Dominus Deck #772716 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Blue-Eyes White Dragon x3, Dominusteer Rosepamela x3. Created Oct 21, 2026 by YGO Mod.

Deck Dominus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
54± 10/ 100
Power Score
Structural 60
Reliability 52
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59.7
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Stun, Fusion/Synchro/Ritual
  • Format: ocg

Legality

Main 41 / Extra 14 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Blue-Eyes Ultimate Dragon, Blue-Eyes Chaos MAX Dragon, and Blue-Eyes Ultimate Spirit Dragon pressure from a Fusion, Ritual or Synchro board; Dragon Master Magia and Blue-Eyes Tyrant Dragon as high-ATK finishers, with Majesty of the White Dragons and Ultimate Fusion as board-clearing backup
  • Turn 1 (going first): Search with Sage with Eyes of Blue, Primite Lordly Lode or Mausoleum of White, reach Blue-Eyes White Dragon or a Level 1 Tuner, then build toward a Synchro or Fusion board while holding Droll and Maxx C as hand-trap protection
  • Turn 2 (going second): Use Ash Blossom, Effect Veiler, Droll and Maxx C to stop the opponent's first board, then answer with Dragon Master Magia, Dominus Purge or Songs of the Dominators and a follow-up Blue-Eyes Synchro or Fusion
  • Recovery: Rebuild from the GY: Deep-Eyes White Dragon returns when a Blue-Eyes White Dragon or Blue-Eyes Ritual Monster is sent to the GY, Maiden of White and Kaibaman the Legend have GY effects, and Crimson Dragon can add a Crimson Dragon Spell or Trap
  • After siding: None: the deck has no side deck, so it cannot adapt between games of a best-of-3 match

Why it scores here

The deck's consistency rests on its searchers: about 20 searcher-text cards give a 97% chance of at least one in an opening five, and three Sage with Eyes of Blue and three Blue-Eyes White Dragon give a 33% chance of each going first (Inferred). Its interaction is broad, with five hand traps and several negation and removal cards, so its end-board and going-second plans look strong on paper. Its closing power is high because the Extra Deck includes 4500 ATK, 4000 ATK and 3500 ATK Blue-Eyes finishers (Verified stat lines). The score is not built from the average of card scores, and it does not reflect the fact that the Blue-Eyes/Dominus/Primite build is popular. The deck runs only 10.9% exact-name Dominus cards and misses two of four archetype-core cards (Mulcharmy Fuwalos and Infinite Impermanence), which earns no points. With zero recorded boards and no side deck, the ceiling and the median output are Inferred and the score sits at Low confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least 1 of 3 Blue-Eyes White Dragon in opening 5) = 0.33 going first; about 20 searcher-text cards give P(at least 1) = 0.97; the core engine is thin but searchable (Inferred)
D2 Opening-Hand Quality & Brick Management 55 41 main cards with 49 of 41 copies off-archetype and only 10.9% exact-name purity; 16 level-0 spells and traps and several split engines raise brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling is inferred from Blue-Eyes Ultimate Dragon 4500 ATK, Blue-Eyes Chaos MAX Dragon double piercing, Dragon Master Magia and Ultimate Fusion text (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards and no power distribution; median output is unknown and rated at the midpoint with low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent starters (Sage, Primite Lordly Lode, Kaibaman, Maiden of White) and five hand traps offer redundant lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 GY recursion via Deep-Eyes White Dragon, Maiden of White, Kaibaman and Crimson Dragon plus searchers gives recovery, though no netCardAdvantage data exists (Inferred)
D7 End-Board & Interaction Quality 70 Five hand traps, Dominus Purge, Songs of the Dominators, Dragon Master Magia, Majesty of the White Dragons and Droll and Lock Bird give broad, layered interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 60 Majesty of the White Dragons, Ultimate Fusion and White Phantom Beast destroy opposing monsters, and hand traps cover the going-second turn; no going-second data (Inferred)
D9 Offensive Pressure & Closing Power 75 Blue-Eyes Ultimate Dragon 4500 ATK, Dragon Master Magia 5000 ATK and Blue-Eyes Chaos MAX Dragon 4000 ATK provide strong closing stats (Verified stats)
D10 Main Deck Efficiency & Flexibility 52 Main deck is 41 cards with 27 distinct and 18 singletons; many copies are off-archetype and several slots are generic utility (Inferred)
D11 Extra Deck Efficiency & Coverage 62 Extra Deck is 14 cards (12 distinct) with two Blue-Eyes Spirit Dragon and two Spirit with Eyes of Blue, fully using the 15-card cap and mixing Fusion, Synchro and Link (Verified count, Inferred use)
D12 Side Deck Adaptability 20 No side deck (side 0), so there is no post-side plan and no adaptation data (Verified absence)
D13 Matchup Coverage & Format Fit 50 No tournament link or archetype meta-share; format fit can only be estimated (Provisional)
D14 Pilotability & Error Tolerance 45 Requires managing Fusion, Synchro, Ritual and hand-trap timing across several engines with a long text load and one unresolved passcode (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59.7, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine conflict and splash spread (-3); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad searcher density (about 20 searcher-text cards) supports consistent access to the Blue-Eyes core.
  • Five hand traps and several negation or removal effects give layered interaction on both turns.
  • High-ATK Extra Deck finishers (Blue-Eyes Ultimate Dragon, Blue-Eyes Chaos MAX Dragon, Dragon Master Magia) give strong closing power.
  • Recursion from the GY (Deep-Eyes White Dragon, Maiden of White, Kaibaman, Crimson Dragon) helps recover after disruption.

