Evil Twin Deck #772669 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Fiendsmith Engraver x3, Live☆Twin Ki-sikil x3, Live☆Twin Ki-sikil Frost x3. Created Oct 21, 2026 by YGO Mod.

Deck Evil Twin OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
33± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 42
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 42
Going Second 47
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link-summon the Evil★Twin link line (Evil★Twin's Trouble Sunny, Evil★Twin Lil-la, Evil★Twin Ki-sikil) off Live☆Twin / Ki-sikil / Lil-la starters, then convert with Fiendsmith and Fusion/Link boards; Fiendsmith's Lacrima / Fiendsmith's Rextremende board pressure and A Bao A Qu, the Lightless Shadow
  • Turn 1 (going first): Open a Live☆Twin Ki-sikil or Lil-la starter, use Secret Password / Live☆Twin Sunny's Snitch to find the second Live☆Twin or Evil★Twin piece, and link into the Evil★Twin monsters; protect with Ash Blossom, Infinite Impermanence and Nibiru
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Nibiru, Droll & Lock Bird) to disrupt the opponent's opening, then rebuild the Live☆Twin line from the GY via Lil-la Sweet and Ki-sikil Frost
  • Recovery: Mulcharmy Fuwalos / Purulia draw while the hand is small; Fiendsmith's Tract and Fiendsmith Engraver search and recycle Fiendsmith pieces; Live☆Twin monsters revive from the GY
  • After siding: Not evaluable: no side deck is present in the export (0 side cards); any post-side plan is unverified

Why it scores here

The score comes from the deck as a system, not from averaging its cards: the Live☆Twin / Ki-sikil / Lil-la starter layer gives roughly a 0.34 chance of any 3-copy starter in an opening 5 and about 0.90 for at least one of the 14 archetype-core copies, which supports a reasonable T1–T2 engine on paper. Interaction is the deck's strongest element, with 13 hand-trap-tagged cards (Ash Blossom, Infinite Impermanence, Nibiru, Ghost Ogre, Droll & Lock Bird) and a going-second hand-trap coverage of about 0.92 for at least one hand trap in six cards. Conversion, however, is unmeasured: there are no recorded boards, so the combo ceiling and median are text-only inferences and stay low. The deck runs three overlapping sub-engines (Live☆Twin, Evil★Twin link, Fiendsmith splash), has 0% exact-name archetype purity, and carries no side deck, which pulls down consistency and post-side scoring. Popularity (the Evil Twin archetype is present in usage stats) earned no points, and the score is capped low because the list is illegal: three cards exceed their copy limits.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(≥1 Live☆Twin starter in 5) ≈ 0.34 per 3-copy card; P(≥1 of 14 archetype-core copies in 5) ≈ 0.90; the three Evil★Twin links are supported only by the Live☆Twin/Ki-sikil starters (Inferred)
D2 Opening-Hand Quality & Brick Management 45 13 hand-trap and 10 searcher-text cards with 10 three-copy slots; P(≥1 searcher in 5) ≈ 0.78, but many hands can end up as dead hand traps or duplicate Mulcharmy draw cards (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards in combo data (total combos 0); ceiling is text-only inference from link-summon chains and Fiendsmith fusion, so it stays low (Inferred)
D4 Combo Floor & Median Output 30 No combo median or power distribution exists; floor is unknown and kept conservative (Provisional)
D5 Interruption Resilience & Route Redundancy 48 Starter diversity is text-derived: Live☆Twin Ki-sikil / Lil-la / Ki-sikil Frost and Secret Password provide overlapping routes, and GY-revival text gives some recovery (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searcher text count 10 and GY-revive text (Lil-la Sweet, Ki-sikil Frost, Lacrima the Crimson Tears) support resource regeneration; no resource profile or netCardAdvantage data exists (Inferred)
D7 End-Board & Interaction Quality 62 Interaction density is strong on text: 13 hand-trap tags and 8 negation/removal tags across Ash Blossom, Infinite Impermanence, Nibiru, Ghost Ogre, Droll & Lock Bird, Fiendsmith's Tract (Inferred semantic; average interaction density not supplied)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage ≈ 0.92 for ≥1 in 6 cards; board-breaking via Lil-la Sweet / Ghost Ogre / Nibiru is inferred from text, with no going-second combo split (Inferred)
D9 Offensive Pressure & Closing Power 50 Link ceiling reaches 3300 ATK (Evil★Twin's Trouble Sunny) and 2800 ATK (A Bao A Qu, the Lightless Shadow); Fiendsmith's Lacrima adds a −600 ATK field effect; closing is inferred from card text (Inferred)
D10 Main Deck Efficiency & Flexibility 40 40 main with 18 distinct cards and 10 copies at three each; the 3-of pattern lowers flexibility, and 55 off-archetype copies with 0% exact-name purity show a split build (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck is 15 cards: 9 Link, 4 Fusion, 2 Xyz with a complete Evil★Twin link set and Fiendsmith fusion access; several copies are at 1 copy each (Verified count, Inferred use)
D12 Side Deck Adaptability 10 No side deck in the export (Side Deck size 0); no post-side plan can be scored, so this dimension is near the floor (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament data or dated metagame sample; archetype-level usage only (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-engine decision tree (Live☆Twin → Evil★Twin link → Fiendsmith fusion) with several conditional summon/negate chains; complexity is high but no pilot record exists (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal list → theoretical/structural-only, capped low

