Despia Deck #772721 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Despia OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 50
Reliability 35
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49.5
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Despia / Albaz Dragon bosses (Lubellion, Mirrorjade, Titaniklad, Rindbrumm, The Dragon that Devours the Dogma) from the Extra Deck via Fallen of Albaz and Branded/Ecclesia enablers; Synchro and Fusion board pressure from Ecclesia and the Dark Dragon / The Three Champions of Swordsoul, with hand-trap protection (Ash Blossom, Effect Veiler, Ghost Ogre, Droll) keeping the line alive
  • Turn 1 (going first): Open with Fallen of Albaz or Blazing Cartesia (Level 4 Tuner) and Branded Fusion or a Dogmatika/Branded searcher to reach a Fallen-of-Albaz Fusion; keep Ash Blossom and Effect Veiler up as the turn-1 interaction for the opponent's first action
  • Turn 2 (going second): Use the six-card hand to hold Ash Blossom, Ghost Ogre & Snow Rabbit, Effect Veiler or Droll as hand traps, then pivot into a Fusion or Synchro boss on the following turn; the 0.81 hand-trap density is the main reason this line exists when second
  • Recovery: Search and recycle via Incredible Ecclesia, Dogmatika Ecclesia and Fallen of the White Dragon from the Deck or GY, and recover Fallen of Albaz from the GY through Ecclesia Synchro or Branded Retribution
  • After siding: No Side Deck is registered (Side Deck size 0), so there is no post-side plan; any sideboarding in a best-of-3 would require building one from scratch

Why it scores here

This OCG Despia/Branded/Albaz list is capped low because it is illegal in its format: it runs 2 Forbidden copies (Albion the Branded Dragon, Called by the Grave) and 4 cards over their Limited or Semi-Limited copy limits, so no normal Final Contextual score applies and the figure above is theoretical and structural only. Structurally, the list can reliably open a Fallen of Albaz line (P of at least one core piece in 5 cards is about 0.90 for the archetype core group, Inferred), and its 13 hand traps and 15 negate or removal texts give it real interaction on the system, especially going second where hand-trap coverage is about 0.81. Its weaknesses are a low archetype purity of 4.2 percent exact-name, 68 off-archetype copies in 56 main cards, and no Side Deck at all, so the post-side and matchup scores stay low and Provisional. No combo boards were recorded, so floor, median and ceiling are text-only Inferred reads. The score was not produced by averaging card scores or by popularity: the deck's usage stats only confirm that the Despia core is real, and it earns no points for being common.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 Fallen-of-Albaz-line starter in 5) is about 0.90 for the archetype core; Fusion starters are plentiful but the bootstrap is 2-card and sensitive to the illegal copy counts (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many hand traps and tech cards with dead-in-hand risk against an uninteractive opponent; 3-copy Mulcharmy and Dogmatika enablers can clog the hand (Inferred)
D3 Combo Conversion & Ceiling 60 Text-only: Fallen of Albaz into Lubellion, Mirrorjade, Titaniklad or Devours gives a high-PowerIndex ceiling, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median output is unknown and kept well below the ceiling (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Two separate interaction-recovery lines (Ecclesia Synchro and GY Fallen recursion) plus 13 hand traps, but the Fusion engine has one main route (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and search density from Fallen, Ecclesia and Branded cards is high, but the Branded Opening and High Spirits copy overage makes the engine fragile (Inferred)
D7 End-Board & Interaction Quality 65 13 hand traps and 15 negate or removal texts including Ash Blossom, Ghost Ogre, Effect Veiler and Typhoon give broad interaction density (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going second, the hand-trap density (0.81 in 6 cards) gives counter-board interaction, but the Albaz Dragons that break boards are the Forbidden or banned cards (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss monsters at 2500 to 3000 ATK (Dragon that Devours the Dogma, Lubellion, Mirrorjade) close games, but the strongest closers are not legal at full count (Verified card text, Inferred)
D10 Main Deck Efficiency & Flexibility 35 56 main cards with 27 distinct and 22 level-0 spells/traps; 68 off-archetype copies make the main deck diffuse (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 45 13 Fusion and 2 Synchro across 15 slots gives a flexible Extra Deck, but Albion the Branded Dragon is Forbidden and must be cut (Verified)
D12 Side Deck Adaptability 5 No Side Deck at all, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share is not available, so the format fit is Provisional (Provisional)
D14 Pilotability & Error Tolerance 30 Multiple Fusion chains, hand-trap timing and Ecclesia summon conditions create many decision points; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49.5, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); no Side Deck (-4). Final formula: Illegal cap: uncapped 0.80*49.5 + 0.20*35 = 46.6, with modifiers -12 gives 34.6, then capped to 25 for an illegal list (theoretical, structural-only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large Fusion and Synchro boss pool (Lubellion, Mirrorjade, Titaniklad, Devours, Three Champions of Swordsoul) with a strong ceiling
  • 13 hand traps and 15 negate or removal texts give layered interaction
  • Archetype core is accessible (P of at least one core piece in 5 cards about 0.90, Inferred)
  • Going-second hand-trap density (0.81) gives counter-board interaction

Weaknesses

  • Illegal in OCG: 2 Forbidden copies and 4 cards over their copy limits
  • Exact-name archetype purity 4.2 percent; 68 off-archetype copies in 56 main cards
  • No Side Deck, so no post-side adaptability
  • Heavy reliance on Fallen of Albaz as the single starter for the Fusion engine
  • No combo boards or tournament data, so the floor and median are unknown

Critical choke points

  • Fallen of Albaz is the only Level 4 Fusion starter that plays into most bosses; losing it to hand traps or a single removal breaks the main line
  • Albion the Branded Dragon (Forbidden) and Called by the Grave (Forbidden) must be removed before the list is legal, which removes two engine pieces
Priority Remove Add Reason
1 Albion the Branded Dragon x2 (Forbidden) A legal Fusion boss or Fallen-of-Albaz enabler at the same Extra Deck slot Forbidden in OCG; the list is illegal until these are removed
2 Called by the Grave x1 (Forbidden) A legal Main Deck negate or removal card Forbidden in OCG
3 1 copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous, Branded in High Spirits, Branded Opening, Droll & Lock Bird Legal replacements for the 5 overage copies (2 Limited/Semi-Limited cards over limit by 1 each, and 3 cards over by 1) Each is over its copy limit; the list is illegal until these copies are cut
4 Off-archetype tech cards with low synergy Side Deck of 10 to 15 cards for post-side plans A Side Deck is missing entirely; best-of-3 play needs one

Evidence & confidence

  • Verified: Illegal: 2 Forbidden copies (Albion the Branded Dragon, Called by the Grave) and 5 over-limit cards with their legal copy counts; Size is legal: 56 main (40 to 60) and 15 extra (0 to 15); Core usage: Branded Fusion 96 percent, Guiding Quem 82 percent, Branded Retribution 76 percent
  • Inferred: Hypergeometric starter access: archetype core 0.90 in 5 cards, searcher text 0.80, hand-trap 0.81 going second; Brick and interaction reads from text hints (13 hand traps, 15 negate or removal texts)
  • Provisional: Meta power and matchup fit: no dated meta sample or tournament data; Post-side plan: no Side Deck registered
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record are absent No win-rate telemetry; going-first and going-second splits are Inferred No Side Deck; post-side adaptability cannot be measured Meta power is Provisional without a dated metagame sample

More OCG Info

Despia

Despia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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