Dragon Link Deck #772679 — Yu-Gi-Oh! OCG

54 Main, 11 Extra, incl. D.D. Crow x3, Starliege Seyfert x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Dragon Link OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
37± 8/ 100
Power Score
Structural 51
Reliability 42
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 11 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Synchro boards built from Bystial and Rokket monsters, closing with 2500-3500 ATK Dragons (Bystial Lubellion, Bystial Magnamhut, Chaos Angel, Bystial Dis Pater, Borrelend Dragon).; Hand-trap-supported Link Summon pressure through Rokket Tracer and Absorouter Dragon recursion.
  • Turn 1 (going first): Open Quick Launch or Rokket Tracer for a Rokket starter, then Link Summon into Extra Deck boards while holding Ash Blossom, Infinite Impermanence and Effect Veiler for the opponent's first interaction.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, D.D. Crow, Effect Veiler, Evenly Matched, Ghost Belle) to break the opponent's starter, then rebuild through GY recursion.
  • Recovery: Recover through GY-triggered effects (Absorouter Dragon, Bystial Saronir, Rokket Recharger) and search effects from Dragon Ravine or Striker Dragon.
  • After siding: No side deck is registered, so there is no post-side plan.

Why it scores here

The deck's structural score comes from its interaction density, which is the strongest part of the system: 16 hand traps, 9 negation texts and 34 removal texts give it several ways to answer an opponent's first play. Its engine is less reliable. Quick Launch (3 copies) and Rokket Tracer (2 copies) are the main starters, and the hypergeometric chance of at least one Quick Launch in a 5-card opening hand is about 0.26, so consistency is only moderate. Its closing power is real, with several 2500-3500 ATK Link and Synchro bodies, but the main deck mixes at least 10 archetype sub-groups (only 0 exact-name Dragon Link cards), which weakens engine cohesion. The score is not an average of card scores, and the deck's popularity does not add points, since no usage-backed tournament evidence exists. The deck is illegal (Ash Blossom over its limit and Chaos Space at 3 copies against a limit of 1), so the final score is capped by a legality modifier and the evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(>=1 Quick Launch in 5-card opening hand) ~0.26; core Rokket starters are thin and the archetype-core group is only 0.73 for any copy (Inferred)
D2 Opening-Hand Quality & Brick Management 45 16 hand traps and 19 tech cards in 54 main slots suggest a high dead-card rate with no full-brick estimate available (Inferred)
D3 Combo Conversion & Ceiling 48 No recorded boards exist; the ceiling is inferred from Link/Synchro text such as Bystial Lubellion, Chaos Angel and Borrelend Dragon (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards exist, so median output is unobserved and is kept near the midpoint (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent interaction routes (Ash Blossom, Infinite Impermanence, Effect Veiler, D.D. Crow) and GY recursion give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Absorouter Dragon, Bystial Saronir and Rokket Recharger offsets resource spend (Inferred)
D7 End-Board & Interaction Quality 70 Strong negation and removal density: 16 hand traps, 9 negation texts, 34 removal texts (Verified card text; density Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Effect Veiler can challenge the opponent's board going second, but no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 65 Several 2500-3500 ATK Link and Synchro monsters, with Borrelend Dragon's 3500 ATK and Chaos Angel's 3500 ATK (Verified stat)
D10 Main Deck Efficiency & Flexibility 45 54 main slots include 25 level-0 spells and traps with 3 copies of several cards, so each slot is less flexible (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 11 Extra Deck slots, 9 Link and 2 Synchro, all with real roles in the Dragon/Bystial/Rokket plan (Verified composition, role Inferred)
D12 Side Deck Adaptability 15 No side deck is registered (Side Deck size 0), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament or meta-share context; the score is held at a neutral value (Provisional)
D14 Pilotability & Error Tolerance 35 Several Link Summon chains and GY-triggered effects with many decision points raise the pilot's error rate (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary (not blended into weights; Midrange profile applied). Structural ≈ 51, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Legality violation (illegal deck) (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-12) = 0.80*51 + 0.20*42 - 12 ~= 37

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: 16 hand traps plus 9 negation texts
  • High-ATK Link and Synchro closers at 2500-3500 ATK
  • Recursion from GY (Absorouter Dragon, Bystial Saronir, Rokket Recharger) gives some grind

Weaknesses

  • Illegal copy counts for Ash Blossom & Joyous Spring and Chaos Space
  • No side deck, so post-side adaptability is absent
  • Engine spread across Rokket, Bystial and generic sub-archetypes with low starter density

Critical choke points

  • Quick Launch (3 copies) and Rokket Tracer (2 copies) as the only Rokket starters
  • Bystial summon chain depends on LIGHT/DARK monsters in either GY
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring and one copy of Chaos Space A legal, non-limited replacement from the same role (hand trap or GY recursion) Fixes the two legality violations, which are required before any normal score can apply.
2 A low-impact tech card A starter that raises Rokket starter density (e.g., an additional Quick Launch-compatible starter) Addresses the consistency gap, since starter density is the weakest engine point.
3 None (side deck is empty) A 10-15 card side deck covering Maxx-style or interruption answers Gives post-side options and lifts the D12 adaptability score.

Evidence & confidence

  • Verified: Legality: Ash Blossom 3 vs 2 legal, Chaos Space 3 vs 1 legal; Main deck 54 cards and Extra Deck 11 cards, both within size limits; Card stats and printed text for the listed cards
  • Inferred: Starter consistency (~0.26 for Quick Launch in a 5-card hand); Interaction density as a structural strength; Pilotability and resilience estimates
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament context
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates Meta power is Provisional unless a dated metagame sample is supplied No side deck registered

More OCG Info

Dragon Link

Dragon Link Breakdown

 
 

 

 

 

 

 

 
 

 

 
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