Primite Deck #772728 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. D.D. Crow x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Primite OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes large beaters (Blue-Eyes Jet Dragon, Blue-Eyes Spirit Dragon, Blue-Eyes Tyrant Dragon) reached through Blue-Eyes and Primite searches; Mulcharmy draw-and-hand-size pressure in the late game
  • Turn 1 (going first): Primite Lordly Lode or Mulcharmy Fuwalos/Purulia to reach Blue-Eyes White Dragon and a Blue-Eyes extra-deck summon; no starter is guaranteed by text alone
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Effect Veiler, Droll and Dominus Spark to answer the opponent's first combo, then rebuild through Sage with Eyes of Blue and Maiden of White
  • Recovery: Mulcharmy draw effects, Pot of Sloth and Primite Dragon Ether Beryl's Normal Summon recursion rebuild the hand after interaction
  • After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan

Why it scores here

The score comes from the system, not from the cards. The archetype core group (26 copies) gives about a 97% chance of at least one core card in a five-card opening hand (Inferred), so the engine is usually reachable. The deck carries 11 hand traps and 12 negation-text cards, which gives it real interaction density on the field and when going second. The ceiling is an unverified text read because no combos were recorded, so the Blue-Eyes finishers score as potential rather than observed output. The deck is not a legal list: Ash Blossom runs three copies against a limit of two in OCG, which caps the final score. Its 11.4% exact-name purity and empty side deck pull the score down further. Popularity was not credited: the Primite archetype usage statistics confirm the list is real and accessible, but they do not make it strong.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core group P(open at least one of 26 copies in hand of 5) ≈ 0.97; starter route through Blue-Eyes and Primite searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 58 11 hand traps and 10 searchers give functional hands, but Ash Blossom's three copies over the OCG limit mean a copy-limit correction is needed (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling is a text-only read of Blue-Eyes Jet/Spirit/Tyrant extra-deck summons (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; the floor is estimated from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Eleven hand traps plus Mulcharmy draw and Ghost Ogre removal offer several independent answers to one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth and Mulcharmy draw effects offer card advantage; Primite Lordly Lode recovers searches (Inferred)
D7 End-Board & Interaction Quality 70 12 negation-text and 24 removal-text cards, with Solemn Judgment and Solemn Accusation layering interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Going-second hand traps and Dominus Spark/Purge give board-breaking coverage; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 58 Blue-Eyes Jet Dragon (3000 ATK) and Blue-Eyes Spirit Dragon (2500 ATK) give closing bodies, but no end-board data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 48 55 of a 60-card maximum, 27 distinct main-deck cards, 11 three-copy cards, and 11.4% exact-name archetype purity (Verified structural, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards split across synchro, fusion and link with no spare slots; the Blue-Eyes extra-deck targets are concentrated (Verified structural)
D12 Side Deck Adaptability 8 Side deck is empty (0 of 15 slots), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; the archetype is only a usage-statistics context (Provisional)
D14 Pilotability & Error Tolerance 45 Several interacting engines, Blue-Eyes summoning restrictions and hand-trap timing make the deck demanding (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-6); Empty side deck (-4); Illegal list cap (-10). Final formula: Illegal cap: pre-cap 0.80*Structural(54) + 0.20*TournamentReliability(45) + modifiers(-12) = 40, capped to 30 (theoretical, structural-only); Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is reliably accessible (≈97% at least one core card in a five-card hand)
  • Eleven hand traps and 12 negation-text cards give real interaction density
  • Blue-Eyes extra-deck bodies provide closing pressure

Weaknesses

  • Illegal copy count: Ash Blossom runs 3 copies against an OCG limit of 2
  • Empty side deck gives no post-side plan
  • Low exact-name purity (11.4%) across Blue-Eyes, Mulcharmy, Dominus and Solemn sub-archetypes weakens engine coherence
  • No recorded combos, so the ceiling and median are unverified

Critical choke points

  • Blue-Eyes White Dragon as the single enabler for most Blue-Eyes extra-deck summons
  • Ash Blossom copies beyond the legal limit must be cut before the list can be played
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring None (required to become legal) Restores the OCG copy limit; the list is otherwise illegal and cannot receive a normal score
2 None A 15-card side deck with Dominus or Solemn answers and Blue-Eyes-compatible interaction Gives a post-side plan and raises D12 from 8
3 1-2 off-archetype staples More Blue-Eyes or Primite core cards Raises exact-name purity and makes the starter route more repeatable

Evidence & confidence

  • Verified: Deck is OCG; main 55 (within 40–60), extra 15 (within 0–15), side 0; Ash Blossom & Joyous Spring: 3 copies run, legal limit 2 (Semi-Limited); Archetype core group: 26 copies, P(open at least one in hand of 5) = 0.9659; Exact-name archetype purity 11.4%
  • Inferred: Consistency estimate from hypergeometric draw odds and the core-group proxy; Interaction density from text-role hints; Going-first and going-second power estimates from text, not recorded boards
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchups or brick/starter rates No side deck supplied, so post-side plan cannot be evaluated Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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