Kewl Tune Deck #772729 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Effect Veiler x3, Ghost Ogre & Snow Rabbit x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x3
- Kewl Tune Clip x3
- Kewl Tune Cue x3
- Kewl Tune Mix x3
- Kewl Tune Reco x3
- PSY-Framegear Delta x2
- PSY-Framegear Gamma x1
- Red Nova x1
- Duelist Genesis x2
- JJ "Kewl Tune" x1
- Kewl Tune Synchro x3
- Over Tuning x1
- Pot of Prosperity x1
- Synchro Overtake x1
- Infinite Impermanence x3
- Kewl Tune Playlist x1
- Mannadium Reframing x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Synchro Summon Kewl Tune Extra Deck monsters (Chaos Angel, Super Starslayer TY-PHON, Kewl Tune B2B) off a Tuner-heavy opening; Kewl Tune B2B second attack and Kewl Tune Loudness War board presence
- Turn 1 (going first): Normal Summon a Kewl Tune Tuner, use Kewl Tune Mix/Reco/Cue search and Kewl Tune Synchro to reach a Synchro Summon (Inferred from card text; no recorded boards)
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Effect Veiler and Ghost Ogre as hand traps to break the opponent's first engine, then rebuild through Kewl Tune searchers (Inferred)
- Recovery: Recur Tuners from the GY via Kewl Tune Mix/Reco/Clip and Kewl Tune Playlist, then re-Synchro (Inferred)
- After siding: Not evaluable: the deck runs no Side Deck (side_count 0)
Why it scores here
The deck is Illegal as built: it runs three copies each of Kewl Tune Cue, Kewl Tune Synchro and Kewl Tune Reco against a limit of one, and three Ash Blossom against a limit of two, so under the rubric it is capped and scored as theoretical or structural only. Its structural read rests on a dense Tuner engine: P(at least one archetype core card in an opening 5) is about 0.88 and 14 searcher-text cards support consistency, which is Inferred from the hypergeometric estimates. Interaction is the deck's strongest system feature, with 13 hand-trap and 13 negation-text cards and about 92% chance of a hand trap in a going-second 6, which earns the going-second and interaction dimensions. No recorded boards, combo medians or matchup data exist, so the combo floor and matchup dimensions are low-confidence estimates rather than measured output. The score was not built by averaging card scores, and the Kewl Tune archetype's popularity was not credited as power; the deck has no side deck and no post-side plan, which holds back adaptability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one archetype core card in opening 5) ≈ 0.88 with 2-card Tuner bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Tuner-heavy main with 9 three-copy cards and many role-dependent starters; brick rate estimated, not measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No recorded boards; Synchro ceiling read from Chaos Angel, Super Starslayer TY-PHON and Kewl Tune B2B card text (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output is unknown; scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two-plus independent Synchro routes via searchers and GY recursion, but no measured redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searchers and GY Tuner recursion (Kewl Tune Mix/Reco/Clip, Playlist) regenerate resources (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Ogre and PSY-Framegear Gamma give layered negation (Inferred from card text; flags verified) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap probability about 0.92 for a 6-card hand; board-breaking via Kewl Tune Loudness War (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Closing options: Chaos Angel 3500 ATK, Kewl Tune B2B 3200 ATK and Visas Amritara 2500 ATK (verified stats; Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Compact 40-card main with 20 distinct cards and heavy Tuner overlap, but 19 generic cards dilute archetype purity to 47% (verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15-card Extra with 14 Synchro and 1 Xyz; Kewl Tune Synchro lines are coherent but over-reliant on three limited-copy cards (verified composition; Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck at all (verified side_count 0), so no post-side plan exists (verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated metagame sample; Kewl Tune meta share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Synchro sequencing with many Tuner-substitution effects and once-per-turn limits is demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo primary; Toolbox secondary, disclosed but not blended numerically. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(40) + Modifiers(-12) = 37; Illegal cap applied, final score set to 30 (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Tuner engine with about 88% chance of an archetype core card in opening 5 (Inferred)
- Layered hand-trap and negation coverage, including about 92% chance of a hand trap going second (Inferred)
- Strong Synchro closers in Chaos Angel, Super Starslayer TY-PHON and Kewl Tune B2B (verified stats)
Weaknesses
- Illegal copy counts: three Limited cards run at 3 copies against a limit of 1
- No side deck, so no post-side adaptability
- Only 47% exact-name archetype purity; 19 generic cards dilute the engine
- No recorded boards, so combo floor and median are unmeasured
Critical choke points
- Kewl Tune Synchro and Kewl Tune Mix as the main searchers into Synchro lines
- Once-per-turn Tuner recursion depends on a limited number of Tuners in the GY
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 2 copies of Kewl Tune Cue, Kewl Tune Synchro and Kewl Tune Reco (reduce to 1 each) | Non-Limited Tuner or Synchro support cards | Brings the deck into legal copy limits for OCG; the current list cannot be played as built |
| 2 | 1 Ash Blossom & Joyous Spring | Any legal interaction card | Ash Blossom is Semi-Limited with 2 legal copies; 3 copies is over the limit |
| 3 | A 5 to 15 card side deck | The deck has no post-side plan, which caps Tournament Reliability and adaptability |
Evidence & confidence
- Verified: Illegal status: copy-limit violations for Ash Blossom, Kewl Tune Cue, Kewl Tune Synchro and Kewl Tune Reco; Main 40 / Extra 15 / Side 0 within OCG size rules; Card stats and card text excerpts for all listed cards; Archetype purity 47.3% and archetype spread
- Inferred: Opening-hand consistency about 0.88 for an archetype core card; Going-second hand-trap probability about 0.92; Primary strategy Combo with Toolbox secondary; Interaction quality read from card text
- Provisional: Meta power and matchup fit (no dated metagame sample); Combo floor and median (no recorded boards)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta share and per-pilot record absent No win-rate telemetry for going-first, going-second or matchups Meta power is provisional without a dated metagame sample Deck has no side deck, so post-side performance cannot be assessed
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