Magnet Warriors Deck #772688 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Artifact Lancea x3
- Beta The Electromagnet Warrior x3
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x1
- Epsilon The Magnet Warrior x1
- Koa'ki Meiru Guardian x3
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x2
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Tellusion the Magna Warrior x1
- Adamancipator Analyzer x1
- Adamancipator Researcher x3
- Adamancipator Seeker x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Forbidden Droplet x3
- Lightning Storm x3
- Magnet Bonding x3
- Magnet Induction x1
- Infinite Impermanence x3
Extra Deck (15)
- Conduction Warrior Plasma Magnum x2
- Flux Ochsenfeld x1
- Adamancipator Luminous x1
- Crystron Halqifibrax Prism x1
- I:P Masquerena x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Adamancipator Risen - Dragite x1
- Adamancipator Risen - Raptite x2
- Stardust Dragon - Victim Sanctuary x1
- Formula Synchron x1
- Zalen the Shackled Dragon x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 58 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Rock-based Synchro/Fusion boss monsters (Tellusion the Magna Warrior, Adamancipator Risen - Dragite, Conduction Warrior Plasma Magnum, Zalen) built from Magnet Warrior and Adamancipator searches and excavations (Inferred from card text); Recursive Magnet Warrior board pressure through Magnet Bonding and Beta The Electromagnet Warrior searches (Inferred from card text)
- Turn 1 (going first): Open Magnet Bonding or Beta / Epsilon to search or summon a Rock Magnet Warrior, then extend into Sigma / Omega Plus and a Synchro or Fusion boss (Inferred; no recorded boards)
- Turn 2 (going second): Use the 14 hand traps (Ash Blossom, Ghost Belle, Infinite Impermanence, Droll & Lock Bird, Nibiru, Artifact Lancea) to interrupt the opponent's first engine, then rebuild through Adamancipator excavation (Inferred)
- Recovery: Replay from the GY through Magnet Warrior GY-effects and Tellusion's GY Special Summon condition, with Mulcharmy monsters refilling the hand (Inferred from card text)
- After siding: None: the Side Deck is empty (0 cards), so there is no post-side plan in this list (Verified)
Why it scores here
The deck is scored as a connected Magnet Warrior and Adamancipator system. Its strongest points are the 21 core Magnet and Mulcharmy-adjacent copies, a 92% chance of at least one core card in a 5-card opening hand (Inferred), and two searchers (Magnet Bonding x3, Beta x3) that feed the Rock starters. Interaction is dense: 14 hand traps and 18 negation-text cards give the deck real end-board and going-second answers (Inferred from card text). The main weaknesses are the unresolved floor and median, since no recorded boards exist, and an empty Side Deck with no post-side plan. Popularity and archetype usage stats were not credited, and card scores were not averaged. The result is capped because the list is illegal: Ash Blossom runs 3 copies against a Semi-Limited limit of 2.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one core card in a 5-card hand) = 0.92 across 21 core copies; searcher group P = 0.69; 1-copy starters have P = 0.25 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Brick proxy 0.08 for no core card in hand 5; 15 non-engine blanks and 14 hand traps make some hands dead (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No parseable boards; ceiling read only from card text (Tellusion, Dragite, Plasma, Zalen) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median and floor are not measurable, so the score is a low-confidence guess (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Magnet Bonding x3 and Beta x3 provide redundant searches, and 14 hand traps help rebuild after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Adamancipator excavation and Magnet recursion regenerate resources; Tellusion GY summon adds recovery (Inferred from card text) |
| D7 | End-Board & Interaction Quality | 75 | Lightning Storm, Forbidden Droplet, Infinite Impermanence, Lancea and Zalen give layered removal and negation (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand traps and Droplet hit the second player's board; 14 hand traps raise the going-second chance (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Dragite 3000, Zalen 2800, Plasma 2300, Tellusion 2500 provide high ATK bosses (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 55 Main cards is within the 40-60 size rule; 24 distinct cards, 8 singletons, and 20 tech/role slots make the deck crowded (Verified composition, Inferred consistency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra cards with 6 Synchro, 5 Link, 3 Fusion and 1 Xyz; Plasma and Raptite need 2 copies each (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side Deck has 0 cards, so no post-side adaptation exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no meta-share data; placeholder score (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Magnet choreography with multiple once-per-turn effects and a 3-card Extra Deck line raises decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (over copy limit) (-8); empty side deck (-3); illegal list cap (0). Final formula: Structural 59.6 (Midrange profile). No reliable metagame: 0.80*59.6 + 0.20*52 = 58.1; modifiers -11 give 47; Illegal cap sets final to 30 (theoretical / structural-only).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 21 core copies with a 92% chance of at least one in a 5-card opening hand (Inferred)
- Dense interaction: 14 hand traps and 18 negation-text cards (Verified count, Inferred quality)
- Several high-ATK Rock bosses (Verified stats)
- Redundant searchers: Magnet Bonding and Beta (Inferred)
Weaknesses
- Illegal list: Ash Blossom over copy limit (Verified)
- No Side Deck: no post-side plan (Verified)
- No recorded boards: floor and median unmeasured (Verified gap)
- Low exact-name purity: engine spread across several sub-archetypes (Verified)
Critical choke points
- Ash Blossom at 3 copies is illegal and must be cut to 2 before the list can be played
- Magnet Bonding and Beta are the main searchers; losing both to hand traps limits the Rock line (Inferred)
- Single-copy Tellusion and Dragite with Magna and Adamancipator dependencies (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | None (reduce to 2 copies) | Makes the list legal under the Semi-Limited limit of 2 |
| 2 | Tech slot (lowest-value tech, e.g. one Forbidden Droplet) | Side Deck of up to 15 cards | A 0-card Side Deck gives no post-side plan; the rubric scores D12 at 15 (Inferred) |
Evidence & confidence
- Verified: Legality: 55 Main, 15 Extra, 0 Side; Ash Blossom at 3 copies over the Semi-Limited limit of 2; Droll & Lock Bird and S:P Little Knight are Limited and run at 1 copy each (legal); Composition counts, copy histogram and card stats from evidence; Usage stats: Magnet Bonding 90%, Conduction Warrior Linear Magnum 81% core inclusion
- Inferred: Consistency: 0.92 for at least one core card in hand 5; 0.69 for a searcher; 0.08 brick proxy; Interaction quality from card text (14 hand traps, 18 negation text); Going-second plan and recovery plan read from card text; Dimension scores D1-D11, D14 from text and probabilities
- Provisional: Meta Power (null, no dated metagame sample); D13 matchup and format fit (no tournament data)
- Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first/second, matchup, and brick rates are Inferred or Unknown Side Deck empty: post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied
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