigeki, Lightning Storm, Dark Ruler No More and roughly 10 hand-trap-text cards give high endboard and going-second answers. Its closing power comes from Cyberdark End Dragon (5000 ATK), Cyber End Dragon (4000 ATK) and Cyber Eternity Dragon, but the Fusion chain is single-copy and fragile. The deck is held back by weak archetype cohesion (exact-name purity 19.4%, spread across Cyber Dragon, Cyberdark, PSY-Frame, Therion, Gizmek and Harpie), 58 main-deck slots with many single-copy techs, and no side deck. No recorded boards exist, so floor and median are text-based inference. Popularity and archetype share did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 searcher in 5-card opening) ~0.92 and P(>=1 Cyber Dragon Core in 5) ~0.24 with 3 copies; many redundant starters but no single guaranteed one (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 27 spells and 4 traps with 18 single-copy slots and several niche cards (PSY-Framegear Gamma, Overload Fusion, Cyber Eternal, Dark Ruler No More) raise brick and dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable boards; ceiling inferred from card text (Cyberdark End Dragon, Cyber End Dragon, Power Bond chains, Cyber Eternity Dragon) (Inferred) |
| D4 | Combo Floor & Median Output | 48 | No recorded combos, so median output and starter diversity are unmeasured and scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple independent starters (Core, Herz, Nachster, Cyber Dragon, Chimera, Claw) and about 10 hand-trap-text cards give recovery routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Searchers, GY-recursion (Cyberdark Claw, Cyberdark Cannon, Cyber Dragon Herz) and Cyberdark Realm give a reasonable grind profile (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Infinite Impermanence x3, Cosmic Cyclone x3, Lightning Storm, Raigeki, Dark Ruler No More and Harpie's Feather Duster give broad interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 72 | Raigeki, Lightning Storm and Cosmic Cyclone plus hand traps give going-second board breaking; no going-second win-rate data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Cyberdark End Dragon (5000 ATK), Cyber End Dragon (4000 ATK) and Cyber Eternity Dragon provide high closing power if they reach the field (Verified stats, Inferred reliability) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 58 main-deck cards with 18 singletons and about 17 tech-tagged cards reduce compactness and raise hard-garnet burden (Verified counts, Inferred impact) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 14 Extra Deck cards: 10 Fusion, 3 Link, 1 Xyz, with several single-copy dependencies and no duplicate ace (Verified composition) |
| D12 | Side Deck Adaptability | 15 | side_count is 0, so no post-side plan exists for best-of-3 play (Verified; no post-side performance data) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion chains, Normal Summon conflicts and many decision points raise the pilot skill floor (Inferred) |
How the score was computed
Strategy profile: Toolbox profile used for Structural; Combo considered as secondary but not blended numerically. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck (-3); Engine conflict across sub-archetypes (-3); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*59 + 0.20*50 + (-7) = 50.2, rounded to 50
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Interaction breadth: Infinite Impermanence x3, Cosmic Cyclone x3, Raigeki, Lightning Storm, Dark Ruler No More
- Redundant searchers (22 cards) that give a high chance of finding a starter
- High-ATK Fusion and Link endboards (Cyberdark End Dragon, Cyber End Dragon, Cyber Eternity Dragon)
- GY recursion (Cyberdark Claw, Cyberdark Cannon, Cyber Dragon Herz) that helps recover after interruption
Weaknesses
- Low archetype cohesion: exact-name purity 19.4%, with several sub-archetypes competing for slots
- 58 main-deck slots with 18 singletons, including several niche techs, raise brick and dead-card risk
- No side deck, so best-of-3 adaptation is absent
- Heavy Fusion dependence: 10 Fusion monsters need specific materials and are fragile to a single removal or hand trap
Critical choke points
- Fusion materials for Cyberdark and Chimeratech Extra Deck monsters depend on specific Cyber/Cyberdark monsters being in hand or on the field
- Power Bond and Overload Fusion are both single-line Fusion enablers; losing them to an opposing hand trap stops the ace line
- Several singleton starters (PSY-Framegear Gamma, Cyber Dragon Nachster, Cyber Dragon) form a thin route to the Cyber Dragon engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Dark Ruler No More or Sales Ban | A second copy of Cyber Dragon Herz or a Cyber Dragon searcher | Strengthens the Cyber Dragon engine that is currently thin (Cyber Dragon 1 copy, Nachster 1 copy) and reduces reliance on niche negation |
| 2 | Overload Fusion (1 copy) | Cyberdark Edge or a second Cyber Dragon starter | Reduces single-copy Fusion-enabler dependence and adds a more reliable starter |
| 3 | Cyber Eternal (1 copy) | A 3-card side-deck slot (for example, an extra hand trap) | Adds a post-side plan, since the deck currently has none |
Evidence & confidence
- Verified: Legal main size 58 and Extra size 14 are within OCG limits; no copy-limit violations; Harpie's Feather Duster and PSY-Framegear Gamma are Limited and run at 1 copy each; Exact-name purity 19.4%; searcher-text count 22; hand-trap-text count 10
- Inferred: Starter reliability of about 0.92 from the searcher group (hypergeometric); Going-second hand-trap availability of about 0.70; Interaction quality of Infinite Impermanence, Cosmic Cyclone and Raigeki
- Provisional: Meta power and matchup fit (no metagame sample or tournament link); Going-first and going-second power (no win-rate telemetry)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent One main-deck passcode (10443957) could not be resolved and was counted as main usage_statistics in_this_deck flags conflict with the card list: Cyber Dragon Nova, Chimeratech Fortress Dragon, Chimeratech Megafleet Dragon, Cyber Dragon Sieger, Heosvarog and Cyber Eternity Dragon are present in the Extra Deck but flagged not in deck, so core_present_pct (55%) is unreliable No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional without a dated metagame sample
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