Bystial/Byssted Deck #772724 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Bone Archfiend x3, Power Vice Dragon x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Bone Archfiend x3
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Bystial Saronir x1
- Droll & Lock Bird x1
- Fiend Piece Golem x1
- Power Vice Dragon x3
- Red Lotus King, Flame Crime x1
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x3
- Crimson Resonator x1
- Darkness Resonator x1
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Soul Resonator x3
- Synkron Resonator x1
- Vision Resonator x1
- Crimson Call x1
- Crimson Gaia x3
- Resonator Call x2
- Etude of the Branded x1
- Infinite Impermanence x3
- Red Reign x1
- Red Zone x1
Extra Deck (15)
- Black-Winged Assault Dragon x1
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Crimson Dragon x1
- Hot Red Dragon Archfiend Abyss x1
- Red Dragon Archfiend x1
- Red Hypernova Dragon x1
- Red Nova Dragon x1
- Red Rising Dragon x1
- Red Supernova Dragon x1
- Scarlight Red Dragon Archfiend x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60.5 |
| Going First | 58 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro Summon Red Dragon Archfiend family and other high-ATK Dragons (Red Nova, Red Supernova, Hypernova) from Resonator and Archfiend starters; Bystial recursion via Dis Pater and Magnamhut banish-Summons
- Turn 1 (going first): Search and Special Summon a Resonator or Archfiend starter, use Crimson Gaia or Soul Resonator searches to reach a Red Dragon Archfiend Synchro, protected by hand traps where possible
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Effect Veiler and Infinite Impermanence to answer the opponent's first board, then rebuild through Resonator searches
- Recovery: Resonator monsters in the GY (Vision Resonator, Synkron Resonator, Red Rising Dragon) re-add or revive Resonators to rebuild the Synchro engine
- After siding: Not evaluable: the deck has no side deck, so no post-side plan exists in this list
Why it scores here
The deck is scored as a connected system: its searchers (about 17 search-text cards, P(at least one searcher in an opening 5) about 0.95) make the Resonator and Archfiend engine usually reachable on turn 1-2, and 11 hand traps give a strong going-second answer to a first board. Its ceiling comes from the Red Dragon Archfiend and Red Nova / Supernova Synchro lines, which can clear the field and close with 3500-4500 ATK, but no recorded boards exist, so median output is only inferred from text. The main-deck coherence is mixed: the list runs 55 off-archetype copies and no exact-name core, which lowers efficiency and adds brick risk. Popularity (about 80% of the archetype's usual core present) confirms the list is real and accessible, but it did not earn points, and no card scores were averaged. Because the list is illegal (Ash Blossom at 3 copies against a limit of 2), it receives only a structural read capped low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 searcher in opening 5) ~0.95 and Soul Resonator / Crimson Gaia x3 give a 2-card bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 16 singleton lines, 14 Tuners and heavy Synchro reliance raise brick and conflict risk; no hand-level sim (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Red Dragon Archfiend and Red Nova line reach 3000-4500 ATK with negates in text; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 48 | Median output unknown; no combo data boards, so only text-level inference (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 68 | 11 hand traps plus Resonator recursion give several independent answers to one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and GY recursion (Resonator, Bystial) regenerate resources; no resource profile data (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 10 negation and 13 removal texts, with negates on Quick Effects and hand traps (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand traps at 0.88 P(>=1 in 6) answer the first board when going second; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Dis Pater 3500, Red Supernova 4000 and Hypernova 4500 close quickly; no end-board data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 40 cards in 25 distinct lines with 55 off-archetype copies; exact-name purity 0 percent (Verified structure, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 15 Synchros are all used; no mandatory bottleneck identified from text (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck is supplied, so post-side adaptability cannot be scored (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta; Matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Synchro lines with several Tuner choices and conditional Summons are demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Stun secondary used for interpretation only; Midrange weights applied to scores. Structural ≈ 60.5, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-8); Off-archetype composition (-2). Final formula: Illegal deck: no normal Final Contextual score. Structural (Midrange weights, 60.5) capped to 30 for illegal copy limit; Meta null (provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and Resonator recursion supports reliable engine access
- 11 hand traps and 10 negate texts give strong going-second interaction
- High-ATK Red Dragon Archfiend and Red Nova / Supernova Synchros close quickly
Weaknesses
- Illegal copy count for Ash Blossom & Joyous Spring
- No side deck, so no post-side adaptability
- Mixed sub-archetypes (55 off-archetype copies) lower coherence and raise brick risk
Critical choke points
- Single Red Dragon Archfiend Synchro line depends on Tuner availability in the Main Deck
- Limited-status Bystial and Droll copies (1 each) remove redundancy when they are drawn
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 legal card (for example a Resonator or a non-over-limit hand trap) | Restores legality: the deck runs 3 copies against a Semi-Limited limit of 2 |
| 2 | 1 off-archetype staple | 1 Resonator or Archfiend monster | Raises engine coherence and reduces brick risk without changing the hand-trap count |
| 3 | none | A 10-15 card side deck | A side deck is absent, so post-side adaptability is unscored |
Evidence & confidence
- Verified: Main 40 and Extra 15 are within the OCG size rules (main 40-60, extra 0-15); Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2; Limited cards (Bystial Druiswurm, Bystial Magnamhut, Droll & Lock Bird, The Bystial Lubellion) each run 1 copy, which is legal; Card text is present for all distinct cards
- Observed: Archetype core present at 80 percent of the usual core (4 of 5 cards)
- Inferred: Searcher and hand-trap probabilities from the hypergeometric table; Combo ceiling and interaction density read from card text; Brick and coherence risk from copy histogram and archetype spread
- Provisional: Median output and matchup fit (no recorded boards or dated meta); Going-first and going-second estimates
- Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN - going-first/second, matchup and starter rates are Inferred or Unknown no side deck supplied - post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied
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