Runick (Mysterune) Deck #772736 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Unicorn x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Runick (Mysterune) OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Kashtira and Runick Extra Deck bosses (Kashtira Shangri-Ira, Mecha Phantom Beast Dracossack, Red-Eyes Flare Metal Dragon) once the board is established.; Runick Quick-Play removal chains that clear the field, then a single large Extra Deck boss.
  • Turn 1 (going first): Open a Runick or Kashtira starter with a searcher (Runick Tip, Kashtiratheosis, Kashtira Birth), then use the Quick-Play Runick spells to remove the opposing board on the opponent's turn.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Ghost Ogre to answer the opponent's first engine activation, then use Runick Freezing Curses or Runick Destruction to clear the remaining board and summon a boss.
  • Recovery: Runick Fountain recycles up to 3 Runick Quick-Play Spells from the GY to the Deck, and Kashtira Birth or Kashtiratheosis re-fuels the hand with a Kashtira monster.
  • After siding: No side deck is registered, so there is no post-side plan; the list cannot be adjusted between games.

Why it scores here

This is a Runick and Kashtira hybrid built on a 24-spell main deck with 15 Extra Deck cards, and the structural read is roughly average: the deck reliably reaches a searcher and a Quick-Play interaction on turn one, and its hand traps give it a credible answer to an opening engine. Its ceiling is set by a few Extra Deck bosses, but there are no recorded boards, so the median output is inferred from the text alone and is probably lower. The list has no side deck and 55 off-archetype copies, so both the post-side plan and the engine coherence score low. The deck is illegal (Forbidden Kashtira Fenrir plus three Limited or Semi-Limited cards over their limit), so the score is capped as a structural-only read. Popularity and archetype usage were not counted as power, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 searcher in 5-card opening hand) ≈ 0.92; 14-card archetype core gives ~0.90 chance of a core card in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Two-archetype hybrid with 55 off-archetype copies and 15 Extra Deck cards; some dead draws are likely (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos supplied; ceiling inferred from text only, Runick and Kashtira boss lines (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so median output is unknown and expected lower than the text ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 6 hand traps and multiple Quick-Play Runick spells give several independent answers to a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Runick Fountain and Kashtira Birth/Kashtiratheosis recycle the GY, but the resource cost of Quick-Play chains is high (Inferred)
D7 End-Board & Interaction Quality 70 9 negation-text cards and 31 removal-text cards provide layered end-board interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Ash Blossom, Ghost Belle and Ghost Ogre plus Runick Destruction provide going-second answers to a stable board (Inferred)
D9 Offensive Pressure & Closing Power 62 Dracossack, Shangri-Ira and Flare Metal Dragon provide closing power, but no damage or win-rate data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 48 24 spells and 3-copy overloads of limited cards on a 40-card main; compactness is moderate and purity is weak (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 cards across Fusion, Xyz, Synchro and Link with mixed archetype coverage (Verified breakdown, Inferred score)
D12 Side Deck Adaptability 20 No Side Deck is registered, so post-side adaptability is absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample; format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Quick-Play chains and mixed Runick and Kashtira sequencing raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary; 0.8/0.2 split used for the Structural mix. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal list cap (-24); No side deck (0); Dependence on Extra Deck bosses (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 54, then illegal-list cap of -24 → 30 (theoretical / structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 9 negation-text and 31 removal-text cards
  • Six hand traps give several answers to an opening engine
  • Searcher density (15 text hits) makes a starter likely on turn one

Weaknesses

  • Illegal list: Forbidden Kashtira Fenrir and three over-limit cards
  • Two-archetype hybrid with 55 off-archetype copies and 0% exact-name purity
  • No side deck, so no post-side plan

Critical choke points

  • Forbidden Kashtira Fenrir is not legal in this format; the deck cannot be played as built
  • Quick-Play Runick chains depend on Runick Fountain, which is Limited to 1
Priority Remove Add Reason
1 Kashtira Fenrir (3) Non-Forbidden searcher or interaction Forbidden in OCG; must be removed to make the list legal.
2 One copy each of Kashtira Unicorn, Runick Fountain and Ash Blossom beyond the legal limit Legal copy count Brings the list within the Limited and Semi-Limited copy caps.
3 Off-archetype copies A 3-copy Side Deck of Runick and Kashtira answers Gives the deck a post-side plan and raises archetype purity.

Evidence & confidence

  • Verified: Illegal status: Forbidden and over-limit cards present; Main 40, Extra 15, Side 0 counts; Copy histogram and archetype spread; Hypergeometric draw probabilities
  • Inferred: Consistency estimates (D1, D2); Interaction quality from card text (D7); Going-second read (D8)
  • Provisional: Meta and format fit (D13); Meta Power (null)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No side deck supplied, so post-side performance cannot be assessed No win-rate telemetry exists; all consistency and matchup claims are Inferred Meta Power is Provisional without a dated metagame sample

More OCG Info

Runick (Mysterune)

Runick (Mysterune) Breakdown

 
 

 

 

 

 

 

 
 

 

 
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