Magician Girls Deck #772691 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, The Great Gallant Bandit x3, Dark Magical Curtain x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Dark Magician Girl the Magician's Apprentice x1
- Dark Magician the Magician of Black Magic x1
- Dark Magician, the Pharaoh's Servant x2
- Diabellstar the Black Witch x2
- Droll & Lock Bird x1
- Magician's Rod x1
- Magicians' Souls x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Primite Dragon Ether Beryl x1
- The Great Gallant Bandit x3
- Dark Magician x2
- PSY-Frame Driver x1
- Illusion of Chaos x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x1
- PSY-Framegear Delta x1
- PSY-Framegear Gamma x1
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Deception of the Sinful Spoils x1
- Future Silence x1
- Hey, Space Trunade! x2
- Primite Drillbeam x1
- Primite Lordly Lode x2
- Secrets of Dark Magic x1
- Shining Sarcophagus x1
- Soul Servant x1
- The Fallen & The Virtuous x2
- The Gaze of Timaeus x2
- The Hallowed Azamina x1
- Triple Tactics Thrust x1
- WANTED: Seeker of Sinful Spoils x1
- Appointer of the Red Lotus x1
- Dominus Impulse x2
- Dominus Spark x2
- Infinite Impermanence x2
- Mind Mirror Force x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Dark Magician of Destruction x2
- Dark Paladin - Wave-Motion x1
- Master of Chaos x1
- Red-Eyes Dark Dragoon x1
- Timaeus the United Magical Dragon x1
- Charmer Quartet in Bloom x1
- Miasma Necromancer x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 36/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49.5 |
| Going First | 45 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Dark Magician of Destruction, Master of Chaos, Timaeus, Diabellstar-era pressure) after a Dark Magician or Magician-support starter; the illegal Forbidden cards are not counted as a win condition because the list cannot be played as submitted.; Interaction-led grind via hand traps and negations (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Maxx C) into a late-game Extra Deck board.
- Turn 1 (going first): Search and summon Dark Magician-family starters with Magician's Rod / Dark Magician Girl / Primite Lordly Lode, then convert into a Fusion or Link board; text-only, no recorded boards to confirm the line.
- Turn 2 (going second): Hold 9 hand traps and negation text to answer the opponent's first summon or activation, then rebuild through Dark Magical Curtain and Secrets of Dark Magic.
- Recovery: Recursion through Magician's Rod, Soul Servant and Dark Magical Circle to re-find Dark Magician-named cards; no recorded evidence of how often this succeeds.
- After siding: Not evaluable: the deck runs no Side Deck (side_count 0) despite a 15-card side allowance, so there is no post-side plan.
Why it scores here
This list is Illegal as submitted: five Forbidden OCG cards (Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Albion the Branded Dragon) are each run at 1 copy against a legal limit of 0, so the score is a theoretical, structural-only read and not a normal contextual score. Within that limit, the system leans on a Dark Magician / Magician-support starter package with 16 searcher-text cards and a 9-card hand-trap and negation suite, which gives it real interaction density (D7 70) and a plausible going-second answer (D8 58). Consistency is held back by a thin archetype core (about 32 percent to open at least one of the 4 core copies in a 5-card hand), 29 level-0 spells and traps, and no Side Deck at all (D12 10), so there is no post-side plan. Popularity did not earn points: the Magician Girls usage data confirms the core cards are played, but no tournament or meta sample exists, so Meta Power is null and the Final score rests on the structural read and a -12 banlist-exposure modifier. Scores were assigned to the system as a whole and were not averaged from individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one of 16 searcher-text cards in opening 5) about 0.83; archetype core group (4 copies) P(open in hand 5) about 0.32 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Level-0 spell/trap count of 29 and 21 Spell Cards in 56 main cards imply frequent non-engine hands; no garnet counts available (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling inferred only from card text linking Dark Magician summons to Fusion, Ritual and Link follow-ups (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combos_evidence total_combos 0; median and floor cannot be measured and are set conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | 9 hand traps and 14 negation-text cards give several independent answers, but no evidence on route redundancy after an interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher and recursion text (Magician's Rod, Soul Servant, Dark Magical Circle) supports rebuilds; the Forbidden Magicians' Souls removal lowers this (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 14 negation-text and 21 removal-text cards, 9 hand traps, and a layered Trap/Spell suite (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second split unavailable; hand-trap P(at least one in 6-card hand) about 0.67 supports a going-second answer (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra Deck bosses have printed ATK 2800 to 3000 (Dark Magician of Destruction, Master of Chaos, Timaeus); no board data to confirm closing (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 56 main cards with 39 distinct and 29 level-0 spells/traps, three copies of several non-engine cards; compactness moderate (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 35 | 15 Extra cards, 5 of them over the limit (Forbidden), 14 distinct; the Extra Deck must be rebuilt before it can be used (Verified legality) |
| D12 | Side Deck Adaptability | 10 | side_count 0 with a 15-card side allowance; no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | tournament_context unavailable; archetype meta share unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-archetype lines (Dark Magician, Azamina, Chaos, Primite, PSY-Frame) with several conditional summons imply a high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49.5, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*49.5 + 0.20*40 - 12 = 36 (illegal list, theoretical-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction suite: 9 hand traps and 14 negation-text cards.
- Searcher density (16 cards) gives frequent access to the Dark Magician package.
- Extra Deck has high-ATK bosses (2800 to 3000) that can close a board if they are summoned.
Weaknesses
- Illegal as submitted: five Forbidden cards over the limit.
- No Side Deck at all, so no post-side plan in a best-of-3 format.
- Thin archetype core (about 32 percent to open a core card in hand 5) and 29 level-0 spells/traps reduce consistency.
- Breadth across several archetypes (Dark Magician, Azamina, Chaos, Primite, PSY-Frame) raises conflicts and decision load.
Critical choke points
- Dark Magician-named cards are the only path to most Extra Deck summons; loss of the Forbidden Magicians' Souls and Azamina cards removes two of the deck's engine lines.
- Going-first interaction depends on Ash Blossom and the hand traps being drawn, which has about a 0.17 chance per copy in hand 5.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Albion the Branded Dragon (all Forbidden) | Legal replacements for the same roles (Dark Magician-support and Extra Deck summon access), chosen from the legal OCG list | The list is illegal as submitted; removing these five cards is a prerequisite for any normal contextual score. |
| 2 | None | A Side Deck of 15 cards aimed at the most common opposing engines | side_count is 0, so there is no post-side plan for best-of-3 play. |
| 3 | A few level-0 spells or traps | Core Dark Magician-named monsters or a second Extra Deck access card | Raises the archetype core density, which is currently about 32 percent to open a core card in hand 5. |
Evidence & confidence
- Verified: Legality: five Forbidden cards over the copy limit; Main 56 and Extra 15 are within size limits.; Card text and banlist status for every resolved card.; Composition counts (types, frames, attributes, archetype spread).
- Inferred: Opening-hand consistency estimates (hypergeometric, searcher and archetype-core groups).; Interaction quality from negation and removal text.; Going-first and going-second estimates.
- Provisional: Meta Power (null, no dated metagame sample).; Matchup and format fit (no tournament data).
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference. No guides for the archetype (guides_evidence total_guides 0). No tournament link; archetype meta-share and per-pilot match record absent. No win-rate telemetry; going-first, going-second and matchup figures are Inferred. Meta Power is Provisional without a dated metagame sample. deck title is null; deck identity taken from the archetype and deck id only.
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