Fire King Deck #772698 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Fire King Avatar Arvata x3, Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Droll & Lock Bird x1
- Fire King Avatar Arvata x3
- Fire King Avatar Barong x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x1
- Fire King High Avatar Kirin x3
- Kashtira Fenrir x3
- Legendary Fire King Ponix x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Sacred Fire King Garunix x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Circle of the Fire Kings x1
- Cosmic Cyclone x3
- Fire King Island x2
- Fire King Sanctuary x3
- Fire King Sky Burn x1
- Harpie's Feather Duster x1
- Triple Tactics Thrust x2
- Dominus Impulse x3
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (15)
- Amphibious Swarmship Amblowhale x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Promethean Princess, Bestower of Flames x1
- Relinquished Anima x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Salamangreat Raging Phoenix x1
- Worldsea Dragon Zealantis x1
- Dingirsu, the Orcust of the Evening Star x1
- Garunix Eternity, Hyang of the Fire Kings x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 55 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fire King Garunix and Garunix Eternity (2700-3000 ATK) backed by board-clearing effects and hand-trap protection; Link and Xyz beaters (Raging Phoenix 2800, TY-PHON 2900, Zealantis 2500) that follow up after the Fire King board is cleared
- Turn 1 (going first): Open a Fire King starter (Kirin, Arvata, Ulcanix, Ponix) and protect it with Ash Blossom, Impermanence, Evenly Matched or Veiler while converting into a Garunix
- Turn 2 (going second): Use the 6-card hand, which holds a hand trap about 88% of the time, to negate the opponent's first board, then rebuild through Fire King self-summons from hand and GY
- Recovery: Fire King monsters destroyed by card effect or battle re-summon from GY or hand (Kirin, Garunix, Ponix, Barong), and Sky Burn or Island can refill the board
- After siding: Not evaluable: the deck runs no side deck (side_count 0), so no post-side plan exists
Why it scores here
The deck has a real Fire King engine: five self-summoning starters, a 25-copy archetype core that opens at least one card in about 95% of 5-card hands, and a dense hand-trap suite that makes it strong going second. Its ceiling comes from Garunix-based board clears followed by 2500-3000 ATK Link and Xyz finishers, but no recorded boards exist, so the combo ceiling and median are text-only inference. Its weaknesses are a 57-card main deck with only 33% exact-archetype purity, 15 hand traps and generic staples that create brick risk, and no side deck. The list is illegal (Kashtira Fenrir Forbidden, Ash Blossom and Dominus Impulse over their limits), so the structural score of about 59 is theoretical and the final score is capped at 30. The score comes from the system's consistency, interaction and finishers, not from Fire King's popularity or from averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one archetype-core card in hand of 5) = 0.95; five self-summoning starters; no combo data (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 16 hand traps plus generic staples raise dead-card risk when no target is present; full-brick proxy ~0.05 (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Garunix board-clear and Kirin/Garunix self-summon chains read as a strong ceiling; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 48 | median output unknown; no combos supplied; text-only median is modest (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Ash, Impermanence, Evenly, Veiler and multiple Fire King GY recursions give independent continuation routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | GY re-summons from Kirin, Garunix, Ponix and Barong recover resources; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash, Impermanence, Evenly, Dominus, Garunix Eternity and Zealantis give layered interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand-trap P(at least one in 6) = 0.88; Nibiru and Garunix boards break established boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Garunix Eternity 3000, Raging Phoenix 2800, TY-PHON 2900 and Zealantis 2500 give closing power (Verified card text, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 57 main cards, above the usual 40-card density; 3-copy staples and two-copy engine cards reduce compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra cards spanning 10 Link and 5 Xyz with coverage across the engine; no Extra-access data (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No side deck (side_count 0) so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame or archetype meta-share in the evidence; matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Hand-trap timing, Fire King destruction chains and 57 cards demand high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary; D13 dropped and weights renormalised over 95 for a meta-neutral structural score. Structural ≈ 59, Going First ≈ 55, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12). Final formula: Structural (meta-neutral, D13 dropped, /95) = 59; TR = 50; 0.80*59 + 0.20*50 = 57; banlist modifier -12 gives 45; illegal list capped at 30 per rubric Step 2 (theoretical only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Five self-summoning Fire King starters give a high opening-hand engine rate
- Dense hand-trap suite (Ash, Impermanence, Evenly, Veiler, Nibiru, Dominus) is strong going second
- Extra Deck has real finishers: Garunix Eternity, TY-PHON, Raging Phoenix, Zealantis
Weaknesses
- Illegal list: Kashtira Fenrir Forbidden x3; Ash Blossom and Dominus Impulse over limit
- 57-card main deck is bloated; only 33% exact-archetype purity
- No side deck, so no post-side adaptability
- No combo, tournament or guide evidence to confirm the ceiling
Critical choke points
- Fire King monster destruction chains: the engine depends on a FIRE monster being destroyed
- Restricted-card limits: Ash, Dominus and Droll cannot all be run as listed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir x3 | A legal Fire King monster or a 0-copy-risk replacement | Forbidden card; the list cannot be legal while it is run |
| 2 | Ash Blossom & Joyous Spring x1 and Dominus Impulse x1 | Legal Fire King or generic staples | Each exceeds its Semi-Limited limit of 2 |
| 3 | Two generic 3-copy staples | A side deck of up to 15 cards | Empty side deck leaves best-of-3 adaptability at zero |
Evidence & confidence
- Verified: Legality: Illegal (Kashtira Fenrir Forbidden x3; Ash Blossom and Dominus Impulse x3 each over limit 2); Main 57 and Extra 15 are within size rules; side 0; Archetype purity 33.3% exact name; Fire King 24 copies, Mulcharmy 6 copies
- Inferred: Engine consistency P(>=1 core in hand of 5) = 0.95; Going-second hand-trap P(>=1 in 6) = 0.88; Interaction density and board-clear capability from card text
- Provisional: Meta Power and matchup fit: no dated metagame sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No side deck: post-side adaptability unevaluable No win-rate telemetry in YGOVN for this deck Deck title is null
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