Weaknesses

  • No side deck, so no post-side adaptation.
  • Engine is split across many sub-archetypes with only 10.9% exact-name purity, which raises brick and conflict risk.
  • Core Blue-Eyes White Dragon count is only three, so the engine depends on search rather than redundancy.
  • Missing two of four archetype-core usage cards (Mulcharmy Fuwalos and Infinite Impermanence).

Critical choke points

  • Blue-Eyes White Dragon count (three copies) gates the Ritual, Fusion and Synchro lines; losing it to one interruption may end the turn.
  • One unresolved passcode in the main deck, so one card's role is unknown.
Priority Remove Add Reason
1 One off-archetype utility card from the main deck A side deck of 6 to 15 cards covering the most common opposing boards A side deck is the only way to adapt in a best-of-3 match, and the current list has no post-side plan (Inferred).
2 The unresolved passcode card (23995346) A card of confirmed function that supports the Blue-Eyes engine The card cannot be evaluated, so it counts as an unknown main-deck slot (Verified data gap).

Evidence & confidence

  • Verified: Legal main deck of 41 and Extra Deck of 14, with 0 side cards.; Limited and Semi-Limited cards (Bystial Magnamhut, Droll and Lock Bird, Maxx C, Ash Blossom and Joyous Spring) are at or under their legal copy limits.; Blue-Eyes Ultimate Dragon 4500 ATK, Dragon Master Magia 5000 ATK, Blue-Eyes Chaos MAX Dragon 4000 ATK.; Archetype purity 10.9%; 2 of 4 core usage cards present.
  • Inferred: Engine access about 0.33 for Blue-Eyes White Dragon and Sage in an opening 5 going first.; Searcher density gives strong redundancy (0.97 at least one searcher).; Interaction density is high from text reads of hand traps and negations.; Going-first and going-second values are text-based estimates.
  • Provisional: Meta Power is null because no dated metagame sample exists.; Matchup and format fit rest on archetype context only.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. One passcode in the main deck could not be resolved to a card and is counted as main. No win-rate telemetry exists in YGOVN, so going-first, going-second, matchup and brick rates are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied.

More OCG Info

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