Kashtira Deck #772735 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Unicorn x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Kashtira Fenrir x3
- Kashtira Riseheart x2
- Kashtira Unicorn x3
- Scareclaw Kashtira x1
- Tearlaments Kashtira x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x1
- Kashtira Birth x2
- Kashtiratheosis x2
- Pot of Prosperity x1
- Pressured Planet Wraitsoth x2
- Runick Destruction x2
- Runick Flashing Fire x3
- Runick Fountain x3
- Runick Freezing Curses x3
- Runick Slumber x2
- Runick Tip x3
- Terraforming x1
Extra Deck (15)
- Geri the Runick Fangs x1
- Hugin the Runick Wings x2
- Sleipnir the Runick Mane x1
- Black Luster Soldier - Soldier of Chaos x1
- Swordsoul Supreme Sovereign - Chengying x2
- Dark Armed, the Dragon of Annihilation x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Kashtira Shangri-Ira x2
- Mecha Phantom Beast Dracossack x1
- Number 11: Big Eye x1
- Red-Eyes Flare Metal Dragon x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 45 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Control, Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Kashtira Shangri-Ira and Tearlaments/Kashtira bosses converting a stabilised board, with Runick Quick-Play pressure and removal; Runick Extra Deck fusions and Xyz/Synchro beatdown after hand-trap protection
- Turn 1 (going first): Open a Kashtira or Runick starter, search with Pressured Planet Wraitsoth or Kashtiratheosis, and protect the first Special Summon with Ash Blossom and Ghost Belle
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Scareclaw) to break the opponent's line, then Runick Quick-Play removal and Kashtira bosses to take the board
- Recovery: Recover through Runick Freezing Curses and Runick Fountain recursion, then rebuild with Kashtira Birth and Kashtiratheosis
- After siding: No side deck in OCG format; post-side plan not applicable
Why it scores here
This list is Illegal as submitted: it runs 3 Kashtira Fenrir (Forbidden), 3 Ash Blossom (Semi-Limited, 2 max), 3 Kashtira Unicorn (Limited, 1 max) and 3 Runick Fountain (Limited, 1 max), so it cannot receive a normal Final Contextual score. The structural read is theoretical only: the deck can reliably reach a Kashtira or Runick starter (P of at least one searcher in an opening 5 is about 0.92, Inferred), and its six hand traps and roughly nine negation texts give it real interaction density on the system. Its power is capped by brick risk from a 29% exact-archetype purity, by the lack of recorded combos to establish a ceiling or median, and by the illegal copy counts that would have to be cut. Archetype popularity from the guide and the 60 to 80 percent inclusion stats confirm the list is real and accessible but earned no points; card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one Ash Blossom in opening 5) 0.34 with 3 copies; searcher text group 0.92 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 29% exact-archetype purity and 24 spells in 40 mains suggest moderate brick and conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combos; ceiling read from card text only, Kashtira boss plus Runick removal (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards; median output unknown and estimated low from text alone (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Ash Blossom, Ghost Belle and Ghost Ogre give several disruption-recovery routes, but Fenrir-dependent lines are lost once copies are cut (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Runick Fountain recursion and Kashtira Birth recovery are present; resource economy is untested (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Six hand traps and about nine negation texts plus Runick removal give dense interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second split unavailable; hand-trap density suggests a credible board-breaking plan (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Kashtira Shangri-Ira and Tearlaments Kashtira give closing bosses; Fenrir removal leaves the closing lines thinner (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 mains in the legal size range but 24 spells and 29% exact-archetype purity lower compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is full at 15 with a mixed Xyz, Synchro, Fusion and Link spread; flexible but several slots are single-copy (Verified structure) |
| D12 | Side Deck Adaptability | 25 | No Side Deck in OCG, so post-side adaptability cannot be scored (Provisional) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame sample or tournament link; matchup and format fit unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple hand-trap timings and Runick Quick-Play activations raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Control secondary (structural weights as listed). Structural ≈ 48, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal_cap (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*48 + 0.20*40 - 12 = 34.4, then capped at 30 as theoretical-only because the list is Illegal (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (Ash Blossom, Ghost Belle, Ghost Ogre, Scareclaw Kashtira)
- Multiple Kashtira searchers (Kashtira Fenrir, Kashtira Unicorn, Kashtiratheosis, Pressured Planet Wraitsoth) for starter access
- Full 15-card Extra Deck with several closing bosses (Shangri-Ira, Chengying, Dracossack)
Weaknesses
- Illegal copy counts on Fenrir, Ash Blossom, Unicorn and Fountain
- Low exact-archetype purity (29%) with heavy Runick splash
- No recorded combos, no side deck, and no win-rate telemetry
Critical choke points
- Kashtira Fenrir (Forbidden) is a core starter; without it the engine loses its main opener
- Ash Blossom at 3 copies is over the Semi-Limited cap, so the protection plan is illegal as built
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Kashtira Fenrir (and the other 2 copies) | A legal Kashtira or Runick searcher (e.g. Kashtiratheosis or Kashtira Riseheart) at one copy each | Forbidden card; the deck cannot be legal while it runs three copies |
| 2 | 1 Ash Blossom, 2 Kashtira Unicorn, 2 Runick Fountain | Legal copies or a second hand trap such as Ghost Ogre | Brings the list within the Semi-Limited and Limited copy caps |
Evidence & confidence
- Verified: Main 40, Extra 15, Side 0 within OCG size rules; Kashtira Fenrir Forbidden with 0 legal copies; Ash Blossom Semi-Limited (2); Unicorn Limited (1); Fountain Limited (1); Archetype core inclusion stats: Ash Blossom 80 percent, Kashtira Fenrir 60 percent
- Inferred: Starter and searcher probabilities from the hypergeometric table; Interaction density from card text; Brick and consistency read from purity and spell count
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: Illegal copy counts prevent a normal Final Contextual score no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN for this deck Meta Power is Provisional unless a dated metagame sample is supplied
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