Adamancipator Deck #772687 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3. Created Oct 21, 2026 by YGO Mod.

Deck Adamancipator OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 47
Reliability 40
Going First 44
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 44
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Adamancipator Risen - Dragite, Stardust Dragon - Victim Sanctuary, Zalen, Flux Ochsenfeld, Conduction Warrior Plasma Magnum) after Magnet and Adamancipator starters convert the opening; Mulcharmy draw-engine attrition backed by the Magnet Warrior battle-lock and attack-redirection effects
  • Turn 1 (going first): Open a Magnet or Adamancipator starter, search or excavate a second Rock, then Synchro, Fusion or Link into a boss; hold 1-2 hand traps for the first opposing response
  • Turn 2 (going second): Use Ash Blossom, Ghost Belle, Infinite Impermanence, Droll & Lock Bird and Artifact Lancea to break the opponent's first combo, then rebuild through Mulcharmy draws and Magnet searches
  • Recovery: Rebuild from the Graveyard via Magnet Bonding searches, Beta and Epsilon Special Summons, and Tellusion Special Summon from the GY; the deck relies on the Graveyard for recursion
  • After siding: Not available: the side deck is empty, so the deck has no post-side plan at all

Why it scores here

The deck is scored as a system, not as an average of its card scores, and it is capped low because the list is Illegal: three copies of Ash Blossom & Joyous Spring exceed the OCG Semi-Limited limit of two. The evidence shows a mixed build with only 9 exact Adamancipator copies (12.9% exact-name purity) split across Magnet, Mulcharmy and Adamancipator sub-archetypes, so its engine is diluted and its starter odds are low (P(≥1 specific 3-copy card in a 5-card opening) ≈ 0.25). Its strength is interaction: 14 hand traps and 18 negation-text cards give it resilience against the first combo and a strong going-second hand (P(≥1 hand trap in 6 cards) ≈ 0.84). The Extra Deck provides high-ATK closing bosses, but there are no recorded combos, no side deck and no tournament data, so the median and ceiling output are text-only inference. Popularity and archetype share earned no points, and the score would be materially higher if the list were legal and the engine were consolidated.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 P(≥1 specific 3-copy starter in 5 cards) ≈ 0.25 and only 9 exact Adamancipator cards, so the engine is diluted across three sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Hand traps and Mulcharmy 100-ATK monsters with 'if you control no cards' conditions create conditional dead draws; 3-copy redundancy helps but conflicts are frequent (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards exist; ceiling is inferred from text (Risen Dragite excavation, Magnet Warrior battle lock, Tellusion GY summon) (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so the median is unmeasurable and the score is text-only inference (Provisional)
D5 Interruption Resilience & Route Redundancy 52 14 hand traps and multiple recursion and redirect routes give some independent lines, but the Magnet and Adamancipator starters overlap (Inferred)
D6 Resource Economy, Recovery & Grind 48 Magnet Bonding and Mulcharmy draw effects regenerate resources, but Graveyard-dependent recovery is fragile (Inferred)
D7 End-Board & Interaction Quality 65 18 negation-text and 14 removal-text cards, 14 hand traps; P(≥1 hand trap in 6 cards) ≈ 0.84 going second (Verified structural flags / Inferred semantics)
D8 Going-Second & Board-Breaking Power 55 Magnet Warrior battle-lock and attack redirection plus 2200-3000 ATK Extra bosses challenge an established board going second (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra bosses at ATK 2300-3000 (Risen Dragite 3000, Nibiru 3000, Zalen 2800) give real closing power (Verified stats / Inferred conversion)
D10 Main Deck Efficiency & Flexibility 42 55 main cards across 24 distinct names with 12.9% exact-archetype purity and a tech-heavy list; compactness is weak (Verified composition / Inferred)
D11 Extra Deck Efficiency & Coverage 52 15 Extra slots at the limit: 3 Fusion, 6 Synchro, 5 Link, 1 XYZ, with overlapping Rock-based summon routes (Verified composition / Inferred)
D12 Side Deck Adaptability 10 Side deck is empty (0 of 15 slots); there is no post-side plan at all (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; only archetype usage stats (66% core presence) are available (Provisional)
D14 Pilotability & Error Tolerance 48 Multiple conditional Magnet and Mulcharmy effects and Extra-Deck summon chains require several decision points (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 47, Going First ≈ 44, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-4); no_side_plan (-4); engine_conflict_dilution (-4). Final formula: No reliable metagame: 0.80*Structural(47) + 0.20*TournamentReliability(40) + ContextModifiers(-12) = 34, then the Illegal cap applies and the final score is set to 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 14 hand traps, 18 negation-text cards and 14 removal-text cards
  • Strong Extra Deck closers: Risen Dragite 3000, Nibiru 3000, Zalen 2800, Stardust Dragon 2500
  • Going-second hand is well covered by hand traps (P ≈ 0.84 for at least one)
  • Mulcharmy and Magnet searches give some resource regeneration

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring run at 3 copies against a limit of 2
  • Engine diluted across three sub-archetypes (12.9% exact-name purity)
  • No side deck, so there is no post-side plan
  • Low per-starter hit rate (≈0.25 for a 3-copy card in a 5-card opening)
  • Heavy dependence on Graveyard recursion and conditional 'if you control no cards' effects

Critical choke points

  • Rock starter density: most engine routes need a second Rock monster in hand or deck
  • The 15-card Extra Deck limit with 6 Synchro, 5 Link, 3 Fusion and 1 XYZ, which forces the summon route choice
  • Ash Blossom at 3 copies is currently illegal and would be the first card to cut
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None required; the list is legal at 54 main cards Brings the deck within the OCG Semi-Limited limit of 2 and clears the Illegal status
2 Off-archetype tech cards that overlap Magnet, Mulcharmy and Adamancipator engines Core Rock-starter copies from one primary engine (Magnet or Adamancipator) Raises engine purity and starter odds, which is the main structural weakness
3 None A 15-card side deck covering the deck's weakest matchups Gives the deck a post-side plan (D12 is currently 10)

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring: 3 copies run against an OCG Semi-Limited limit of 2 (Illegal); Main 55 / Extra 15 / Side 0 within size rules; Droll & Lock Bird and S:P Little Knight are Limited and run at 1 copy each; Card text and stats for the 39 distinct cards (from evidence); Composition and purity counts
  • Inferred: Starter and hand-trap draw probabilities (hypergeometric); Engine conflict and brick risk; Consistency, interaction and closing estimates from card text
  • Provisional: Meta Power and format fit (no dated metagame sample); Matchup fit
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first and going-second splits are Inferred Side deck is empty; no post-side evidence Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Adamancipator

Adamancipator Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top