Orcust Deck #772686 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Girsu, the Orcust Mekk-Knight x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Orcust Cymbal Skeleton x3
- Orcust Harp Horror x3
- Orcust Knightmare x1
- World Legacy - "World Crown" x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x3
- Dark Ruler No More x2
- Foolish Burial x1
- Foolish Burial Goods x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Orcustrated Babel x1
- Orcustrated Return x1
- Pot of Prosperity x1
- Super Polymerization x3
- Evenly Matched x3
- Infinite Impermanence x2
- Orcust Crescendo x1
- The Black Goat Laughs x1
- Typhoon x3
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Borrelsword Dragon x1
- Dharc the Dark Charmer, Gloomy x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- S:P Little Knight x1
- Underworld Goddess of the Closed World x1
- Dingirsu, the Orcust of the Evening Star x2
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55.4 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Toolbox
- Secondary strategies: Combo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Orcust link/Xyz pressure: Galatea, Dingirsu and Longirsu lines that open from GY-banish starters (Cymbal Skeleton, Harp Horror, Girsu) and then close with 2600-3000 ATK boss monsters (Dingirsu, Borrelsword, Goddess of the Closed World, Super Starslayer); Hand-trap and negation attrition: Ash Blossom, Evenly Matched, Ghost Ogre, Nibiru, Droll and Infinite Impermanence stall the opponent until the Orcust board takes over
- Turn 1 (going first): Open on an Orcust GY starter or a Mulcharmy draw engine, then convert into a link or Xyz boss; hand traps are mostly dead on the first turn so this plan leans on starters and draw
- Turn 2 (going second): Hold 1-2 hand traps (Ash, Evenly Matched, Ghost Ogre, Droll, Nibiru) to answer the opponent's first summon or search, then use the Orcust GY starters to rebuild a board
- Recovery: Banish-from-GY Orcust effects (Cymbal Skeleton, Harp Horror, Knightmare) and recursion through Orcustrated Return and Babel; Mulcharmy draws refill the hand
- After siding: Not applicable: the export has an empty Side Deck, so there is no post-side plan
Why it scores here
The deck is scored as a system, not as an average of its cards, and the score is capped because the list is illegal: three cards run three copies where the OCG Semi-Limited limit is two. Its strongest part is interaction: sixteen hand traps and negation/removal spells give it breadth on the opponent's turn, and the Orcust link and Xyz bosses (Dingirsu, Goddess, Starslayer, Borrelsword) supply real closing power. Engine access is respectable (the archetype core group is about 0.92 to hit at least one card in a 5-card opening hand), but the deck is only 22.9% exact Orcust, with 6 Mulcharmy and 3 Mekk-Knight-adjacent cards and generic tech, which creates conflicts. The Mulcharmy draw engines require the controller to hold no cards, which clashes with the rest of the list. No combo boards, no side deck and no tournament or win-rate data were supplied, so the floor, median and ceiling scores are text-only inferences. Popularity or archetype usage did not earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 specific 3-copy starter in 5-card opening hand) = 0.2529; archetype core group P(>=1 in hand) = 0.92 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 16 hand traps and 4 tech spells are dead on going-first turn 1; several 3-copy dead-card lines (Typhoon, Evenly Matched) (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling depends on Orcust link/Xyz reach (Galatea x2, Dingirsu x2, Starslayer, Goddess); no combo boards supplied (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output cannot be measured; text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent GY-starters and two recursion/draw paths survive one interruption; hand-trap redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy draws, Orcustrated Return (draw 2), Foolish Burial recycling and Pot of Prosperity give card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Ash, Evenly Matched, Infinite Impermanence, Ghost Ogre, Ghost Belle, Droll, Typhoon, Forbidden Droplet: high breadth and layered negation (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 72 | Droll, Nibiru, Dark Ruler No More and Goddess can negate or remove an established board on the opponent's turn (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Dingirsu 2600 ATK, Borrelsword 3000 ATK, Goddess 3000 ATK and Starslayer 2900 ATK are real closing bodies (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 55 main with 27 distinct cards and 54 off-archetype copies (exact-name purity 22.9%) (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards with 2 Galatea, 2 Dingirsu and 13 distinct, some singleton bosses (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty (0 cards); no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Several optional-effect decisions, GY-banish timing and hand-trap holding decisions raise the skill floor (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 55.4, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist and copy-limit exposure (-3); Engine conflict (-4). Final formula: Illegal list: normal formula (0.80*Structural + 0.20*TournamentReliability + modifiers, Meta provisional) gives about 45; capped at 35 per the illegal-list rule. Theoretical/structural-only.
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