Bystial/Byssted Deck #772720 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Bystial/Byssted OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
20± 8/ 100
Power Score
Structural 44
Reliability 35
Going First 40
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 44
Going First 40
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Fusion-summon 8-level Dragon bosses (Albion the Branded Dragon is the intended engine, but it is Forbidden here, so the realistic bosses are Mirrorjade, Titaniklad, Lubellion, Rindbrumm, Alba-Lenatus, and The Dragon that Devours the Dogma); Synchro pressure via The Three Champions of Swordsoul and Ecclesia and the Dark Dragon (only 2 Synchros, so this is a minor line)
  • Turn 1 (going first): Turn 1 Nadir Servant / Mistaken Arrest / Dominus Spark-style setup is not evidenced; the realistic opener is a Normal Summon of Fallen of Albaz or Blazing Cartesia, or a Branded Fusion / Branded Opening search, into a Fusion Summon. Hand-trap reliance (Ash, Droll, Effect Veiler) is available but the list runs them at illegal counts.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Effect Veiler, Droll & Lock Bird, and Nibiru as hand traps against the opponent's first summon or search, then rebuild through Fallen of Albaz and Fusion bosses from the Extra Deck.
  • Recovery: Recursion through Fallen of Albaz (Graveyard Fusion Summon), Dogmatika Ecclesia, and Branded Retribution from the GY; no recorded recovery lines exist in the evidence.
  • After siding: Not evaluable: Side Deck size is 0, so there is no post-side plan.

Why it scores here

The list is illegal in OCG: five cards are over their Limited or Semi-Limited copy caps and two are Forbidden, so the score is capped at 20 and the evaluation is structural only. Structural power is about 44 on a Midrange weighting, from a legal-size Main Deck (56 cards) whose searcher text (80% chance of at least one in an opening 5) and 13 hand traps give interruption and going-second strength. The engine is weakened by 71 off-archetype copies, a Forbidden Albion core, and no side deck. Floor and median output cannot be assessed because no combos were recorded, and no win-rate, matchup, or tournament data exists. The score comes from consistency, interaction, and structure on the system, not from averaging card scores or from the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one searcher in opening 5) ≈ 0.80, but the Bystial core (Magnamhut, Druiswurm) is absent and the Albion engine is Forbidden (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Many dead-in-hand off-archetype cards (71 off-archetype copies, 14 tech, 13 hand traps) raise brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling rests on text read of Fallen of Albaz to Fusion lines, with Albion unavailable (Inferred)
D4 Combo Floor & Median Output 35 Median output unmeasured (combo data has 0 boards); floor set low because the engine depends on card-text chains (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Several hand traps and Droll/Ash give repeated interruptions, though the Fusion engine has few independent restart lines (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recovery depends on GY Fallen of Albaz and Dogmatika Ecclesia; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 60 12 negation-text and 18 removal-text cards, with layered hand traps and Ghost Ogre / Veiler on the field (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density (81% chance of at least one in a 6-card hand) is strong against the first summon (Inferred)
D9 Offensive Pressure & Closing Power 50 Fusion bosses reach 2500–3000 ATK, but no end-board or closing data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 35 56 Main Deck cards with 27 distinct and 3 copies of several cards; legal size but low compactness (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots with 13 Fusion, 2 Synchro, and 3 Forbidden-or-absent core bosses; flexibility is adequate (Verified composition)
D12 Side Deck Adaptability 10 No side deck (Side Deck size 0); no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament or meta-share context; archetype usage data covers only core stats (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion chains and many hand-trap timing decisions raise the skill ceiling (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 44, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); no Side Deck (-4); illegal_cap (0). Final formula: No reliable metagame: 0.80*Structural(44) + 0.20*TournamentReliability(35) = 42, then context modifiers (-12) = 30, then Illegal legality cap = 20 (theoretical/structural-only; no normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 13 hand traps and 12 negation-text cards give strong going-second disruption
  • Searcher density (15 cards) keeps the opening hand functional at about 80%
  • Fusion Extra Deck offers several 8-level bosses at 2500–3000 ATK

Weaknesses

  • Illegal in OCG: 5 cards over their copy limit and 2 Forbidden cards (Albion, Called by the Grave)
  • 71 off-archetype copies dilute the Bystial/Byssted and Branded engine
  • No side deck, so no post-side adaptation
  • No recorded combos, so the floor and median output cannot be verified

Critical choke points

  • Albion the Branded Dragon is Forbidden and is the intended engine core; without it the Branded line loses its main route
  • Fallen of Albaz is the single Dogmatika/Albaz hub for both Fusion and recursion
Priority Remove Add Reason
1 Albion the Branded Dragon (2 copies, Forbidden) and Called by the Grave (1 copy, Forbidden) Legal Fusion boss or hand-trap substitutes within OCG limits Removes the illegality that caps the evaluation; the list cannot be scored normally until fixed
2 Copies above the limit: 1 Ash Blossom, 1 The Fallen & The Virtuous, 1 Branded in High Spirits, 1 Branded Opening, 1 Droll & Lock Bird Legal copy counts (Ash 2, Fallen 2, Branded in High Spirits 1, Branded Opening 1, Droll 1) Restores legality at the same card pool
3 Some off-archetype tech (e.g. Typhoon, Mistaken Arrest) at 3 copies Side deck (up to 15) with Branded or Fusion-support answers Gives the deck a post-side plan and reduces the brick and dilution penalty

Evidence & confidence

  • Verified: Main 56, Extra 15, Side 0; OCG size rules are satisfied; Copy-limit violations and banlist statuses for 7 cards (Albion and Called by the Grave Forbidden; five Limited or Semi-Limited); Archetype spread: 71 off-archetype copies; 0 exact-name purity; Usage stats: Bystial Magnamhut (85.6%) and Bystial Druiswurm (59.9%) are core cards missing from this deck
  • Inferred: Opening-hand hypergeometric estimates (searcher ~0.80, hand-trap ~0.81 going second); Interaction density and going-second strength from text read; Brick and conflict risk from off-archetype mix and hand-trap count; Interruption resilience from repeated hand-trap and restart text
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament context)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, so the deck is identified only by its ID and archetype guide snippets are short and carry no section structure no side deck, so no post-side evaluation is possible

More OCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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