Dark Magician Deck #772673 — Yu-Gi-Oh! OCG

51 Main, 12 Extra, incl. Aluber the Jester of Despia x3, Edge Imp Chain x3, Fallen of Albaz x3. Created Oct 21, 2026 by YGO Mod.

Deck Dark Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
39± 10/ 100
Power Score
Structural 53
Reliability 42
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Fusion, Toolbox
  • Format: ocg

Legality

Main 51 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a high-ATK Fusion Monster (Guardian Chimera 3300, Despian Proskenion 3200, Mirrorjade 3000) through Polymerization-type spells and Branded Fusion (Inferred from card text); Board disruption and recursion through Despia / Branded GY effects and Despian Quaeritis (Inferred from card text)
  • Turn 1 (going first): Branded Opening or Polymerization-type spell into a Fusion via Fallen of Albaz or Edge Imp/Despia searchers (Inferred; no recorded boards)
  • Turn 2 (going second): Hand traps Ash Blossom, Ghost Belle and Infinite Impermanence to protect a T1 engine, then Fusion Summon through the opponent's board (Inferred)
  • Recovery: Searchers (17 searcher-text cards) and GY effects of Aluber, Fallen of Albaz and Despian Tragedy rebuild the hand (Inferred)
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The deck is scored as a connected Fusion system, not as an average of its cards. Its consistency is moderate: 17 searcher-text cards give about an 88% chance of at least one searcher in a 5-card opening hand, but three-copy starters have only about a 27% chance each of appearing in that hand, and 16 tech cards plus 29 level-0 spells add brick risk. Interaction is the strongest part of the list: 12 hand traps and 14 negation-text cards give roughly an 82% chance of at least one hand trap in a 6-card hand when going second, and that is what supports the going-second score. Offensive closing power comes from Fusion bosses with 3000 to 3300 ATK. Combo ceiling and median output are both Inferred from card text, because the export holds no parseable boards, and the deck runs none of the archetype's standard core cards, so popularity earned no points. Legality is the binding constraint: three cards exceed their OCG copy limits, which caps the final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one 3-copy starter in 5 cards) = 0.27 for each starter; searcher group P(at least one in 5) = 0.88 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 12 hand traps, 16 tech cards and 29 level-0 spells raise brick and dead-card risk; no hand simulation (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; Fusion chain and 3000 to 3300 ATK bosses read from card text only (Inferred)
D4 Combo Floor & Median Output 40 Zero recorded boards, so the median is unknown and the score is a low-confidence guess (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent routes: hand traps, Despian Tragedy and Branded Lost recursion, and Fusion from both fields (Inferred from text)
D6 Resource Economy, Recovery & Grind 55 Searchers and GY recursion (Aluber, Fallen of Albaz, Despian Tragedy) recover resources; Super Polymerization and Allure cost card advantage (Inferred from text)
D7 End-Board & Interaction Quality 66 13 removal-text and 14 negation-text cards, plus Harpie's Feather Duster and Infinite Impermanence (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 P(at least one hand trap in 6 cards going second) = 0.82; negation plus Fusion boards (Inferred)
D9 Offensive Pressure & Closing Power 68 Fusion ATK verified: Guardian Chimera 3300, Despian Proskenion 3200, Mirrorjade 3000 (Verified)
D10 Main Deck Efficiency & Flexibility 45 51 main-deck cards with 23 distinct cards and 29 level-0 spells; off-archetype purity 0 percent (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 12 Fusion Monsters across 9 distinct names, all Fusion, no flex slot; Fusion access is verified by the Fusion-spell count (Verified/Inferred)
D12 Side Deck Adaptability 20 Zero side-deck cards in the export; no post-side plan can be evaluated (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link, no metagame sample, and no core usage-stat cards present (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion lines with several hand-trap decision points and a choose-the-right-hand-trap burden (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: illegal_copy_limits (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*53 + 0.20*42 - 12 = 38.8, rounded to 39. Illegal deck: normal score capped low and labelled theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and hand-trap coverage gives reliable access to a Fusion starter and protection
  • Fusion bosses with 3000 to 3300 ATK and multiple negation or removal effects give strong closing and interaction
  • Recursion through Aluber, Fallen of Albaz and Despian Tragedy supports recovery

Weaknesses

  • Illegal under OCG copy limits in three cards
  • Off-archetype: no Dark Magician core cards and 0 percent exact-name purity
  • Zero side deck, so no post-side plan
  • Heavy tech and level-0 spell count raises brick risk

Critical choke points

  • Polymerization-type spells: the Fusion engine depends on 1 to 2 Fusion spells in the opening hand
  • Fallen of Albaz and Branded Fusion material requirements for the high-ATK Fusion bosses
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring (none specified; fix the copy count) Ash Blossom is Semi-Limited in OCG and allows 2 copies; the deck runs 3, so the list is illegal
2 1x Super Polymerization (none specified; fix the copy count) Super Polymerization is Semi-Limited in OCG and allows 2 copies; the deck runs 3
3 1x Allure of Darkness (none specified; fix the copy count) Allure of Darkness is Limited in OCG and allows 1 copy; the deck runs 2

Evidence & confidence

  • Verified: Legality: three over-limit cards against OCG ban list; Main 51, Extra 12, Side 0, sizes within OCG rules; Fusion ATK values: Guardian Chimera 3300, Despian Proskenion 3200, Mirrorjade 3000; Off-archetype purity 0 percent and 0 of 9 core cards present
  • Inferred: Hypergeometric starter, searcher and hand-trap probabilities; Hand-trap and negation density as interaction (semantic reading); Going-first and going-second plans from card text
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link); Side-deck adaptability (no side cards)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or unknown Meta Power is provisional unless a dated metagame sample is supplied Deck has no title, so the name is unknown Side deck is empty, so post-side behaviour cannot be scored

More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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