Primite Deck #772733 — Yu-Gi-Oh! OCG

45 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Blue-Eyes White Dragon x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Primite OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 40
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 45 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Ultimate-class Fusion/Synchro/Xyz boards (Alternative Ultimate Dragon 4500 ATK, Chaos MAX 4000 ATK via Chaos Form) reached through Blue-Eyes White Dragon searches and recursion; Blue-Eyes Spirit / Ultimate Spirit and Hieratic Xyz boards via Primite Lordly Lode and Dragon Ether Beryl follow-ups
  • Turn 1 (going first): Normal Summon a Level 1 Tuner (Sage with Eyes of Blue or Maiden of White) to search, then chain into Blue-Eyes White Dragon and Blue-Eyes Alternative White Dragon for an Extra Deck extension (text-only, Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Infinite Impermanence (76% chance of at least one in a 6-card hand) to disrupt the opponent's starter, then rebuild through the GY Blue-Eyes recursion (Inferred)
  • Recovery: Blue-Eyes GY revival through Blue-Eyes Jet Dragon, Dragon Spirit of White and Maiden of White, plus Roar of the Blue-Eyed Dragons from Deck or GY (Inferred)
  • After siding: Not evaluable: the list runs 0 side-deck cards, so there is no post-side plan in the export

Why it scores here

The deck is capped as Illegal: three copies of Ash Blossom & Joyous Spring exceed the OCG Semi-Limited limit of two, so this is a theoretical, structural-only read and not a normal contextual score. The system reliably reaches a starter: the 14 searcher-text cards give about 86% odds of at least one in a 5-card opener (Inferred), and the 27-copy core is almost always present. Interaction is the strongest part of the list, with 9 hand traps and 12 negation-text cards giving roughly 76% odds of a hand trap in a 6-card going-second hand (Inferred). Conversion and median output cannot be scored from recorded boards because no combos were supplied, so the ceiling rests on text-only reads of the Blue-Eyes Ultimate Dragon line. Popularity and the Primite label did not earn points: exact Primite purity is 11.7%, and the deck is mostly Blue-Eyes with a mixed-archetype core, and the score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in a 5-card hand) ≈ 0.86; 27-copy core opens ≈ 0.99 of the time; Blue-Eyes White Dragon alone only ≈ 0.30 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many singleton non-engine spells and split archetype purity (11.7%) raise brick and conflict risk; no brick estimate computed (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling read from card text only: Alternative Ultimate Dragon and Chaos MAX lines; no recorded boards (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards, so median output is unknown; scored at a conservative floor (Provisional)
D5 Interruption Resilience & Route Redundancy 58 9 hand traps and 14 searchers give several independent answers to a single disruption; GY recursion adds redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Blue-Eyes GY recursion and Roar/Majesty recovery are present; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 Triple Ash, Ghost Belle and Infinite Impermanence plus Destined Rivals and Ultimate Fusion destruction give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second hand trap probability ≈ 0.76 for 9 hand traps; board-breaking via Ultimate Creature and Majesty (Inferred)
D9 Offensive Pressure & Closing Power 62 Alternative Ultimate Dragon (4500 ATK) and Chaos MAX (4000 ATK, double piercing) give high closing power on text (Inferred)
D10 Main Deck Efficiency & Flexibility 40 45 Main Deck cards with 26 distinct names and 16 singletons; 53 off-archetype copies lower compactness and coherence (verified count)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck is 15 cards across 11 distinct names, with Blue-Eyes Spirit and Tyrant access; no Extra Deck access data (Inferred)
D12 Side Deck Adaptability 15 No Side Deck cards at all, so there is no adaptability (verified count)
D13 Matchup Coverage & Format Fit 45 No tournament data; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Blue-Eyes sequencing and many hand-trap timing decisions raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary with a Combo secondary; weights taken from the Midrange row of the profile table. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); no_side_deck (-4). Final formula: Illegal: uncapped 0.80*Structural(53.4) + 0.20*TournamentReliability(40) − 12 modifiers = 38.7, capped at 30 for an illegal list; theoretical structural-only read

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand-trap and negation coverage (9 hand traps, 12 negation-text cards)
  • Strong 14-card searcher density reaches a starter about 86% of the time (Inferred)
  • High-impact Blue-Eyes Extra Deck threats with strong closing stats

Weaknesses

  • Illegal copy count: 3 Ash Blossom against a limit of 2
  • Split archetype core: Primite purity is 11.7%, mostly Blue-Eyes
  • No Side Deck, so no post-side adaptability
  • No recorded combos, guides or tournament data to confirm the lines

Critical choke points

  • Blue-Eyes White Dragon as the central engine piece (3 copies, ≈0.30 in a 5-card hand)
  • Single-card legality fix needed before any normal score can apply
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring None required; any Primite or Blue-Eyes playable Brings the list within the OCG Semi-Limited copy limit so the deck can receive a normal score
2 Off-archetype singletons (e.g. Chaos Form or Majesty of the White Dragons, if not needed) A Side Deck of 15 cards tuned to the expected opponent Adds post-side adaptability (D12) and reduces the 16 singleton slots

Evidence & confidence

  • Verified: Main 45 / Extra 15 / Side 0 counts within OCG size rules; Ash Blossom & Joyous Spring: 3 copies vs Semi-Limited limit 2 (Illegal); Primite exact-name purity 11.7%; Blue-Eyes spread 23 copies; Core group 27 copies; searcher group 14; hand-trap group 9
  • Inferred: Starter access ≈ 0.86 (hypergeometric); Going-second hand-trap access ≈ 0.76; Interaction density and board-breaking quality read from card text; Extra Deck threat access from text
  • Provisional: Meta Power null; no dated metagame sample; Matchup fit (D13) with no tournament data; Tournament reliability with no brick or win-rate telemetry
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck cards in the export

More OCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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