Cyber Dragon Deck #772685 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Crystron Smiger x3, Crystron Sulfefnir x3, First Penguin x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyber Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 52
Reliability 40
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro boards from Crystron and Synchro Monsters (Crystron Quandax, Crystron Ametrix, Crystron Quariongandrax, Crystron Eleskeletus) built after hand-trap interaction; Mulcharmy draw-engine pressure and Nibiru / Cyber Dragon Nova style boss monsters
  • Turn 1 (going first): Open a Crystron or Mulcharmy starter, reach a Synchro via Crystron Tuners, and keep Ash Blossom, Effect Veiler and Ghost Belle up as the main protection
  • Turn 2 (going second): Use the 15 hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Infinite Impermanence, Droll & Lock Bird) to stop the opponent's first Summon or Spell, then rebuild through Crystron recursion
  • Recovery: Recover from the GY and banishment with Crystron Smiger, Crystron Sulfador and Crystron Tristaros, then Synchro again through the Crystron Tuner package
  • After siding: None. The deck runs no Side Deck (Side Deck size 0), so there is no post-side plan.

Why it scores here

This deck is Illegal: Ash Blossom & Joyous Spring is run three times against an OCG limit of two, and one card id did not resolve. Under the rubric it does not receive a normal Final score, so the 30 is a structural-only ceiling and is labelled theoretical. The structural read is a Midrange shell built from Crystron Tuners and Synchro Monsters with a heavy hand-trap and negation suite, which is what earns the interaction and resilience points (D5 and D7). Consistency is weak: the archetype core is only about 56% likely to open in five cards and the hand-trap-heavy hands carry a meaningful brick risk (D1 and D2). Combo ceiling and floor are Inferred from text alone because no boards were supplied. Exact archetype purity is 1.4%, so the 'Cyber Dragon' label is not what drives the list; the Crystron, Mulcharmy and generic spread does. Usage statistics and archetype popularity did not earn points, and the score was not an average of the card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(≥1 Crystron/Mulcharmy core in opening 5) ≈ 0.56; starter access is moderate with 3-copy starters at ≈ 0.25 each (Inferred)
D2 Opening-Hand Quality & Brick Management 40 P(no core card in hand5) ≈ 0.44 proxy brick rate; 15 hand traps compete for hand slots (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combo boards; ceiling inferred from Synchro chains in the Extra Deck and Crystron recursion text (Inferred)
D4 Combo Floor & Median Output 40 No recorded combo median or power distribution; floor cannot be measured (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent lines: Crystron Tuners, Mulcharmy draws, and Ghost Belle / Ash Blossom / Effect Veiler protection (Inferred)
D6 Resource Economy, Recovery & Grind 55 Crystron recursion from GY and banish plus Mulcharmy draw text give partial regeneration (Inferred)
D7 End-Board & Interaction Quality 70 18 negation-text cards and 26 removal-text cards, with 15 hand traps (Inferred, from card text)
D8 Going-Second & Board-Breaking Power 60 Hand traps and negations cover the going-second Summon window; no board-breaker count or going-second split is available (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss monsters at 2600–3000 ATK (Quariongandrax 3000, Eleskeletus 2600) with no direct-attack or piercing text read (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main cards with 27 distinct; exact archetype purity 1.4% and 24 tech-tagged cards reduce coherence (Verified, structural)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards: 11 Synchro, 2 Xyz, 2 Link; the Extra Deck is full and mostly coherent (Verified)
D12 Side Deck Adaptability 15 Side count 0, so there is no post-side plan at all (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Several hand-trap timing windows and multi-step Synchro lines raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun secondary used only for the interaction read, not for weights. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (Ash Blossom 3/2) (-3); No Side Deck (-4). Final formula: No normal Final: Illegal cap. 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6, plus modifiers (-7) = 42.6, capped at 30 under the Illegal rule. Meta Power is null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.56 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (15 hand traps, 18 negation-text cards) gives strong early interaction
  • Crystron recursion and multiple Tuner routes give several independent lines
  • Synchro-heavy Extra Deck with boss monsters at 2600–3000 ATK

Weaknesses

  • Illegal as built: 3 copies of a Semi-Limited card
  • Low exact archetype purity (1.4%); the list is a cross-archetype mix
  • No Side Deck
  • Hand-trap-heavy hands carry a meaningful brick risk

Critical choke points

  • Starter access: the archetype core is about 56% to open in hand5
  • Ash Blossom over the copy limit must be fixed before the list can be scored normally
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring Any legal non-Ash card or a Side Deck card Restores legality (3 copies vs 2 legal)
2 Unresolved card id 10443957 A resolvable card The card did not resolve and was counted as Main
3 Off-plan tech cards Crystron or Mulcharmy core cards Raises archetype purity and starter access

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring is run 3 times against a 2-copy OCG limit (Illegal); Main 55 / Extra 15 / Side 0; the Main count is within 40–60 and the Extra count is within 0–15; Exact archetype purity is 1.4%
  • Observed: Usage stats: 4 of 20 core cards present (20%)
  • Inferred: Consistency from hypergeometric odds (archetype core about 0.56 in hand5); Interaction density from card text (18 negation, 26 removal); Going-first and going-second estimates
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot match record absent One passcode (10443957) did not resolve to a card and was counted as Main No win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown No Side Deck, so D12 has no post-side data Meta Power is provisional without a dated metagame sample

More OCG Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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