Kashtira Deck #772735 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Unicorn x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Kashtira OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 45
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Kashtira Shangri-Ira and Tearlaments/Kashtira bosses converting a stabilised board, with Runick Quick-Play pressure and removal; Runick Extra Deck fusions and Xyz/Synchro beatdown after hand-trap protection
  • Turn 1 (going first): Open a Kashtira or Runick starter, search with Pressured Planet Wraitsoth or Kashtiratheosis, and protect the first Special Summon with Ash Blossom and Ghost Belle
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Scareclaw) to break the opponent's line, then Runick Quick-Play removal and Kashtira bosses to take the board
  • Recovery: Recover through Runick Freezing Curses and Runick Fountain recursion, then rebuild with Kashtira Birth and Kashtiratheosis
  • After siding: No side deck in OCG format; post-side plan not applicable

Why it scores here

This list is Illegal as submitted: it runs 3 Kashtira Fenrir (Forbidden), 3 Ash Blossom (Semi-Limited, 2 max), 3 Kashtira Unicorn (Limited, 1 max) and 3 Runick Fountain (Limited, 1 max), so it cannot receive a normal Final Contextual score. The structural read is theoretical only: the deck can reliably reach a Kashtira or Runick starter (P of at least one searcher in an opening 5 is about 0.92, Inferred), and its six hand traps and roughly nine negation texts give it real interaction density on the system. Its power is capped by brick risk from a 29% exact-archetype purity, by the lack of recorded combos to establish a ceiling or median, and by the illegal copy counts that would have to be cut. Archetype popularity from the guide and the 60 to 80 percent inclusion stats confirm the list is real and accessible but earned no points; card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one Ash Blossom in opening 5) 0.34 with 3 copies; searcher text group 0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 29% exact-archetype purity and 24 spells in 40 mains suggest moderate brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combos; ceiling read from card text only, Kashtira boss plus Runick removal (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output unknown and estimated low from text alone (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Ash Blossom, Ghost Belle and Ghost Ogre give several disruption-recovery routes, but Fenrir-dependent lines are lost once copies are cut (Inferred)
D6 Resource Economy, Recovery & Grind 45 Runick Fountain recursion and Kashtira Birth recovery are present; resource economy is untested (Inferred)
D7 End-Board & Interaction Quality 60 Six hand traps and about nine negation texts plus Runick removal give dense interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second split unavailable; hand-trap density suggests a credible board-breaking plan (Inferred)
D9 Offensive Pressure & Closing Power 55 Kashtira Shangri-Ira and Tearlaments Kashtira give closing bosses; Fenrir removal leaves the closing lines thinner (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 mains in the legal size range but 24 spells and 29% exact-archetype purity lower compactness (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full at 15 with a mixed Xyz, Synchro, Fusion and Link spread; flexible but several slots are single-copy (Verified structure)
D12 Side Deck Adaptability 25 No Side Deck in OCG, so post-side adaptability cannot be scored (Provisional)
D13 Matchup Coverage & Format Fit 40 No dated metagame sample or tournament link; matchup and format fit unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple hand-trap timings and Runick Quick-Play activations raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Control secondary (structural weights as listed). Structural ≈ 48, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal_cap (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*48 + 0.20*40 - 12 = 34.4, then capped at 30 as theoretical-only because the list is Illegal (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (Ash Blossom, Ghost Belle, Ghost Ogre, Scareclaw Kashtira)
  • Multiple Kashtira searchers (Kashtira Fenrir, Kashtira Unicorn, Kashtiratheosis, Pressured Planet Wraitsoth) for starter access
  • Full 15-card Extra Deck with several closing bosses (Shangri-Ira, Chengying, Dracossack)

Weaknesses

  • Illegal copy counts on Fenrir, Ash Blossom, Unicorn and Fountain
  • Low exact-archetype purity (29%) with heavy Runick splash
  • No recorded combos, no side deck, and no win-rate telemetry

Critical choke points

  • Kashtira Fenrir (Forbidden) is a core starter; without it the engine loses its main opener
  • Ash Blossom at 3 copies is over the Semi-Limited cap, so the protection plan is illegal as built
Priority Remove Add Reason
1 1 Kashtira Fenrir (and the other 2 copies) A legal Kashtira or Runick searcher (e.g. Kashtiratheosis or Kashtira Riseheart) at one copy each Forbidden card; the deck cannot be legal while it runs three copies
2 1 Ash Blossom, 2 Kashtira Unicorn, 2 Runick Fountain Legal copies or a second hand trap such as Ghost Ogre Brings the list within the Semi-Limited and Limited copy caps

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 within OCG size rules; Kashtira Fenrir Forbidden with 0 legal copies; Ash Blossom Semi-Limited (2); Unicorn Limited (1); Fountain Limited (1); Archetype core inclusion stats: Ash Blossom 80 percent, Kashtira Fenrir 60 percent
  • Inferred: Starter and searcher probabilities from the hypergeometric table; Interaction density from card text; Brick and consistency read from purity and spell count
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: Illegal copy counts prevent a normal Final Contextual score no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN for this deck Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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