Sky Striker Deck #772683 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Sky Striker Ace - Raye x3, The Winged Dragon of Ra - Sphere Mode x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Pillar of the Future - Cyanos x1
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x2
- The Winged Dragon of Ra - Sphere Mode x3
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Mystical Space Typhoon x1
- Pot of Desires x3
- Radiant Typhoon Vision x3
- Reinforcement of the Army x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Shark Cannon x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x2
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x2
- Super Polymerization x3
- Evenly Matched x3
- Typhoon x3
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Prototype Sky Striker Ace - Amatsu x1
- S:P Little Knight x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x3
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x3
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 60 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Tempo, Link, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link Summon Sky Striker Ace monsters (Zero, Kagari, Raye, Roze) into 1500-2000 ATK boards, supported by Spell recursion from the GY; Fusion Summon via Super Polymerization (only 2 Fusion Monsters in the Extra Deck, so this is a thin route)
- Turn 1 (going first): Turn 1 Sky Striker Mobilize - Linkage! or Mecha - Widow Anchor / Raye to open a Sky Striker Ace search or Extra Monster Zone play, then Link Summon Zero or Kagari. Hand traps are held for the opponent's turn.
- Turn 2 (going second): Hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll and Lock Bird, Evenly Matched) to break the opponent's first combo, then rebuild a Link board from Raye, Roze and Mobilize - Engage!
- Recovery: Recover Sky Striker Ace monsters from the GY through Zero, Raye and Lemnisgate!, then re-search via Engage! and Mobilize; Radiant Typhoon Vision and Pot of Desires supply the card flow
- After siding: Not possible: Side Deck size is 0, so there is no post-side plan in this list
Why it scores here
The list is Illegal (Ash Blossom & Joyous Spring and Super Polymerization are each run 3 times where OCG allows 2), so this is a theoretical, structural-only read capped at 35 rather than a normal Final Contextual score. Structurally the deck is a coherent Sky Striker Link engine: roughly 0.85 probability of at least one starter in an opening hand (Inferred), several independent starters (Raye, Roze, Mobilize - Linkage!, Mobilize - Engage!, Widow Anchor, Lemnisgate!), and an 11-card hand-trap suite that gives it strong end-board and going-second interaction. Its weaknesses are a low confidence floor (no recorded boards, so median output is unmeasured), a thin Fusion route, 27 Spell cards that can brick hands, and no Side Deck, which removes any post-side adaptability. Structural power was computed on the Combo profile at about 61, but the legality cap applies. Popularity (Sky Striker archetype usage of about 86% for the core Ace monsters) confirms the list is real and accessible but was not credited as power, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one of the ~11 main-deck starters or searchers in a 5-card opening hand) is about 0.85; core Ace monsters are Extra Deck Link Summons, and 3-copy starters each show P(at least one in hand) of 0.25 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 27 Spells and 11 hand traps with conditional board requirements create real dead-hand risk, and Super Polymerization needs Fusion material that only 2 Extra Deck monsters use (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling reads as a Link Summon chain into Zero, Kagari and Raye with GY Spell recursion, but there are zero recorded boards to verify the line (Inferred from text) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards exist, so the typical output is unmeasured; the floor is likely to sit well below the ceiling (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Multiple independent routes (Mobilize - Linkage!, Mecha - Widow Anchor, Raye, Lemnisgate!) and 11 hand traps keep the engine alive after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 64 | Pot of Desires, Radiant Typhoon Vision and Mulcharmy draw cards, and Spells in the GY fuel Ace recursion, which gives reasonable grind (Inferred) |
| D7 | End-Board & Interaction Quality | 80 | 11 hand traps plus Harpie's Feather Duster, Typhoon, Mystical Space Typhoon, Evenly Matched and Widow Anchor give layered end-board interaction (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 72 | Mass negation and destruction (Forbidden Droplet, Super Polymerization, Harpie's Feather Duster, Widow Anchor) and a 76% going-second hand-trap hit rate give strong board-breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Link monsters at 1500-2000 ATK and Zero's 2000 ATK give moderate closing pressure, with no direct-attack or piercing payoff beyond Hayate (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 55 cards is only just above the 40-60 range; 27 Spells and 21 tech or interaction slots dilute compactness, while 25 distinct main-deck cards with 13 triple-copies are coherent (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 13 Link monsters and 2 Fusion monsters across 11 distinct Extra cards give flexible Link coverage, but the Fusion pair is underused (Inferred) |
| D12 | Side Deck Adaptability | 10 | Side Deck size is 0, so there is no post-side plan and adaptability is minimal (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample or tournament link is available, so only archetype usage share is context (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Link-chain sequencing and hand-trap timing make the deck moderately demanding to pilot with many decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 61, Going First ≈ 60, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violation (-12). Final formula: Illegal list: theoretical/structural-only. Structural 61 (Combo profile) and Tournament Reliability 50 are reported, but the Final score is capped at 35 by the Illegal rule. The unconstrained 0.80*61 + 0.20*50 = 59 is not reported as the final score.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Several independent starters (Raye, Roze, Mobilize - Linkage!, Mobilize - Engage!, Widow Anchor) give good turn-1 access
- 11 hand traps provide layered interaction and strong going-second answers
- Link-based Extra Deck with 13 Link monsters gives flexible summoning routes
Weaknesses
- Illegal copy counts: 3x Ash Blossom & Joyous Spring and 3x Super Polymerization against a limit of 2
- No side deck, so no post-side adaptability
- 27 Spells and conditional hand traps create dead-hand risk
- Only 2 Fusion monsters make Super Polymerization a thin route
Critical choke points
- Mobilize / Widow Anchor / Raye turn-1 play: if the opponent answers these, the Link board needs a second starter
- Hand-trap timing on the opponent's turn, which requires holding the right card
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | none (or a legal third card) | Bring the copy count to the OCG limit of 2 so the list becomes Legal. |
| 2 | 1x Super Polymerization | none (or a legal third card) | Bring the copy count to the OCG limit of 2; the Fusion route is thin anyway. |
| 3 | 1 side deck of 15 cards | Post-side plans are currently impossible (Side Deck size 0), which hurts D12 and best-of-3 play. |
Evidence & confidence
- Verified: Illegal status: two cards over copy limit (OCG BanList); Main 55 / Extra 15 / Side 0 sizes within OCG main 40-60 and extra 0-15 limits; Per-copy hypergeometric probabilities (3-copy 0.2529, 1-copy 0.0909); No side deck (Side Deck size 0)
- Observed: Core Ace monsters appear in about 86-92% of archetype lists (usage stats, not power)
- Inferred: At least one starter in an opening hand is about 0.85; Structural score about 61 on the Combo profile; Hand-trap and end-board interaction strength; Ceiling and pressure estimates from card text
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: Deck list is Illegal (two cards over the OCG copy limit), so no normal Final score is possible No combos supplied, so floor, median and ceiling are text-only No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry; going-first and going-second splits are Inferred No side deck, so post-side performance cannot be assessed Meta Power is Provisional without a dated metagame sample
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