Spright Deck #772706 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Live☆Twin Ki-sikil x3, Live☆Twin Lil-la x3, Live☆Twin Lil-la Sweet x3. Created Oct 21, 2026 by YGO Mod.

Deck Spright OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
65± 7/ 100
Power Score
Structural 66
Reliability 59
Going First 70
Going Second 65

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 70
Going Second 65
Meta Power provisional
Tournament Reliability 59
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox, Link Summon chain
  • Format: ocg

Legality

Main 40 / Extra 14 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link-summon chain from Live☆Twin Ki-sikil and Lil-la into Evil★Twin links, closing with Evil★Twin's Trouble Sunny (3300 ATK, Link-4) or Accesscode Talker (2300 ATK, Link-4); Spright Level-2 engine (Spright Blue, Jet, Red, Carrot) into Gigantic Spright or Downerd Magician xyz lines
  • Turn 1 (going first): T1 Spright Starter or Live☆Twin Ki-sikil/Lil-la special summon, search via Secret Password or Sunny's Snitch, Level-2 link or xyz extension
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Maxx C, Spright Red/Carrot as hand traps against the opponent's first Summon or activation, then rebuild the Live☆Twin chain on the following turn
  • Recovery: Recurse Lil-la Sweet and Lil-la Treat from the GY, Evil★Twin Challenge re-summons from the GY, and rebuild via Live☆Twin Home or Spright Blue search
  • After siding: No side deck is registered in the export, so there is no post-side plan to evaluate; the deck has no sideboarding cards to adjust

Why it scores here

The deck's score comes from how the system behaves: a 40-card Live☆Twin and Spright Level-2 engine with 11 searcher effects, 6 hand traps and 9 interaction-text cards, feeding a Link-heavy extra deck that reaches 3300 ATK Link-4 boards. Opening access is good but not guaranteed: the six unconditional Ki-sikil and Lil-la starters give about a 58 percent chance of at least one in an opening 5, and searchers raise practical access to roughly 0.8 to 0.9 (Inferred). Interaction is the strongest pillar, with Ash Blossom, Infinite Impermanence, Maxx C and Carrot or Red covering the first opposing action on both turns. Floor and median output cannot be measured because no recorded boards exist, so that dimension stays neutral at 50 and Provisional. Popularity was not credited: the archetype core is only partly present (7 of 16 by the usage stats), and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one of 6 unconditional Ki-sikil or Lil-la starters in opening 5) ≈ 0.58 and P(at least one archetype-core copy) ≈ 0.88; searchers push practical access higher (Inferred)
D2 Opening-Hand Quality & Brick Management 60 22 distinct main-deck cards with 12 singletons and several situational tech cards (Duster, Crossout, Droplet, Double Cross, Evil★Twin Challenge) create some dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 68 Ceiling is a Link-4 closer (Trouble Sunny 3300 ATK, Accesscode 2300 ATK) reached through a multi-step Ki-sikil and Lil-la chain; no recorded best line exists, so this is a text read (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so the median output is unmeasured; held at neutral 50 pending real combo data (Provisional)
D5 Interruption Resilience & Route Redundancy 70 Two independent starter families (Live☆Twin and Spright), Secret Password and Sunny's Snitch searches, and GY recursion (Lil-la Sweet, Lil-la Treat, Evil★Twin Challenge) keep lines alive after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 72 11 searcher-text cards plus GY recursion and Live☆Twin Ki-sikil LP gain give good regeneration; Spright Starter and Lil-la costs are LP-heavy (Inferred)
D7 End-Board & Interaction Quality 80 6 hand traps, 12 negation-text cards and 6 removal-text cards; Crossout, Duster and Maxx C are Limited, so this is 1-copy-only interaction (Inferred semantic, with flag evidence)
D8 Going-Second & Board-Breaking Power 70 Going-second hand traps give about a 65 percent chance of at least one hand trap in a 6-card hand (Inferred); Duster and Crossout add board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 75 Link-4 closers at 3300 and 2300 ATK, plus Gigantic Spright doubling ATK and piercing or direct text from link monsters; no end-board data to confirm (Inferred)
D10 Main Deck Efficiency & Flexibility 72 40 cards, all within the 40-60 main size with a 22-distinct compact shell; 8 cards at 3 copies and 29 Level-2 monsters give strong coherence (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 70 14-card Extra: 11 Links and 3 Xyz, with Link-2 access through Ki-sikil and Lil-la; the Level-2 dependence is strong but flexible across Link-1 to Link-4 (Verified breakdown)
D12 Side Deck Adaptability 30 No side deck registered in the export, so there is no post-side adaptability (Verified absence; Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament data and no dated meta sample; archetype usage stats show only 7 of 16 core cards present, so format fit is not measurable (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Link chains with several once-per-turn restrictions and many decision points on both turns require skilled sequencing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66, Going First ≈ 70, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 59. Modifiers: banlist exposure (-2); engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction density: 6 hand traps and 12 negation-text cards, with Ash and Impermanence at 2 and 3 copies
  • Consistent Level-2 shell lets the Live☆Twin, Spright and Evil★Twin engines chain into Link-4 closers
  • Searcher density (11) and GY recursion give resilience across turns
  • Compact 40-card main deck within size rules, with a clean legal copy count

Weaknesses

  • No side deck, so there is no best-of-3 adjustment
  • Only 6 unconditional starters; opening-hand access depends on searchers
  • Several 1-copy tech cards (Duster, Crossout, Droplet, Double Cross, Evil★Twin Challenge) can become dead draws
  • Low exact-name archetype purity (24 percent), so the deck relies on cross-family support cards

Critical choke points

  • Live☆Twin Ki-sikil or Lil-la must be in hand or reachable by a searcher to start the chain
  • Evil★Twin link summons depend on Ki-sikil and Lil-la being on the field and not in the GY
Priority Remove Add Reason
1 Harpie's Feather Duster Second Live☆Twin Lil-la Treat or an unconditional Level-2 Live☆Twin starter Raises unconditional starter count and removes a situational 1-copy tech card that needs the opponent to set Spell/Trap cards
2 Spright Double Cross A side-deck-capable card for best-of-3 play, or a second Spright Carrot Trap that requires specific board states; Carrot gives a hand-trap line that the deck already rewards

Evidence & confidence

  • Verified: Legal status: 40 main, 14 extra, 0 side, copy limits respected (Limited cards at 1, Semi-Limited Ash at 2); Copy histogram: 8 cards at 3 copies, 2 at 2, 12 at 1; Extra-deck breakdown: 11 Link, 3 Xyz; Usage stats: 7 of 16 archetype core cards present (43.8 percent)
  • Inferred: P(at least one starter in opening 5) = 0.58 for the unconditional starter group; Going-second hand-trap access P = 0.65 from the evidence pack; Interaction density from negation and hand-trap text flags; Engine compactness and Level-2 coherence; Link-4 closer reach from text reads
  • Provisional: Median combo output (no recorded boards); Meta power and format fit (no dated sample, no tournament link); Post-side plan (no side deck)
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot match record are absent No win-rate telemetry; going-first and going-second splits are Inferred No side deck registered, so post-side adaptability cannot be scored from data Usage-stat inconsistency: Gigantic Spright (Xyz) and S:P Little Knight appear in the Extra Deck list at 1 copy each but usage statistics marks them in this deck false, so the core-present count (7 of 16) may be understated; with those two counted it would be 9 of 16 Title is null and resolved_by is not stated in the provenance block

More OCG Info

Spright

Spright Breakdown

 
 

 

 

 

 

 

 
 

 

 
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