Dracotail Deck #772695 — Yu-Gi-Oh! OCG

51 Main, 15 Extra, incl. Dracotail Faimena x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Dracotail OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion
  • Format: ocg

Legality

Main 51 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dracotail Fusion Monsters (Gulamel, Arthalion, Pan) and Albaz Dragon boss monsters from the Extra Deck, with Dracotail recursion and card advantage keeping the board going; Branded/Fallen of Albaz Fusion route (Albion, Mirrorjade, Titaniklad) when the Dracotail line is stopped
  • Turn 1 (going first): Dracotail Faimena or Mulcharmy starts the turn, then Fusion Summon via Ketu, Rahu or Mululu into a Dracotail boss; Ash Blossom protects the line from a single disruption
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Solemn Judgment for the opponent's first summon or activation, then rebuild through Dracotail Flame, Horn or Sting draws
  • Recovery: Dracotail monsters and Spell/Trap cards recycle from GY and banishment through the Flame, Horn and Sting effects and Phryxul's GY revival
  • After siding: No side deck is registered, so there is no post-side plan; a best-of-3 cannot be evaluated

Why it scores here

The deck reliably opens its engine: the archetype core is about 96% likely to have at least one piece in a 5-card opening hand, and Faimena, Mulcharmy and Ash Blossom each run 3 copies. Conversion is strong on paper, with several 2500 to 3000 ATK Fusion boss monsters and Dracotail recursion that recovers the board after a disruption, but no recorded boards exist, so the ceiling and median stay text-only inference. Interaction is broad (Ash Blossom, Droll & Lock Bird, Solemn Judgment, Forbidden Droplet, Dark Ruler No More, Dracotail Sting), yet side-deck adaptability is absent and main-deck efficiency is weak, with only about 26% exact-archetype purity. The structural score (about 60) was computed from the system's consistency, interaction and recovery, not from averaging card scores or from Dracotail's usage share. The list is Illegal: three cards exceed their Semi-Limited copy limit, so the normal contextual formula (58 before modifiers) is capped to a theoretical 30.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 Archetype core open in 5-card hand about 0.96; Faimena and Mulcharmy x3 each; no combo data (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Full-brick estimate about 0.04 for the core; 13 tech and 13 searcher-text cards add some dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling from Fusion boss text (Gulamel, Arthalion, Albion) only (Inferred)
D4 Combo Floor & Median Output 55 No recorded combos; median cannot be measured, so it is set near the middle of the range (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ash Blossom x3, Droll, Droplet and Dracotail recursion give several independent answers; few extenders (Inferred)
D6 Resource Economy, Recovery & Grind 64 Mulcharmy draw effects, Flame/Horn/Sting card draw and Phryxul revival recycle resources (Inferred)
D7 End-Board & Interaction Quality 66 Layered interaction across hand traps, negates and removal; no endboard data (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps ~0.40 in a 6-card hand; no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 72 Several 2500 to 3000 ATK Fusion bosses; Arthalion and Albion run 2 or more copies (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 48 51 main cards with 26% exact-archetype purity and 23 non-monster slots; tech dilution is high (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 68 14 Fusion and 1 Synchro Extra Deck cards cover many boss routes; the Extra Deck is well used (Verified)
D12 Side Deck Adaptability 15 Zero side-deck cards; no adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype usage is only context (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Fusion routes and many conditional triggers raise decision load (Inferred)

How the score was computed

Strategy profile: 0.85 Midrange / 0.15 Toolbox (Inferred). Modifiers: none.


More OCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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