Primite Deck #772718 — Yu-Gi-Oh! OCG
40 Main, 14 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Blue-Eyes White Dragon x3, Dominusteer Rosepamela x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Blue-Eyes White Dragon, the White Phantom Beast x1
- Bystial Magnamhut x1
- Deep-Eyes White Dragon, the Blue Abyss x3
- Droll & Lock Bird x1
- Maxx "C" x1
- Primite Dragon Ether Beryl x1
- Blue-Eyes White Dragon x3
- Blue-Eyes Chaos MAX Dragon x1
- Ash Blossom & Joyous Spring x2
- Dominusteer Rosepamela x3
- Effect Veiler x1
- Kaibaman the Legend x1
- Maiden of White x2
- Sage with Eyes of Blue x3
- Bingo Machine, Go!!! x1
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Ultimate Fusion x1
- Wishes for Eyes of Blue x2
- Dominus Purge x2
- Dominus Spark x1
- Majesty of the White Dragons x1
- Songs of the Dominators x1
- True Light x1
Extra Deck (14)
- Blue-Eyes Tyrant Dragon x1
- Blue-Eyes Ultimate Dragon, the God-Surpassing Servant x1
- Dragon Master Magia x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Blue-Eyes Spirit Dragon x2
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Ekhajar, Descendant Dragon of the Ice Barrier x1
- Ravenous Crocodragon Archethys x1
- Stardust Sifr Divine Dragon x1
- Kewl Tune B2B x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63.6 |
| Going First | 66 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 41 / Extra 14 / Side 0 — status: Legal with warning.
Identity & game plan
- Win condition: Blue-Eyes beaters (BEWD, Blue-Eyes Spirit, Blue-Eyes Ultimate Spirit) plus Blue-Eyes Ultimate Dragon fusion pressure, converted from search-driven starters; Blue-Eyes Chaos MAX Dragon via Majesty of the White Dragons ritual route; Kaibaman-based BEWD summons
- Turn 1 (going first): Normal Summon Sage or Maiden, search Lordly Lode or Wishes into a Blue-Eyes synchro or fusion line; hold Ash, Droll, Maxx C and Effect Veiler for the opponent's turn
- Turn 2 (going second): Use hand traps (Ash, Droll, Effect Veiler, Maxx C) and Dominus Purge to blank the opponent's search or summon, then rebuild through Sage, Maiden and Kaibaman
- Recovery: Recover from the graveyard with Maiden of White, Kaibaman and Ash-based tuner lines; re-search with Bingo Machine, Go!!! and Lordly Lode
- After siding: None: the deck runs zero side cards, so there is no defined post-side plan
Why it scores here
The deck reliably opens on its search engine: 20 searcher-text cards and a 0.97 proxy for at least one searcher in an opening five, so a Blue-Eyes starter is usually live by turn 1 to 2. It converts that starter into Blue-Eyes synchro and fusion pressure, with 3000-to-4500 ATK payoffs and a ceiling that rests on text reads, since no recorded boards exist. Five hand traps and two Dominus Purge copies give it layered interaction and recursion through the graveyard, which keeps it resilient through one disruption. Its weak points are an off-archetype mix (only 9.1 percent exact-name Primite purity, spread across Blue-Eyes, Dominus and Primite), a 41-card main with several dead-in-hand cards, and no side deck, so no post-side plan. The score was built from consistency, median output and interaction on the system; it is not an average of card scores, and the popularity of the Blue-Eyes core earned no points on its own.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least 1 searcher in 5-card opener) ~0.97 across 20 searcher-text cards; single-copy Sage P ~0.33 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Several hand traps and Chaos MAX need specific board or GY states; graveyard-dependent Songs and Ritual-only Chaos MAX add dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 66 | Ceiling read from card text: BE Ultimate Dragon, Ultimate Spirit and Majesty ritual route; no parsed boards (Inferred) |
| D4 | Combo Floor & Median Output | 55 | Median output unknown; no recorded boards in evidence, so median is text-only inference (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 72 | Five hand traps, Maiden and Kaibaman graveyard recursion, and multiple independent summon routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 74 | Lordly Lode, Wishes, Bingo, Sage and Maiden give repeated search and graveyard recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Dominus Purge x2, Dominus Spark, Songs, Drillbeam, Majesty and True Light give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Majesty and Ultimate Fusion can clear up to three cards; Dragon Master Magia and Ultimate Spirit add negation (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | BEWD 3000 ATK, Ultimate Spirit 3500, Ultimate God-Surpassing 4500 with three attacks, and Chaos MAX 4000 with double piercing (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 41 main cards at the 40-card minimum, but only 9.1 percent exact-name archetype purity and mixed sub-archetypes (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 66 | 14 of 15 Extra slots used across 10 distinct cards; two Blue-Eyes Spirit and two Link-1 Spirit copies; some Extra cards serve only one route (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 of 15); no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share absent, so neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple summon routes (Normal, Synchro, Fusion, Ritual, Link) and frequent hand-trap decisions raise the error rate (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 63.6, Going First ≈ 66, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-3); Engine conflict across sub-archetypes (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher density (20 cards) keeps an engine live early
- Five hand traps plus two Dominus Purge give strong layered interaction
- High-end finishers: Ultimate God-Surpassing, Ultimate Spirit, Chaos MAX
- Graveyard recursion (Maiden, Kaibaman, Ash) supports resilience across turns
Weaknesses
- No side deck: no best-of-3 adaptation
- Low exact-name archetype purity (9.1 percent); engines split across Blue-Eyes, Dominus and Primite
- Several dead-in-hand cards (Songs, Dominus Spark, Chaos MAX without its Majesty route)
- Thin Extra Deck coverage of the core Blue-Eyes shell (Tyrant, Neo Blue-Eyes Ultimate absent)
Critical choke points
- Blue-Eyes White Dragon count: 3 plus 1 Phantom Beast underpins Kaibaman, Majesty and fusion routes
- Single Ultimate Fusion is the only route to the Ultimate Dragon fusion line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | None (no side deck to trim) | Build a full 15-card side deck with extra hand-trap or negation copies and anti-board cards for the matchups you expect | Side count is 0, so D12 is 15 and the deck has no post-side plan |
| 2 | Blue-Eyes Chaos MAX Dragon | A non-Ritual payoff or a second searcher-driven engine card | Chaos MAX needs a Ritual route; here the only route is Majesty, which makes it a conditional 1-of |
| 3 | Songs of the Dominators | A card that works without an empty graveyard condition | Its activation needs no monsters in the GY, which conflicts with the deck's recursion plan |
Evidence & confidence
- Verified: Legality: 41 main, 14 extra, 0 side; all Limited/Semi-Limited cards at legal copies; Copy histogram and Extra Deck breakdown match the list; Usage: 13 of 24 archetype core cards present
- Inferred: Searcher and starter probabilities (hypergeometric); Interaction density and resilience read from card text; Pilotability estimated from summon-route count
- Provisional: Meta and matchup fit (no dated meta sample); Median output (no recorded boards)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent Deck has zero side cards: no post-side plan can be evaluated One passcode (23995346) could not be resolved and is counted as main No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied
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