Umbral Horror Deck #772661 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Alligator's Dragon Knight x3, K9-17 Izuna x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Umbral Horror OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 50
Reliability 38
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49.6
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz and Link boards (K9-X Werewolf, Number C104 Masquerade Victory, Divine Arsenal AA-ZEUS, Red-Eyes Black Dragon Exceed) built from Dark Time Wizard, K9 and Masquerade lines, with a Toolbox hand-trap shell protecting the summon.; Direct and piercing pressure from high-ATK Xyz monsters once the opponent's Spell/Trap interaction is removed by Harpie's Feather Duster, Lightning Storm or Jinzo.
  • Turn 1 (going first): Open with a searcher (Dark Time Wizard, Alligator's Dragon Knight, K9-66b Lantern or A Case for K9) to reach a live K9 or Dark Time Wizard board, then hold Ash Blossom and Infinite Impermanence for the first response.
  • Turn 2 (going second): Use the six-card hand's 16 hand traps (about 89% to hold at least one) to answer the opponent's first summon or activation, then convert the surviving hand into an Xyz or Link board.
  • Recovery: Mulcharmy Fuwalos and Mulcharmy Purulia draw when the opponent summons, Foolish Graverobber and Reversal Box recur Dark Time Wizard pieces, and K9-X Forced Release resets the Xyz line.
  • After siding: Not supported: the deck runs zero Side Deck cards, so there is no post-side plan.

Why it scores here

The list is illegal as submitted: Ash Blossom & Joyous Spring and K9-17 Izuna each run 3 copies against an OCG limit of 2, so the normal Final Contextual score is capped and this result is theoretical and structural only. Structurally, the deck has a strong interaction shell (16 hand traps, Harpie's Feather Duster, Lightning Storm, Solemn Judgment, Jinzo) and several high-ATK Xyz closers, which earns the interaction and board-breaking dimensions. Its engine accessibility is weak: the Umbral Horror name matches none of the 70 archetype-tagged copies (0% exact-name purity), the copies are spread across about 15 sub-archetypes (Dark Time Wizard, K9, Mulcharmy, Masquerade and others), and the archetype core group is only about 61% likely to appear in an opening five. The deck runs no Side Deck, so best-of-three adaptation scores near the floor. No combos, guides or tournament results were supplied, so the score does not rest on popularity or on an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 Archetype core group (9 copies) has P(at least one in 5-card hand) = 0.606 and each engine piece is 0.25 at 3 copies; the engine is split across many sub-archetypes (Inferred).
D2 Opening-Hand Quality & Brick Management 40 16 hand traps and 0-level utility cards, plus about 15 sub-archetype engines, give a high chance of hands that cannot start a line; copy histogram 12 singletons, 5 doubles, 11 triples (Inferred).
D3 Combo Conversion & Ceiling 45 No parseable combos; ceiling read only from card text, e.g. K9-X Forced Release into K9-X Werewolf or Masquerade Victory boards (Inferred from text).
D4 Combo Floor & Median Output 35 No recorded boards, so the median and floor of output are unknown and scored conservatively (Provisional).
D5 Interruption Resilience & Route Redundancy 55 Redundant hand traps (Ash, Infinite Impermanence, Evenly Matched, Ghost Ogre, Droll) and two recursion routes give some route redundancy after one interruption (Inferred from text).
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and Foolish Graverobber / Reversal Box recursion regenerate resources, but many engines need an empty field or specific GY contents (Inferred from text).
D7 End-Board & Interaction Quality 70 interaction density via 24 removal-text and 8 negation-text cards, with Solemn Judgment, Harpie's Feather Duster and Lightning Storm adding layers (Verified card text, Inferred quality).
D8 Going-Second & Board-Breaking Power 65 Lightning Storm, Harpie's Feather Duster, Jinzo - Energy Shocker and Evenly Matched answer an established board, though only one copy each of the strongest breakers (Inferred from text).
D9 Offensive Pressure & Closing Power 60 Xyz closers K9-X Werewolf (3300 ATK), Divine Arsenal AA-ZEUS (3000 ATK) and Masquerade Victory (3000 ATK) give real closing power once they are summoned (Verified stat, Inferred conversion).
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards with 28 distinct cards, 16 hand traps and roughly 70 off-archetype copies, so the Main Deck is not compact or coherent (Inferred from composition).
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards (10 Xyz, 4 Link, 1 Fusion) with a mix of K9, Masquerade and Link options; Red-Eyes Exceed depends on Dark Time Wizard (Verified composition, Inferred use).
D12 Side Deck Adaptability 5 Side Deck has zero cards, so there are no post-side changes for best-of-three play (Verified).
D13 Matchup Coverage & Format Fit 50 No tournament link, meta-share or pilot record was supplied, so matchup fit cannot be read (Provisional).
D14 Pilotability & Error Tolerance 35 Many Quick Effects, zone-dependent conditions and a multi-engine plan give a high decision load for the pilot (Inferred from text).

