Resonator Deck #772726 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Bone Archfiend x3, Power Vice Dragon x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Bone Archfiend x3
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Bystial Saronir x1
- Droll & Lock Bird x1
- Fiend Piece Golem x1
- Power Vice Dragon x3
- Red Lotus King, Flame Crime x1
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x3
- Crimson Resonator x1
- Darkness Resonator x1
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x3
- Resonator Call x2
- Etude of the Branded x1
- Infinite Impermanence x3
- Red Reign x1
- Red Zone x1
Extra Deck (15)
- Black-Winged Assault Dragon x1
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Crimson Dragon x1
- Hot Red Dragon Archfiend Abyss x1
- Red Dragon Archfiend x1
- Red Hypernova Dragon x1
- Red Nova Dragon x1
- Red Rising Dragon x1
- Red Supernova Dragon x1
- Scarlight Red Dragon Archfiend x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro-based boss pressure (Red Dragon Archfiend line and Bystial/Red Supernova-style Synchro bosses) once a Resonator Tuner is on the field; Bystial banish-and-summon value into Dragon Synchro bosses
- Turn 1 (going first): Open with a Resonator searcher or Resonator Call, send to GY, and Synchro Summon a Dragon boss while holding hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Infinite Impermanence) for the opponent's first interaction
- Turn 2 (going second): Use Ash Blossom, Ghost Belle, Effect Veiler and Droll & Lock Bird to answer the opponent's starter, then rebuild a board through Soul Resonator and Crimson Gaia
- Recovery: Resonator monsters recurse from the GY (Synkron, Vision, Crimson Resonator) and Crimson Gaia/Resonator Call refill the hand
- After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan
Why it scores here
The Resonator shell reliably opens with a searcher (Soul Resonator x3, Resonator Call, Vision Resonator, Synkron Resonator) at about 95% for at least one searcher-text card in a 5-card hand, which is the main reason D1 is high. The deck converts that opening into Synchro bosses with strong closing stats (Red Dragon Archfiend family, Red Supernova Dragon, Bystial Dis Pater), and eleven hand traps plus negation and removal text support D7 and D5. The weaknesses are a missing Side Deck (D12 near zero), a 15-card Extra Deck with no recorded board data, and most importantly an illegal main deck: three copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of two. The score is therefore capped at 35 under the illegality rule, and the structural read of 60 is theoretical only. The score comes from consistency, interaction and closing power on the system, not from averaging the card scores, and not from archetype popularity, which earned no points because there is no tournament or meta-share evidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 searcher-text card in opening 5) ≈ 0.95; Soul Resonator x3 and Resonator Call give a 2-card bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 11 hand traps and 11 tech cards are partly dead when not needed; 40 cards with only 25 distinct names (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling read from text, where Synchro bosses plus Red Dragon Archfiend text chain into multi-threat boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data, so median output is unknown; scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple negate and hand-trap routes (Ash, Ghost Belle, Veiler, Infinite Impermanence) and recursive Resonators allow a second line after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 17 searcher-text cards and GY recursion via Resonator monsters give a steady resource loop (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Negation text in 10 cards and removal text in 13, including Red Reign and Red Zone, gives layered end-board interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 58 | Lubellion, Druiswurm, Magnamhut and Red Reign challenge a board on the going-second turn, but there is no going-second combo data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Dragon Synchro bosses reach 3500–4500 ATK with negation and piercing text, which is strong closing power (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 main cards with 25 distinct names; 45 of 40 copies are off the exact archetype name, though Resonator sub-archetypes cohere (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Synchro Extra cards are all Synchro boss options; the Extra Deck is full but coverage is broad (Verified) |
| D12 | Side Deck Adaptability | 10 | No Side Deck (0 cards), so post-side adaptation is impossible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame, tournament link or archetype meta-share available; scored neutrally (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Synchro lines with several negation timing windows demand high pilot skill (Inferred) |
How the score was computed
Strategy profile: 0.8 Combo / 0.2 Midrange. Structural ≈ 60, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure: copy limit exceeded (-6); no side deck (-4). Final formula: No reliable metagame: 0.80*60 + 0.20*50 = 58 before modifiers. Modifiers total -10 gives 48, then the Illegal legality cap (rubric Step 2: illegal deck does not receive a normal Final score) sets the final score to 35, labelled theoretical/structural-only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Opening access is very consistent: about 95% for a searcher-text card in a 5-card hand
- Eleven hand traps and ten negation-text cards give layered interaction
- Synchro boss closing power reaches 3500–4500 ATK
- Extra Deck of 15 Synchro cards is fully used with broad options
Weaknesses
- The Main Deck is illegal: Ash Blossom & Joyous Spring runs 3 copies, two over the Semi-Limited limit
- There is no Side Deck, so post-side adaptation is impossible
- Only 10 of 40 Main Deck copies are the exact Resonator name, so the engine depends on sub-archetype and generic cards
- Pilot demands are high across multi-step Synchro and negation timing
Critical choke points
- Dropping Ash Blossom to 2 copies is required before the list is legal; the other choke points cannot be judged without combo data
- Resonator Tuners (Soul Resonator, Synkron, Vision, Darkness) are the only Synchro enablers in the opening hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-Ash card (for example a Resonator or a generic searcher) | Brings the Main Deck to the Semi-Limited limit of 2 so the list is legal; the score cap lifts only after this change |
| 2 | none | Add a 3–5 card Side Deck (for example extra hand traps or a board breaker) | Gives D12 a real post-side plan; with no Side Deck the list cannot adapt across games in best-of-3 |
Evidence & confidence
- Verified: Main Deck is 40 cards and Extra Deck is 15 cards, both legal sizes; Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2 (illegal); Printed ATK/DEF and effect text for the Synchro bosses and hand traps; Usage stat: Soul Resonator and Crimson Gaia are core cards (83.8%) and both are present at 3 copies
- Inferred: P(>=1 searcher in opening 5) ≈ 0.95 from hypergeometric estimate; Going-second hand-trap coverage ≈ 0.88; Engine consistency and brick rate from text and composition; Interaction density from negation and removal text
- Provisional: Meta Power (null) and matchup fit (D13) because no dated metagame sample exists; Combo floor and median (D4) because no boards were supplied
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is provisional unless a dated metagame sample is supplied Deck title is null in the export No Side Deck: post-side plan cannot be assessed
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