Dark Magician Deck #772668 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Dark Magician, the Pharaoh's Servant x3, Kuriboh - Multiply! x3. Created Oct 21, 2026 by YGO Mod.

Deck Dark Magician OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 45
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46.5
Going First 45
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Dark Magician / Dark Magician Girl board pressure converted through Dark Magician-named Fusion and Link boss monsters (Master of Chaos, Dark Magician of Destruction, Dark Paladin - Wave-Motion); Link and Fusion boss monsters from the Extra Deck via Secrets of Dark Magic and Dark Magic Curtain
  • Turn 1 (going first): Search and summon through Dark Magician, Magician's Rod and Dark Magical Curtain to reach Dark Magician plus a Link or Fusion boss; the archetype-core opening is only about 51% (Inferred)
  • Turn 2 (going second): Hand traps (Infinite Impermanence, Dominus Impulse, Dark Magic Talisman) answer the first threat, then a 6-card hand reaches the Extra Deck boss (Inferred, no recorded boards)
  • Recovery: Recursion through Soul Servant, Dark Magician Girl GY ATK gain and the Gandora-G banish engine; unverified without recorded boards
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably reaches its archetype's searcher and interaction layer: 16 searcher-text cards give about a 94% chance of at least one searcher in the opening 5-card hand, and three hand traps plus ten negation-text cards add real interruption (Inferred). The engine is weaker than the card count suggests: only 18 of 40 Main Deck copies are exact Dark Magician names, the archetype core has about a 51% chance of appearing in the opening hand, and the rest is spread across Kuriboh, Dominus, Prophecy, Charmer and Timaeus support. Because the list runs three Forbidden cards and exceeds the copy limit, it cannot earn a normal Final score; the final value is capped low and labelled structural-only. No recorded boards, guides or tournament results exist, so floor, median and ceiling are not measured, and the score was not built by averaging card scores or by the archetype's popularity.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 archetype-core card in opening 5) about 0.51; P(>=1 searcher in opening 5) about 0.94; 2-card bootstrap unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 45 11 singleton and 7 three-copy slots; 40% of Main Deck copies are off the exact archetype name, so brick risk is moderate (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos (total combos 0); conversion ceiling is read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No combo median or power distribution; floor cannot be measured (Inferred)
D5 Interruption Resilience & Route Redundancy 50 16 searcher-text cards and several recursion effects suggest route redundancy, with no recorded boards to confirm it (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion via Soul Servant and Dark Magician Girl GY ATK gain is present, but the spend-versus-regenerate balance is unmeasured (Inferred)
D7 End-Board & Interaction Quality 55 3 hand traps, 10 negation-text cards and 12 removal-text cards; interaction is broad, with no board data (Inferred, role hints plus text)
D8 Going-Second & Board-Breaking Power 45 Going-second split unavailable; board-breaking relies on Dark Magician Girl and Pharaoh's Servant text read (Inferred)
D9 Offensive Pressure & Closing Power 55 Dark Magician-named bosses reach 2500+ ATK on the board; Red-Eyes is Forbidden and removed, cutting closing options (Verified card stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 40 Main Deck cards (minimum); only 22 distinct, with 18 level-0 spell/trap slots and 33% exact archetype purity (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across Link, Fusion and XYZ; 3 Forbidden or Limited Extra cards reduce usable coverage (Verified legality plus Inferred)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards); no post-side plan exists (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Dark Magician-named summoning and recursion chains with several decision points; complex to pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary; Midrange profile used for Structural. Structural ≈ 46.5, Going First ≈ 45, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal_deck_cap (-8). Final formula: No reliable metagame (Meta provisional): 0.80*46.5 + 0.20*40 = 45.2; banlist modifier -12 gives 33.2; Illegal-deck cap applied, final reported as 25 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.51 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (16 searcher-text cards) gives high access to the engine
  • Three hand traps plus negation text give broad interaction
  • Multiple Extra Deck boss options with high ATK

Weaknesses

  • Three Forbidden cards make the list illegal
  • Low exact-archetype purity (32.7%) dilutes the engine
  • No Side Deck, so no post-side adaptability

Critical choke points

  • Dark Magician or Dark Magician Girl must be present for most lines
  • Dark Magician-named Extra Deck bosses need a specific material set
Priority Remove Add Reason
1 Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon Legal Dark Magician-named Extra Deck and Main Deck replacements (e.g. Dark Magician-named Fusion/Link options or legal staples) Restores legality; the list cannot receive a normal score until the three Forbidden cards are removed
2 Off-archetype Kuriboh and Dominus copies Additional exact Dark Magician-named cards Raises archetype purity and reduces brick risk for the Dark Magician engine
3 None A Side Deck of 3 to 5 cards Enables post-side adaptation for best-of-3 play

Evidence & confidence

  • Verified: Illegal status: 3 Forbidden cards over copy limit; Main Deck 40 and Extra Deck 15 are within size rules; Composition counts and archetype purity 32.7%; Side Deck is empty
  • Inferred: Starter access probabilities (about 0.51 core, 0.94 searcher); Interaction density from text read; Strategy classification as Midrange with Combo secondary; Performance and recovery claims from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null No Side Deck supplied

More OCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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