Sky Striker Deck #772671 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, D.D. Crow x3, Lava Golem x3. Created Oct 21, 2026 by YGO Mod.

Deck Sky Striker OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
40± 10/ 100
Power Score
Structural 58
Reliability 50
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57.5
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link-chain of Sky Striker Ace monsters into Extra Deck Ace boss monsters (Sky Striker Ace - Zeke / Zero / Azalea, Super Starslayer TY-PHON - Sky Crisis) for board pressure and direct attacks; Hand-trap and negation-supported disruption (Ash Blossom, Artifact Lancea, D.D. Crow, Solemn Judgment, Forbidden Crown) to win the board after the opponent's first summon
  • Turn 1 (going first): Sky Striker Mobilize - Engage! / Linkage! to search a Sky Striker card, then Link Summon Ace monsters off Sky Striker Ace - Raye / Roze and Mecha Hornet Drones or Widow Anchor for a board
  • Turn 2 (going second): Hold up Ash Blossom, D.D. Crow and Artifact Lancea (12 hand traps) to answer the opponent's first board, then rebuild through Ace Link Summons and Mobilize searches
  • Recovery: Spells in the GY enable Sky Striker Mecha - Shark Cannon, Lemnisgate!, and the Ace summons' GY effects; the deck relies on Mobilize and Upstart Goblin / Pot of Desires to refill hand
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan

Why it scores here

The deck's 32 Sky Striker core copies make it very likely (P(at least one core card in a 5-card opening hand) ≈ 0.99, Inferred) that a starter is live on turn 1, which is where most of the consistency credit comes from. Interaction is broad rather than deep: 12 hand traps and 15 negation/removal text cards give it multiple answers to a first-turn summon or Spell/Trap activation, and the Link-based Ace monsters give a credible closing board. The score is capped low for two reasons, not because of popularity: the list is Illegal (3 copies of a Semi-Limited card), and there is no combo data, no tournament link, and no Side Deck, so floor, median and post-side performance are not measurable. Only 42.9% of the main deck is the exact Sky Striker archetype, with 40 off-archetype copies (Forbidden, Artifact, Greed, Mulcharmy, Radiant Typhoon, D.D., and 18 generic cards), which dilutes engine coherence. The score was built from the 14 system-level dimensions on the Combo weight profile, not by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 of 32 archetype core in opening 5) ≈ 0.99; 3-copy starters ≈ 0.25 each in 5 cards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 12 hand traps and 8 conditional 'if no monsters in MMZ' spells raise brick and dead-card risk; no simulated brick rate (Inferred)
D3 Combo Conversion & Ceiling 58 Best recorded line is absent (0 combos); ceiling is text-only from Ace link chains and TY-PHON (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median and floor are unknown; scored at neutral-low (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Independent interaction lines (Ash, Crow, Lancea, Droll, Solemn) plus recursion via Spells in the GY (Inferred)
D6 Resource Economy, Recovery & Grind 58 Mobilize searches, Upstart Goblin and Pot of Desires refill hand; Spell-recursion from GY is text-based (Inferred)
D7 End-Board & Interaction Quality 65 15 negation/removal text cards; Solemn, Forbidden Crown and Droplet cover layered answers (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 12 hand traps and Forbidden Crown support going-second answers; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 60 Link ACEs at 1500-2000 ATK and TY-PHON at 2900 ATK with direct-attack text (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 50 55 main cards in 23 distinct; only 42.9% exact archetype and 40 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 Full 15-card Extra Deck of 14 Link and 1 Xyz with flexible Ace summons; Extra use is high (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck (side_count 0); no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share data; archetype popularity is not power (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link sequencing with several conditional 'no monsters in MMZ' effects is demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57.5, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-2). Final formula: No reliable metagame, so Meta is provisional: 0.80*57.5 + 0.20*50 = 56.0; modifiers -2 gives 54.0; deck is Illegal (copy limit), so the normal Final is not applied and the score is capped at 40 as a theoretical, structural-only read

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high probability that at least one Sky Striker core card is live in the opening hand
  • 12 hand traps and 15 negation/removal cards give layered answers
  • 14 Link/1 Xyz Extra Deck with a coherent Sky Striker Ace theme

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring run at 3 copies, over the Semi-Limited limit of 2
  • No Side Deck, so no best-of-3 adaptation
  • Only 42.9% exact-archetype purity; 40 off-archetype copies dilute the engine
  • No combo or tournament data to confirm floor or median output

Critical choke points

  • Sky Striker Mobilize searches and Spell count in GY gate many effects (Shark Cannon, Lemnisgate!, Ace GY effects)
  • Going first with few hand traps depends on the Mobilize/Ace chain not being interrupted
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None (or a legal 2-copy-compatible card) Clears the only copy-limit violation so the deck can receive a normal Final score
2 One off-archetype card (e.g. Pot of Desires or Heat Wave) A core Sky Striker Spell or Ace Raises archetype purity and engine coherence; off-archetype copies are 40 of 55
3 None A Side Deck of 3-5 cards (e.g. Forbidden Crown or extra hand traps) Side Deck is 0; best-of-3 adaptability is currently unscorable

Evidence & confidence

  • Verified: Legality: 3 copies of Ash Blossom & Joyous Spring vs legal limit 2 (Illegal); Main 55, Extra 15, Side 0 counts and archetype spread; Card text and stats for all listed cards; Copy histogram and role-hint counts
  • Observed: Usage statistics show the Sky Striker core is the deck's archetype standard (inclusion % from the export)
  • Inferred: Starter probability ≈ 0.99 for the core group in 5 cards; Interaction density and hand-trap coverage read from card text; Going-first and going-second estimates
  • Provisional: Meta Power (null: no dated metagame sample); D13 matchup/format fit and D12 side adaptability (no data)
  • Data gaps: Illegal copy limit: Ash Blossom & Joyous Spring run 3 copies against a Semi-Limited limit of 2, so the deck gets no normal Final score No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No Side Deck (side_count 0); no best-of-3 data usage_statistics.in_this_deck is false for Sky Striker Ace - Camellia, Amatsu, Zeke, Hayate, Azalea, Shizuku and Kagari, but those cards are present in the cards list (copies 1 or 3); the stats join looks inconsistent and was not used for core-presence scoring No win-rate telemetry exists in YGOVN; going-first/second, matchup and brick rates are Inferred or unknown

More OCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top