Sky Striker Deck #772683 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sky Striker Ace - Raye x3, The Winged Dragon of Ra - Sphere Mode x3. Created Oct 21, 2026 by YGO Mod.

Deck Sky Striker OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 61
Reliability 50
Going First 60
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 60
Going Second 66
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Tempo, Link, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link Summon Sky Striker Ace monsters (Zero, Kagari, Raye, Roze) into 1500-2000 ATK boards, supported by Spell recursion from the GY; Fusion Summon via Super Polymerization (only 2 Fusion Monsters in the Extra Deck, so this is a thin route)
  • Turn 1 (going first): Turn 1 Sky Striker Mobilize - Linkage! or Mecha - Widow Anchor / Raye to open a Sky Striker Ace search or Extra Monster Zone play, then Link Summon Zero or Kagari. Hand traps are held for the opponent's turn.
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird, Evenly Matched) to break the opponent's first combo, then rebuild a Link board from Raye, Roze and Mobilize - Engage!
  • Recovery: Recover Sky Striker Ace monsters from the GY through Zero, Raye and Lemnisgate!, then re-search via Engage! and Mobilize; Radiant Typhoon Vision and Pot of Desires supply the card flow
  • After siding: Not possible: Side Deck size is 0, so there is no post-side plan in this list

Why it scores here

The list is Illegal (Ash Blossom & Joyous Spring and Super Polymerization are each run 3 times where OCG allows 2), so this is a theoretical, structural-only read capped at 35 rather than a normal Final Contextual score. Structurally the deck is a coherent Sky Striker Link engine: roughly 0.85 probability of at least one starter in an opening hand (Inferred), several independent starters (Raye, Roze, Mobilize - Linkage!, Mobilize - Engage!, Widow Anchor, Lemnisgate!), and an 11-card hand-trap suite that gives it strong end-board and going-second interaction. Its weaknesses are a low confidence floor (no recorded boards, so median output is unmeasured), a thin Fusion route, 27 Spell cards that can brick hands, and no Side Deck, which removes any post-side adaptability. Structural power was computed on the Combo profile at about 61, but the legality cap applies. Popularity (Sky Striker archetype usage of about 86% for the core Ace monsters) confirms the list is real and accessible but was not credited as power, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one of the ~11 main-deck starters or searchers in a 5-card opening hand) is about 0.85; core Ace monsters are Extra Deck Link Summons, and 3-copy starters each show P(at least one in hand) of 0.25 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 27 Spells and 11 hand traps with conditional board requirements create real dead-hand risk, and Super Polymerization needs Fusion material that only 2 Extra Deck monsters use (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling reads as a Link Summon chain into Zero, Kagari and Raye with GY Spell recursion, but there are zero recorded boards to verify the line (Inferred from text)
D4 Combo Floor & Median Output 45 No recorded boards exist, so the typical output is unmeasured; the floor is likely to sit well below the ceiling (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Multiple independent routes (Mobilize - Linkage!, Mecha - Widow Anchor, Raye, Lemnisgate!) and 11 hand traps keep the engine alive after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 64 Pot of Desires, Radiant Typhoon Vision and Mulcharmy draw cards, and Spells in the GY fuel Ace recursion, which gives reasonable grind (Inferred)
D7 End-Board & Interaction Quality 80 11 hand traps plus Harpie's Feather Duster, Typhoon, Mystical Space Typhoon, Evenly Matched and Widow Anchor give layered end-board interaction (Inferred from card text)
D8 Going-Second & Board-Breaking Power 72 Mass negation and destruction (Forbidden Droplet, Super Polymerization, Harpie's Feather Duster, Widow Anchor) and a 76% going-second hand-trap hit rate give strong board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 62 Link monsters at 1500-2000 ATK and Zero's 2000 ATK give moderate closing pressure, with no direct-attack or piercing payoff beyond Hayate (Inferred)
D10 Main Deck Efficiency & Flexibility 60 55 cards is only just above the 40-60 range; 27 Spells and 21 tech or interaction slots dilute compactness, while 25 distinct main-deck cards with 13 triple-copies are coherent (Inferred)
D11 Extra Deck Efficiency & Coverage 62 13 Link monsters and 2 Fusion monsters across 11 distinct Extra cards give flexible Link coverage, but the Fusion pair is underused (Inferred)
D12 Side Deck Adaptability 10 Side Deck size is 0, so there is no post-side plan and adaptability is minimal (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample or tournament link is available, so only archetype usage share is context (Provisional)
D14 Pilotability & Error Tolerance 50 Link-chain sequencing and hand-trap timing make the deck moderately demanding to pilot with many decision points (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violation (-12). Final formula: Illegal list: theoretical/structural-only. Structural 61 (Combo profile) and Tournament Reliability 50 are reported, but the Final score is capped at 35 by the Illegal rule. The unconstrained 0.80*61 + 0.20*50 = 59 is not reported as the final score.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Several independent starters (Raye, Roze, Mobilize - Linkage!, Mobilize - Engage!, Widow Anchor) give good turn-1 access
  • 11 hand traps provide layered interaction and strong going-second answers
  • Link-based Extra Deck with 13 Link monsters gives flexible summoning routes

Weaknesses

  • Illegal copy counts: 3x Ash Blossom & Joyous Spring and 3x Super Polymerization against a limit of 2
  • No side deck, so no post-side adaptability
  • 27 Spells and conditional hand traps create dead-hand risk
  • Only 2 Fusion monsters make Super Polymerization a thin route

Critical choke points

  • Mobilize / Widow Anchor / Raye turn-1 play: if the opponent answers these, the Link board needs a second starter
  • Hand-trap timing on the opponent's turn, which requires holding the right card
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring none (or a legal third card) Bring the copy count to the OCG limit of 2 so the list becomes Legal.
2 1x Super Polymerization none (or a legal third card) Bring the copy count to the OCG limit of 2; the Fusion route is thin anyway.
3 1 side deck of 15 cards Post-side plans are currently impossible (Side Deck size 0), which hurts D12 and best-of-3 play.

Evidence & confidence

  • Verified: Illegal status: two cards over copy limit (OCG BanList); Main 55 / Extra 15 / Side 0 sizes within OCG main 40-60 and extra 0-15 limits; Per-copy hypergeometric probabilities (3-copy 0.2529, 1-copy 0.0909); No side deck (Side Deck size 0)
  • Observed: Core Ace monsters appear in about 86-92% of archetype lists (usage stats, not power)
  • Inferred: At least one starter in an opening hand is about 0.85; Structural score about 61 on the Combo profile; Hand-trap and end-board interaction strength; Ceiling and pressure estimates from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: Deck list is Illegal (two cards over the OCG copy limit), so no normal Final score is possible No combos supplied, so floor, median and ceiling are text-only No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry; going-first and going-second splits are Inferred No side deck, so post-side performance cannot be assessed Meta Power is Provisional without a dated metagame sample

More OCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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