Phantom Beast (Chimera) Deck #772663 — Yu-Gi-Oh! OCG
50 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Cornfield Coatl x3, Mirror Swordknight x3. Created Oct 21, 2026 by YGO Mod.
Deck Phantom Beast (Chimera) OCG
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (50)
- Aluber the Jester of Despia x3
- Big-Winged Berfomet x2
- Cornfield Coatl x3
- D.D. Crow x2
- Droll & Lock Bird x1
- Fallen of Albaz x2
- Gazelle the King of Mythical Claws x1
- Mirror Swordknight x3
- Nibiru, the Primal Being x3
- Springans Kitt x1
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x1
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x3
- Guiding Quem, the Virtuous x1
- Branded Fusion x1
- Branded in Red x1
- Branded in White x1
- Branded Lost x1
- Branded Opening x1
- Chimera Fusion x3
- Harpie's Feather Duster x1
- Raigeki x2
- Super Polymerization x3
- Branded Retribution x1
- Infinite Impermanence x3
Extra Deck (15)
- Chimera the Illusion Beast x1
- Chimera the King of Phantom Beasts x2
- Despian Quaeritis x1
- Garura, Wings of Resonant Life x1
- Granguignol the Dusk Dragon x1
- Guardian Chimera x1
- Lubellion the Searing Dragon x1
- Magnum the Reliever x1
- Mirrorjade the Iceblade Dragon x2
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Rindbrumm the Striking Dragon x1
- Titaniklad the Ash Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 60 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Combo
- Format: ocg
Legality
Main 50 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Chimera Fusion (x3) enables Fusion Summons of Chimera the King of Phantom Beasts, Mirrorjade the Iceblade Dragon, Guardian Chimera and other Extra Deck Fusions for board pressure.; Branded line (Branded Fusion, Branded in Red, Fallen of Albaz) feeding Mirrorjade, Lubellion or Titaniklad; single-copy engine pieces make this line thin.
- Turn 1 (going first): Search Chimera Fusion or a Fusion enabler with Gazelle, Berfomet, Cornfield Coatl or Ghost Belle, then Fusion Summon; hand traps are held back only when the opening hand contains one.
- Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Belle, D.D. Crow, Droll & Lock Bird) to stop the opponent's starter, then Fusion Summon from the remaining hand.
- Recovery: Recover through searchers in the Deck (Gazelle, Berfomet, Coatl, Mirror Swordknight) and GY-activated Chimera Fusion, then re-Fusion from the Extra Deck.
- After siding: None: the deck has no Side Deck, so there is no post-side plan.
Why it scores here
The deck's Fusion engine is real but thin: Chimera Fusion runs three copies, yet the probability of at least one in a 5-card opening hand is only about 0.28, and most other engine pieces are single copies (Branded Fusion, Branded Opening, Branded in Red, Branded in White, Branded Retribution, Branded Lost). It is a hand-trap-heavy midrange shell with 18 hand traps and about 23 negation-text cards, which gives it strong interruption resilience and going-second interaction, and its 15 Fusion monsters provide closing power. The score does not come from averaging card scores or from archetype popularity: the usage statistics show that 5 of 12 core cards are present (41.7%) and the list runs 65 off-archetype copies with no exact-name Phantom Beast core. The list is Illegal (Ash Blossom and Super Polymerization each at 3 copies against a limit of 2), so the final score is capped at 30 and labelled structural-only, with no combo, tournament or win-rate data to support the ceiling.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 Chimera Fusion in opening 5) ~0.28; P(>=1 searcher-text card) ~0.91 but most engine pieces are single copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 18 hand traps and 14 spells compete for slots; 10 cards at 3 copies and 12 singles mean a high dead-card rate (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Ceiling rests on Chimera the King, Mirrorjade, Guardian Chimera and Garura fusions; no recorded boards to confirm (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combos_evidence supplied, so median output is unknown and the score is a text-only guess (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 18 hand traps and several GY-activated recursion effects give multiple independent answers to one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Gazelle, Berfomet, Coatl and Chimera Fusion GY effects allow recovery, but Branded resources are single copies (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Ash Blossom, Infinite Impermanence, Effect Veiler, Ghost Belle, Droll, Raigeki and Harpie's Feather Duster give broad interaction (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 68 | Raigeki, Harpie's Feather Duster, Super Polymerization and Mirrorjade/Titaniklad provide board breaking after going second (Verified text, Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Mirrorjade 3000 ATK x2, Guardian Chimera 3300 ATK and Chimera the Illusion Beast 3100 ATK are strong closers (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 50 main with 26 distinct cards, 12 singletons and 10 three-of slots; the spread is wide, not compact (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 Extra Deck Fusions (13 distinct) at the Extra limit; several are single-copy and rely on limited Branded access (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 10 | No Side Deck, so no post-side adaptation is possible (Verified, zero side cards) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype share and match data absent; format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion lines with timing-sensitive hand traps and 1-copy Limited cards raise decision complexity (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 60, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal copy limit (cap) (-13); Banlist exposure (-3); Unrecoverable choke point (-3); Engine conflicts (-2). Final formula: No reliable metagame: 0.80*Structural(53.6) + 0.20*TournamentReliability(42) = 51.3; modifiers -8 gives 43.3; Illegal deck capped at 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 18 hand traps and 23 negation-text cards provide interaction on both turns
- Chimera Fusion x3 plus several searchers give a reasonable chance of finding a starter
- 15 Extra Deck Fusions give strong closing bodies (Mirrorjade 3000 ATK, Guardian Chimera 3300 ATK)
Weaknesses
- Illegal: Ash Blossom and Super Polymerization exceed the OCG copy limit
- Only about 0.28 chance of an opening Chimera Fusion, and most Branded engine pieces are single copies
- No Side Deck, so no adaptation after game one
- 65 off-archetype copies with an exact-name core of 0
Critical choke points
- Chimera Fusion x3 (only reliable Fusion starter)
- Branded Fusion (single copy, Limited)
- Fallen of Albaz x2 (Branded and Despia line enabler)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 1 Super Polymerization | Replace with 2 legal cards from the archetype core stats (e.g., Nightmare Apprentice at 66.7% inclusion), confirming text before adding | Restores legality. The deck is Illegal until the copy counts are within the OCG limits. |
| 2 | A low-impact single-copy tech card | A Side Deck of at least 0 cards, with 15 slots for the Side Deck | Best-of-3 play needs post-side options; the deck currently has none. |
Evidence & confidence
- Verified: Legality violations: Ash Blossom x3 and Super Polymerization x3 over limit (2); Limited statuses: Branded Fusion, Branded Opening, Droll & Lock Bird, Harpie's Feather Duster; Card stats and text from the resolved card list; Usage stats: 5 of 12 core cards present (41.7%); Main 50 / Extra 15 / Side 0 composition
- Inferred: Starter probability (P>=1 Chimera Fusion in hand 5 ~0.28); Brick and dead-card rate estimate from hand-trap density; Going-first and going-second scores from the dimension blend; Interaction quality from negation and removal text
- Provisional: Meta power (null: no dated metagame sample); Matchup and format fit (no tournament or meta data)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first, going-second and matchup rates are Inferred or Unknown Meta power is Provisional unless a dated metagame sample is supplied Deck title is null; the deck has no Side Deck The deck is Illegal, so the score is structural-only and capped
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