Dark Magician Deck #772689 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, The Great Gallant Bandit x3, Dark Magical Curtain x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (56)
- Dark Magician Girl the Magician's Apprentice x1
- Dark Magician the Magician of Black Magic x1
- Dark Magician, the Pharaoh's Servant x2
- Diabellstar the Black Witch x2
- Droll & Lock Bird x1
- Magician's Rod x1
- Magicians' Souls x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Primite Dragon Ether Beryl x1
- The Great Gallant Bandit x3
- Dark Magician x2
- PSY-Frame Driver x1
- Illusion of Chaos x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x1
- PSY-Framegear Delta x1
- PSY-Framegear Gamma x1
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Deception of the Sinful Spoils x1
- Future Silence x1
- Hey, Space Trunade! x2
- Primite Drillbeam x1
- Primite Lordly Lode x2
- Secrets of Dark Magic x1
- Shining Sarcophagus x1
- Soul Servant x1
- The Fallen & The Virtuous x2
- The Gaze of Timaeus x2
- The Hallowed Azamina x1
- Triple Tactics Thrust x1
- WANTED: Seeker of Sinful Spoils x1
- Appointer of the Red Lotus x1
- Dominus Impulse x2
- Dominus Spark x2
- Infinite Impermanence x2
- Mind Mirror Force x1
Extra Deck (15)
- Albion the Branded Dragon x1
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Dark Magician of Destruction x2
- Dark Paladin - Wave-Motion x1
- Master of Chaos x1
- Red-Eyes Dark Dragoon x1
- Timaeus the United Magical Dragon x1
- Charmer Quartet in Bloom x1
- Miasma Necromancer x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 20/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Dark Magician-based Fusion and Link boards (Dark Magician of Destruction, Dark Paladin - Wave-Motion, Timaeus, Master of Chaos) supported by Dark Magician searches and hand traps.; Diabellstar / Azamina / Primite side lines that reach Extra Deck bosses through Searchers and Fusion or Ritual enablers.
- Turn 1 (going first): Open Dark Magician Girl / Magician's Rod / Primite Lordly Lode to search, then build toward a Fusion or Link Summon while holding Ash Blossom and Infinite Impermanence for interaction.
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Maxx C, Droll & Lock Bird and Dominus Impulse to stop the opponent's board-building before committing to an Extra Deck summon.
- Recovery: Dark Magical Curtain and Dark Magical Circle reload Dark Magician and Dark Magician-named Spell/Traps from the Deck, and Mulcharmy Fuwalos draws back cards when the opponent Special Summons.
- After siding: Not evaluable: the deck has no Side Deck (Side Deck size 0), so there is no post-side plan.
Why it scores here
The score comes from the deck as a system, not from averaging its cards: the Dark Magician core is only partly built (9 core copies, about a 60% chance of at least one in a 5-card opening hand), and 61 of 56 main-deck copies sit outside the exact Dark Magician archetype name, so the engine is split across Prophecy, Primite, Dominus, Azamina, Branded and PSY-Frame. Interaction is the strongest area: 9 hand traps and 14 negation-text cards give several answers on either turn, which keeps the deck alive through disruption. There are no recorded boards, so the combo ceiling and median are text-only inferences and sit in the 35–40 range. Popularity and archetype usage were not used as evidence of strength. Because the list breaks the OCG copy limit (five Forbidden cards run), the deck is capped at 20 and scored as theoretical and structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | Archetype core of 9 copies gives P(at least one in 5-card hand) ≈ 0.60; searcher text on 16 cards (P ≈ 0.83) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Proxy brick rate ≈ 0.40 for the core group; 25 singleton slots and split archetypes raise dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling is a text-only read of Fusion and Link bosses reached by Dark Magician searches (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded median or power distribution; floor is weak given the split engine and 14% exact archetype purity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two or more independent lines (Dark Magician, Primite, Diabellstar) and redundant hand traps; recursion via Dark Magical Circle and Curtain (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and recursion provide card flow, but several Spell/Trap engines cost Extra Deck resources (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 9 hand traps and 14 negation-text cards; Ash Blossom and Infinite Impermanence are double-copied (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap group has P(at least one in 6-card hand) ≈ 0.67; bosses are Extra Deck Fusion and Link monsters (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Boss ATK of 2800–3000 across Dark Magician of Destruction, Timaeus and Master of Chaos; closing depends on Extra Deck access (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 56 main cards with 14.1% exact archetype purity and 39 distinct cards; the build is not compact (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck of 15 is full with 9 Fusion, 5 Link and 1 Synchro; 3 of these are Forbidden or illegal in the format (Verified, Inferred) |
| D12 | Side Deck Adaptability | 5 | No Side Deck (Side Deck size 0); no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated meta sample and no tournament link; archetype fit is Provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many decision points across 14 sub-archetypes and several Quick Effect windows; complex to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (-12). Final formula: Illegal cap applied. Uncapped 0.80*Structural(48) + 0.20*TournamentReliability(40) = 46; capped to 20 because the deck runs five Forbidden cards. Meta Power is provisional (null). Theoretical and structural only.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.6 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong interaction suite: Ash Blossom, Infinite Impermanence, Ghost Ogre, Maxx C, Droll & Lock Bird and Dominus Impulse give answers on both turns.
- Multiple searchers (16 cards with search text) raise the chance of finding a starter.
- Extra Deck bosses reach 2800–3000 ATK.
Weaknesses
- Illegal list: five Forbidden cards must be removed before the deck is playable.
- Low archetype purity (14.1%) splits the engine across many sub-archetypes.
- No Side Deck, so no post-side adaptation.
Critical choke points
- Dark Magician core: 9 copies, about a 40% chance of none in a 5-card opening hand.
- Extra Deck Fusion access depends on a few Dark Magician-named materials.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Azamina Ilia Silvia, Albion the Branded Dragon | Legal replacements from the same engine (for example, additional Dark Magician-named Spell/Traps or legal Extra Deck bosses) | The deck is illegal in OCG; removing Forbidden cards is required before any normal score applies. |
| 2 | Off-archetype single-copy staples with weak fit (for example, Triple Tactics Thrust, Future Silence) | Cards that push the Dark Magician core or the Side Deck | Raises archetype purity and the chance of a live Dark Magician starter. |
| 3 | None | A 10–15 card Side Deck | The deck has no Side Deck, so it cannot adapt in best-of-3. |
Evidence & confidence
- Verified: Illegal status: five Forbidden cards at 1 copy each, OCG Main 56 and Extra 15 within size limits.; Copy histogram and archetype purity (14.1%) from the evidence pack.; Side Deck is empty.
- Inferred: Engine consistency from hypergeometric estimates (about 0.60 core, 0.83 searcher text).; Interaction quality from hand-trap and negation text.; Ceiling and median from text only, with no recorded boards.
- Provisional: Format fit and archetype meta-share (no dated meta sample or tournament link).
- Data gaps: No recorded combos: combo ceiling, median and floor are text-only inference. No tournament link: archetype meta-share and pilot match record are absent. No win-rate, brick or matchup telemetry exists in YGOVN. Meta Power is provisional without a dated metagame sample. No Side Deck: post-side adaptability cannot be measured.
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