Fiendsmith Deck #772670 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Fiendsmith Engraver x3, Live☆Twin Ki-sikil x3, Live☆Twin Ki-sikil Frost x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Droll & Lock Bird x1
- Fiendsmith Engraver x3
- Lacrima the Crimson Tears x1
- Live☆Twin Ki-sikil x3
- Live☆Twin Ki-sikil Frost x3
- Live☆Twin Lil-la x1
- Live☆Twin Lil-la Sweet x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x3
- Fiendsmith's Sanct x1
- Fiendsmith's Tract x1
- Live☆Twin Sunny's Snitch x3
- Secret Password x3
- Fiendsmith in Paradise x1
- Infinite Impermanence x3
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Fiendsmith's Rextremende x1
- Necroquip Princess x1
- A Bao A Qu, the Lightless Shadow x1
- Evil★Twin Ki-sikil x1
- Evil★Twin Ki-sikil Deal x1
- Evil★Twin Lil-la x1
- Evil★Twin's Trouble Sunny x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Muckraker From the Underworld x1
- Evolzar Lars x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 51 |
| Going First | 48 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra Deck pressure from Fiendsmith and Evil Twin Link/Fusion monsters (Fiendsmith's Rextremende, Fiendsmith's Desirae, Evil Twin's Trouble Sunny), inferred from card text only; Live Twin / Evil Twin / Ki-sikil / Lil-la board-building and Link Summons, inferred from card text only
- Turn 1 (going first): Inferred from text: open a starter from the Live Twin, Ki-sikil or Lil-la group, use searchers (Secret Password, Fiendsmith's Tract, Fiendsmith Engraver) to find an engine piece, then Link or Fusion Summon from the Extra Deck. No recorded boards to confirm the sequence.
- Turn 2 (going second): Hold up hand traps (Ash Blossom, Infinite Impermanence, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Nibiru, Mulcharmy Fuwalos) to disrupt the opponent's first turn, then convert through the same engine.
- Recovery: Inferred: Fiendsmith monsters that return from the GY (Lacrima the Crimson Tears, Fiendsmith's Sequence, Evil Twin revival effects) plus multiple starter families offer some route redundancy.
- After siding: Not assessable: the deck runs no side deck (0 cards), so there is no post-side plan.
Why it scores here
The deck is illegal in OCG: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2, and Fiendsmith Engraver runs 3 against a limit of 1. Its legal-copy violations therefore cap the final score, and the figures below describe the structure only. The Structural score (51) comes from the system: searcher access (about 0.78 chance of at least one searcher in an opening 5), a strong interaction suite of 13 hand-trap and tech cards, and several high-ATK Extra Deck closers. Consistency and median output are held down because the 40-card list is spread across four sub-archetypes (Fiendsmith is only 23.6% exact-name purity; Live Twin, Mulcharmy, Evil Twin and Ki-sikil fill the rest), and because the hand-trap density raises the chance of dead cards. No combo boards were recorded, so the ceiling and floor are text-only inference. Archetype popularity earned no points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher in opening 5) ≈ 0.78; P(at least one of the 9-copy archetype core) ≈ 0.74; 4 sub-archetypes split the starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 13 hand-trap/tech cards and 2-3 copies of several off-engine cards; P(at least one hand trap in going-second 6) ≈ 0.92 with a real dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable combo boards; ceiling read from card text only, for Extra Deck Link/Fusion chains (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so the median is unmeasured and set low for lack of data (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Several hand traps and recursion effects (Lacrima, Sequence, Evil Twin revival) give alternate lines; the sub-archetypes overlap only partly (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and GY recursion offset spend, but the many non-engine cards cost resources (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Lacrima's -600 ATK field effect, Desirae's negation, plus Ash, Impermanence and Ghost Ogre; quality is high but counts depend on illegal copy totals (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | 13 hand traps for going second, with several negates and removal effects from text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Several 2800–3300 ATK Extra Deck closers (Rextremende, Desirae, Trouble Sunny, TY-PHON) (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 40 main cards over 18 distinct names; 76% of copies are off exact-name archetype and the deck is a mixed toolbox (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards (9 Link, 4 Fusion, 2 Xyz), mostly 1-of, with strong coverage but several off-plan Extra choices (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty, so there is no adaptability in the list (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-archetype engine with several Link and Fusion steps and many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Stun shown as secondary only, not blended into the weights. Structural ≈ 51, Going First ≈ 48, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(40) = 48.8, plus modifiers (-10) = 38.8, then capped at 30 because the deck is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (10 cards) gives about 0.78 chance of at least one searcher in the opening 5
- Broad interaction suite: 13 hand-trap/tech cards and 8 negation effects
- High-ATK Extra Deck closers (2800–3300 ATK) and Lacrima's field effect
Weaknesses
- Illegal copy counts on Ash Blossom (3 vs 2) and Fiendsmith Engraver (3 vs 1)
- Low archetype purity (23.6%) and four sub-archetype engines competing for slots
- Hand-trap-heavy main deck raises dead-card risk when no engine piece is drawn
- No side deck (0 cards)
Critical choke points
- Opening access to any searcher (about 0.78 in 5) gates most lines
- Engraver copy count is illegal, so the real legal engine has one fewer searcher
- Heavy reliance on Extra Deck Link/Fusion summons from a 15-card Extra Deck
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Fiendsmith Engraver | a legal, non-Limited searcher or a 1-of Fiendsmith support card | Restores the Limited copy cap (Engraver is Limited, 1 legal copy); the deck cannot be scored as legal until fixed |
| 2 | 1 copy of Ash Blossom & Joyous Spring | a non-Semi-Limited hand trap or a tech card | Restores the Semi-Limited cap (2 legal copies); the third copy is illegal |
| 3 | 1–2 of the off-archetype Mulcharmy or Ki-sikil cards | Fiendsmith-archetype starters or Extra Deck pieces | Would raise exact-name purity and reduce the engine conflicts counted in the modifiers |
Evidence & confidence
- Verified: Main 40 / Extra 15 / Side 0 counts (size rules met); Copy-limit violations: Ash Blossom 3 vs 2; Fiendsmith Engraver 3 vs 1; Archetype purity 23.6% and spread; Searcher probability 0.78 and hand-trap probability 0.92 (hypergeometric)
- Observed: Usage statistics: Fiendsmith core cards and inclusion rates (but see the data gap on the Extra Deck)
- Inferred: Going-first and going-second plans from card text; Consistency and brick estimates (D1, D2); Interaction quality from negation and removal text (D7, D8); Pilotability from step complexity (D14)
- Provisional: Meta power (null, no dated meta sample); Matchup fit (D13); Tournament reliability (40)
- Data gaps: Illegal list: final score capped at 30; the structural read is theoretical only No combos supplied: combo floor, median and ceiling are text-only inference Usage-stat in_this_deck flags appear to ignore the Extra Deck: Fiendsmith's Requiem, Fiendsmith's Sequence, Fiendsmith's Lacrima and Fiendsmith's Desirae are in the Extra zone of this deck but marked not in deck No tournament link: archetype meta-share and match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power provisional without a dated metagame sample No side deck, so post-side performance is unknown
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