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 13 hand-trap-tagged cards give strong going-second interaction
  • Full Evil★Twin link set and Fiendsmith fusion access in the Extra Deck
  • Searcher density (10) supports starter consistency

Weaknesses

  • Illegal copy counts: Engraver 3 (limit 1), Ash Blossom 3 (limit 2)
  • No side deck, so no best-of-3 adaptation
  • 0% exact-name archetype purity; three overlapping sub-engines
  • No recorded combos, so ceiling and median are unmeasured

Critical choke points

  • Live☆Twin Ki-sikil / Lil-la starter access (each 3-copy starter ≈ 0.34 in opening 5)
  • Single Ki-sikil or Lil-la link piece needed to unlock the Evil★Twin links
Priority Remove Add Reason
1 1 Fiendsmith Engraver (3 → 1 copy) and 1 Ash Blossom & Joyous Spring (3 → 2 copies) 2 legal non-Limited playables from the same engine (e.g. a 1-of Live☆Twin or Evil★Twin support card) to restore the legal main Makes the list legal so it can receive a normal score; the removed copies cover the Limited/Semi-Limited violations
2 2 weakest off-archetype tech or flex cards A side deck of 3–5 cards (legal cards that counter the expected Fiendsmith/Evil★Twin opponent plans) No side deck gives D12 ≈ 10; a side deck is needed for best-of-3 scoring

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 vs legal 2 (Semi-Limited); Illegal status: Fiendsmith Engraver 3 vs legal 1 (Limited); Main 40 / Extra 15 / Side 0 within OCG size rules; Extra Deck: 9 Link, 4 Fusion, 2 Xyz; Archetype purity 0% exact-name; 55 off-archetype copies
  • Observed: Usage stats show the Evil Twin archetype at 100% for A Bao A Qu and 94% for Evil★Twin's Trouble Sunny (archetype context only, not deck results)
  • Inferred: Starter consistency P(≥1) 0.34 per 3-copy card; core P ≈ 0.90; Hand-trap going-second coverage ≈ 0.92; Interaction quality from text role hints; Combo ceiling/median and closing power from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: Illegal list: score is theoretical/structural-only until copy limits are corrected No combos supplied — ceiling/median/floor are text-only inference No side deck — D12 and post-side plan are not evaluable No tournament link — archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Usage-stat inconsistency: Evil★Twin Ki-sikil, Evil★Twin Lil-la, Evil★Twin's Trouble Sunny, Evil★Twin Ki-sikil Deal, and Fiendsmith's Lacrima/Requiem appear in the Extra list yet are flagged in this deck:false in usage statistics; core coverage (33%) may be understated Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Evil Twin

Evil Twin Breakdown

 
 

 

 

 

 

 

 
 

 

 
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