Bystial/Byssted Deck #772724 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Bone Archfiend x3, Power Vice Dragon x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Bystial/Byssted OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 60
Reliability 45
Going First 58
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 60.5
Going First 58
Going Second 66
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Red Dragon Archfiend family and other high-ATK Dragons (Red Nova, Red Supernova, Hypernova) from Resonator and Archfiend starters; Bystial recursion via Dis Pater and Magnamhut banish-Summons
  • Turn 1 (going first): Search and Special Summon a Resonator or Archfiend starter, use Crimson Gaia or Soul Resonator searches to reach a Red Dragon Archfiend Synchro, protected by hand traps where possible
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Effect Veiler and Infinite Impermanence to answer the opponent's first board, then rebuild through Resonator searches
  • Recovery: Resonator monsters in the GY (Vision Resonator, Synkron Resonator, Red Rising Dragon) re-add or revive Resonators to rebuild the Synchro engine
  • After siding: Not evaluable: the deck has no side deck, so no post-side plan exists in this list

Why it scores here

The deck is scored as a connected system: its searchers (about 17 search-text cards, P(at least one searcher in an opening 5) about 0.95) make the Resonator and Archfiend engine usually reachable on turn 1-2, and 11 hand traps give a strong going-second answer to a first board. Its ceiling comes from the Red Dragon Archfiend and Red Nova / Supernova Synchro lines, which can clear the field and close with 3500-4500 ATK, but no recorded boards exist, so median output is only inferred from text. The main-deck coherence is mixed: the list runs 55 off-archetype copies and no exact-name core, which lowers efficiency and adds brick risk. Popularity (about 80% of the archetype's usual core present) confirms the list is real and accessible, but it did not earn points, and no card scores were averaged. Because the list is illegal (Ash Blossom at 3 copies against a limit of 2), it receives only a structural read capped low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher in opening 5) ~0.95 and Soul Resonator / Crimson Gaia x3 give a 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 55 16 singleton lines, 14 Tuners and heavy Synchro reliance raise brick and conflict risk; no hand-level sim (Inferred)
D3 Combo Conversion & Ceiling 70 Red Dragon Archfiend and Red Nova line reach 3000-4500 ATK with negates in text; no recorded boards (Inferred)
D4 Combo Floor & Median Output 48 Median output unknown; no combo data boards, so only text-level inference (Provisional)
D5 Interruption Resilience & Route Redundancy 68 11 hand traps plus Resonator recursion give several independent answers to one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and GY recursion (Resonator, Bystial) regenerate resources; no resource profile data (Inferred)
D7 End-Board & Interaction Quality 74 10 negation and 13 removal texts, with negates on Quick Effects and hand traps (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Hand traps at 0.88 P(>=1 in 6) answer the first board when going second; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 74 Dis Pater 3500, Red Supernova 4000 and Hypernova 4500 close quickly; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 52 40 cards in 25 distinct lines with 55 off-archetype copies; exact-name purity 0 percent (Verified structure, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 66 15 Synchros are all used; no mandatory bottleneck identified from text (Inferred)
D12 Side Deck Adaptability 20 No side deck is supplied, so post-side adaptability cannot be scored (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta; Matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro lines with several Tuner choices and conditional Summons are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun secondary used for interpretation only; Midrange weights applied to scores. Structural ≈ 60.5, Going First ≈ 58, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-8); Off-archetype composition (-2). Final formula: Illegal deck: no normal Final Contextual score. Structural (Midrange weights, 60.5) capped to 30 for illegal copy limit; Meta null (provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and Resonator recursion supports reliable engine access
  • 11 hand traps and 10 negate texts give strong going-second interaction
  • High-ATK Red Dragon Archfiend and Red Nova / Supernova Synchros close quickly

Weaknesses

  • Illegal copy count for Ash Blossom & Joyous Spring
  • No side deck, so no post-side adaptability
  • Mixed sub-archetypes (55 off-archetype copies) lower coherence and raise brick risk

Critical choke points

  • Single Red Dragon Archfiend Synchro line depends on Tuner availability in the Main Deck
  • Limited-status Bystial and Droll copies (1 each) remove redundancy when they are drawn
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal card (for example a Resonator or a non-over-limit hand trap) Restores legality: the deck runs 3 copies against a Semi-Limited limit of 2
2 1 off-archetype staple 1 Resonator or Archfiend monster Raises engine coherence and reduces brick risk without changing the hand-trap count
3 none A 10-15 card side deck A side deck is absent, so post-side adaptability is unscored

Evidence & confidence

  • Verified: Main 40 and Extra 15 are within the OCG size rules (main 40-60, extra 0-15); Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2; Limited cards (Bystial Druiswurm, Bystial Magnamhut, Droll & Lock Bird, The Bystial Lubellion) each run 1 copy, which is legal; Card text is present for all distinct cards
  • Observed: Archetype core present at 80 percent of the usual core (4 of 5 cards)
  • Inferred: Searcher and hand-trap probabilities from the hypergeometric table; Combo ceiling and interaction density read from card text; Brick and coherence risk from copy histogram and archetype spread
  • Provisional: Median output and matchup fit (no recorded boards or dated meta); Going-first and going-second estimates
  • Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN - going-first/second, matchup and starter rates are Inferred or Unknown no side deck supplied - post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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