Adamancipator Deck #772687 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Artifact Lancea x3, Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Artifact Lancea x3
- Beta The Electromagnet Warrior x3
- Conduction Warrior Linear Magnum Plus Minus x3
- Droll & Lock Bird x1
- Epsilon The Magnet Warrior x1
- Koa'ki Meiru Guardian x3
- Magnet Warrior Omega Plus x1
- Magnet Warrior Sigma Minus x3
- Magnet Warrior Sigma Plus x2
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Tellusion the Magna Warrior x1
- Adamancipator Analyzer x1
- Adamancipator Researcher x3
- Adamancipator Seeker x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Forbidden Droplet x3
- Lightning Storm x3
- Magnet Bonding x3
- Magnet Induction x1
- Infinite Impermanence x3
Extra Deck (15)
- Conduction Warrior Plasma Magnum x2
- Flux Ochsenfeld x1
- Adamancipator Luminous x1
- Crystron Halqifibrax Prism x1
- I:P Masquerena x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Adamancipator Risen - Dragite x1
- Adamancipator Risen - Raptite x2
- Stardust Dragon - Victim Sanctuary x1
- Formula Synchron x1
- Zalen the Shackled Dragon x1
- Gallant Granite x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 44 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Adamancipator Risen - Dragite, Stardust Dragon - Victim Sanctuary, Zalen, Flux Ochsenfeld, Conduction Warrior Plasma Magnum) after Magnet and Adamancipator starters convert the opening; Mulcharmy draw-engine attrition backed by the Magnet Warrior battle-lock and attack-redirection effects
- Turn 1 (going first): Open a Magnet or Adamancipator starter, search or excavate a second Rock, then Synchro, Fusion or Link into a boss; hold 1-2 hand traps for the first opposing response
- Turn 2 (going second): Use Ash Blossom, Ghost Belle, Infinite Impermanence, Droll & Lock Bird and Artifact Lancea to break the opponent's first combo, then rebuild through Mulcharmy draws and Magnet searches
- Recovery: Rebuild from the Graveyard via Magnet Bonding searches, Beta and Epsilon Special Summons, and Tellusion Special Summon from the GY; the deck relies on the Graveyard for recursion
- After siding: Not available: the side deck is empty, so the deck has no post-side plan at all
Why it scores here
The deck is scored as a system, not as an average of its card scores, and it is capped low because the list is Illegal: three copies of Ash Blossom & Joyous Spring exceed the OCG Semi-Limited limit of two. The evidence shows a mixed build with only 9 exact Adamancipator copies (12.9% exact-name purity) split across Magnet, Mulcharmy and Adamancipator sub-archetypes, so its engine is diluted and its starter odds are low (P(≥1 specific 3-copy card in a 5-card opening) ≈ 0.25). Its strength is interaction: 14 hand traps and 18 negation-text cards give it resilience against the first combo and a strong going-second hand (P(≥1 hand trap in 6 cards) ≈ 0.84). The Extra Deck provides high-ATK closing bosses, but there are no recorded combos, no side deck and no tournament data, so the median and ceiling output are text-only inference. Popularity and archetype share earned no points, and the score would be materially higher if the list were legal and the engine were consolidated.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 48 | P(≥1 specific 3-copy starter in 5 cards) ≈ 0.25 and only 9 exact Adamancipator cards, so the engine is diluted across three sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | Hand traps and Mulcharmy 100-ATK monsters with 'if you control no cards' conditions create conditional dead draws; 3-copy redundancy helps but conflicts are frequent (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards exist; ceiling is inferred from text (Risen Dragite excavation, Magnet Warrior battle lock, Tellusion GY summon) (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded combos, so the median is unmeasurable and the score is text-only inference (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 52 | 14 hand traps and multiple recursion and redirect routes give some independent lines, but the Magnet and Adamancipator starters overlap (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 48 | Magnet Bonding and Mulcharmy draw effects regenerate resources, but Graveyard-dependent recovery is fragile (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 18 negation-text and 14 removal-text cards, 14 hand traps; P(≥1 hand trap in 6 cards) ≈ 0.84 going second (Verified structural flags / Inferred semantics) |
| D8 | Going-Second & Board-Breaking Power | 55 | Magnet Warrior battle-lock and attack redirection plus 2200-3000 ATK Extra bosses challenge an established board going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra bosses at ATK 2300-3000 (Risen Dragite 3000, Nibiru 3000, Zalen 2800) give real closing power (Verified stats / Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 55 main cards across 24 distinct names with 12.9% exact-archetype purity and a tech-heavy list; compactness is weak (Verified composition / Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 Extra slots at the limit: 3 Fusion, 6 Synchro, 5 Link, 1 XYZ, with overlapping Rock-based summon routes (Verified composition / Inferred) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (0 of 15 slots); there is no post-side plan at all (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No dated metagame or tournament link; only archetype usage stats (66% core presence) are available (Provisional) |
| D14 | Pilotability & Error Tolerance | 48 | Multiple conditional Magnet and Mulcharmy effects and Extra-Deck summon chains require several decision points (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 47, Going First ≈ 44, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-4); no_side_plan (-4); engine_conflict_dilution (-4). Final formula: No reliable metagame: 0.80*Structural(47) + 0.20*TournamentReliability(40) + ContextModifiers(-12) = 34, then the Illegal cap applies and the final score is set to 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction suite: 14 hand traps, 18 negation-text cards and 14 removal-text cards
- Strong Extra Deck closers: Risen Dragite 3000, Nibiru 3000, Zalen 2800, Stardust Dragon 2500
- Going-second hand is well covered by hand traps (P ≈ 0.84 for at least one)
- Mulcharmy and Magnet searches give some resource regeneration
Weaknesses
- Illegal list: Ash Blossom & Joyous Spring run at 3 copies against a limit of 2
- Engine diluted across three sub-archetypes (12.9% exact-name purity)
- No side deck, so there is no post-side plan
- Low per-starter hit rate (≈0.25 for a 3-copy card in a 5-card opening)
- Heavy dependence on Graveyard recursion and conditional 'if you control no cards' effects
Critical choke points
- Rock starter density: most engine routes need a second Rock monster in hand or deck
- The 15-card Extra Deck limit with 6 Synchro, 5 Link, 3 Fusion and 1 XYZ, which forces the summon route choice
- Ash Blossom at 3 copies is currently illegal and would be the first card to cut
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | None required; the list is legal at 54 main cards | Brings the deck within the OCG Semi-Limited limit of 2 and clears the Illegal status |
| 2 | Off-archetype tech cards that overlap Magnet, Mulcharmy and Adamancipator engines | Core Rock-starter copies from one primary engine (Magnet or Adamancipator) | Raises engine purity and starter odds, which is the main structural weakness |
| 3 | None | A 15-card side deck covering the deck's weakest matchups | Gives the deck a post-side plan (D12 is currently 10) |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring: 3 copies run against an OCG Semi-Limited limit of 2 (Illegal); Main 55 / Extra 15 / Side 0 within size rules; Droll & Lock Bird and S:P Little Knight are Limited and run at 1 copy each; Card text and stats for the 39 distinct cards (from evidence); Composition and purity counts
- Inferred: Starter and hand-trap draw probabilities (hypergeometric); Engine conflict and brick risk; Consistency, interaction and closing estimates from card text
- Provisional: Meta Power and format fit (no dated metagame sample); Matchup fit
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry; going-first and going-second splits are Inferred Side deck is empty; no post-side evidence Meta Power is Provisional unless a dated metagame sample is supplied
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