Fire King Deck #772698 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Fire King Avatar Arvata x3, Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3. Created Oct 21, 2026 by YGO Mod.

Deck Fire King OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 59
Reliability 50
Going First 55
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 55
Going Second 64
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fire King Garunix and Garunix Eternity (2700-3000 ATK) backed by board-clearing effects and hand-trap protection; Link and Xyz beaters (Raging Phoenix 2800, TY-PHON 2900, Zealantis 2500) that follow up after the Fire King board is cleared
  • Turn 1 (going first): Open a Fire King starter (Kirin, Arvata, Ulcanix, Ponix) and protect it with Ash Blossom, Impermanence, Evenly Matched or Veiler while converting into a Garunix
  • Turn 2 (going second): Use the 6-card hand, which holds a hand trap about 88% of the time, to negate the opponent's first board, then rebuild through Fire King self-summons from hand and GY
  • Recovery: Fire King monsters destroyed by card effect or battle re-summon from GY or hand (Kirin, Garunix, Ponix, Barong), and Sky Burn or Island can refill the board
  • After siding: Not evaluable: the deck runs no side deck (side_count 0), so no post-side plan exists

Why it scores here

The deck has a real Fire King engine: five self-summoning starters, a 25-copy archetype core that opens at least one card in about 95% of 5-card hands, and a dense hand-trap suite that makes it strong going second. Its ceiling comes from Garunix-based board clears followed by 2500-3000 ATK Link and Xyz finishers, but no recorded boards exist, so the combo ceiling and median are text-only inference. Its weaknesses are a 57-card main deck with only 33% exact-archetype purity, 15 hand traps and generic staples that create brick risk, and no side deck. The list is illegal (Kashtira Fenrir Forbidden, Ash Blossom and Dominus Impulse over their limits), so the structural score of about 59 is theoretical and the final score is capped at 30. The score comes from the system's consistency, interaction and finishers, not from Fire King's popularity or from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in hand of 5) = 0.95; five self-summoning starters; no combo data (Inferred)
D2 Opening-Hand Quality & Brick Management 52 16 hand traps plus generic staples raise dead-card risk when no target is present; full-brick proxy ~0.05 (Inferred)
D3 Combo Conversion & Ceiling 58 Garunix board-clear and Kirin/Garunix self-summon chains read as a strong ceiling; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 48 median output unknown; no combos supplied; text-only median is modest (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Ash, Impermanence, Evenly, Veiler and multiple Fire King GY recursions give independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 62 GY re-summons from Kirin, Garunix, Ponix and Barong recover resources; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 Ash, Impermanence, Evenly, Dominus, Garunix Eternity and Zealantis give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 70 Going-second hand-trap P(at least one in 6) = 0.88; Nibiru and Garunix boards break established boards (Inferred)
D9 Offensive Pressure & Closing Power 68 Garunix Eternity 3000, Raging Phoenix 2800, TY-PHON 2900 and Zealantis 2500 give closing power (Verified card text, Inferred use)
D10 Main Deck Efficiency & Flexibility 40 57 main cards, above the usual 40-card density; 3-copy staples and two-copy engine cards reduce compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15 Extra cards spanning 10 Link and 5 Xyz with coverage across the engine; no Extra-access data (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 No side deck (side_count 0) so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame or archetype meta-share in the evidence; matchup fit is Provisional
D14 Pilotability & Error Tolerance 45 Hand-trap timing, Fire King destruction chains and 57 cards demand high decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary; D13 dropped and weights renormalised over 95 for a meta-neutral structural score. Structural ≈ 59, Going First ≈ 55, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12). Final formula: Structural (meta-neutral, D13 dropped, /95) = 59; TR = 50; 0.80*59 + 0.20*50 = 57; banlist modifier -12 gives 45; illegal list capped at 30 per rubric Step 2 (theoretical only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Five self-summoning Fire King starters give a high opening-hand engine rate
  • Dense hand-trap suite (Ash, Impermanence, Evenly, Veiler, Nibiru, Dominus) is strong going second
  • Extra Deck has real finishers: Garunix Eternity, TY-PHON, Raging Phoenix, Zealantis

Weaknesses

  • Illegal list: Kashtira Fenrir Forbidden x3; Ash Blossom and Dominus Impulse over limit
  • 57-card main deck is bloated; only 33% exact-archetype purity
  • No side deck, so no post-side adaptability
  • No combo, tournament or guide evidence to confirm the ceiling

Critical choke points

  • Fire King monster destruction chains: the engine depends on a FIRE monster being destroyed
  • Restricted-card limits: Ash, Dominus and Droll cannot all be run as listed
Priority Remove Add Reason
1 Kashtira Fenrir x3 A legal Fire King monster or a 0-copy-risk replacement Forbidden card; the list cannot be legal while it is run
2 Ash Blossom & Joyous Spring x1 and Dominus Impulse x1 Legal Fire King or generic staples Each exceeds its Semi-Limited limit of 2
3 Two generic 3-copy staples A side deck of up to 15 cards Empty side deck leaves best-of-3 adaptability at zero

Evidence & confidence

  • Verified: Legality: Illegal (Kashtira Fenrir Forbidden x3; Ash Blossom and Dominus Impulse x3 each over limit 2); Main 57 and Extra 15 are within size rules; side 0; Archetype purity 33.3% exact name; Fire King 24 copies, Mulcharmy 6 copies
  • Inferred: Engine consistency P(>=1 core in hand of 5) = 0.95; Going-second hand-trap P(>=1 in 6) = 0.88; Interaction density and board-clear capability from card text
  • Provisional: Meta Power and matchup fit: no dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No side deck: post-side adaptability unevaluable No win-rate telemetry in YGOVN for this deck Deck title is null

More OCG Info

Fire King

Fire King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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