How the score was computed

Strategy profile: Toolbox. Structural ≈ 49.6, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Copy-limit violation (illegal list) (-6); Engine conflict (-4); No side deck (-2). Final formula: 0.80*Structural(49.6) + 0.20*TournamentReliability(38) = 47.2, then ContextModifiers (-12) = 35.2, rounded to 35; illegal-list cap applied, theoretical/structural only (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: 16 hand traps plus Solemn Judgment, Harpie's Feather Duster, Lightning Storm and Jinzo.
  • High-ATK Xyz and Link closers (K9-X Werewolf 3300 ATK, Masquerade Victory 3000 ATK, Divine Arsenal AA-ZEUS 3000 ATK).
  • Recursion and draw routes (Mulcharmy, Foolish Graverobber, Reversal Box) regenerate resources.

Weaknesses

  • Illegal copy counts on two Semi-Limited cards.
  • No Side Deck, so no post-side plan.
  • Low archetype coherence: 0% exact-name purity and roughly 15 sub-archetypes.
  • High brick risk from 16 hand traps and conditional engines that need specific board states.

Critical choke points

  • Summoning a K9 or Masquerade Xyz depends on a single Dark Time Wizard or K9 searcher being in hand.
  • Mulcharmy lines require an empty field, which conflicts with Xyz and Link boards.
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of K9-17 Izuna Legal-count replacements, or leave the slots empty Brings the list to the OCG copy limits; the deck cannot be scored as legal until this is fixed.
2 Off-engine utility cards that do not feed the Dark Time Wizard, K9 or Masquerade lines A Side Deck of 10-15 cards covering the most common opposing engines Restores post-side adaptability (D12) and lets best-of-three play adjust.
3 One sub-archetype (for example the Mulcharmy or Fire Formation lines) Additional copies of the main K9 or Dark Time Wizard engine Reduces engine conflict and raises starter access (D1) and archetype coherence.

Evidence & confidence

  • Verified: Legality: Illegal; Ash Blossom & Joyous Spring and K9-17 Izuna each run 3 copies against an OCG limit of 2.; Main 55 / Extra 15 / Side 0, all within the OCG size rules.; Zero Side Deck cards.; Usage stats available: 3 of 13 core cards present (23.1%).
  • Inferred: Opening-hand probabilities for the core group, searchers and hand traps (hypergeometric, recomputed).; Engine conflict across Dark Time Wizard, K9, Mulcharmy and Masquerade lines.; Interaction density and board-breaking read from card text.
  • Provisional: Meta Power is null; no dated metagame sample.; Matchup fit (D13) is a neutral placeholder.
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference. No tournament link, so archetype meta-share and pilot record are absent. No win-rate telemetry for going-first, going-second, matchups or brick rates. Meta Power is provisional without a dated metagame sample. Usage-stat matching is by reference id; 'Number C104: Umbral Horror Masquerade' (ref 49456901) is not in the deck, while the deck runs 'Number C104: Umbral Horror Masquerade Victory' (42396591), which may or may not be the same card.

More OCG Info

Umbral Horror

Umbral Horror Breakdown

 
 

 

 

 

 

 

 
 

 

 
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