Fiendsmith Deck #772656 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Fiendsmith Engraver x3, Mulcharmy Fuwalos x3, The Winged Dragon of Ra - Sphere Mode x3. Created Oct 21, 2026 by YGO Mod.

Deck Fiendsmith OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
36± 8/ 100
Power Score
Structural 51
Reliability 35
Going First 52
Going Second 47

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 47
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fiendsmith Fusion/Link board (Desirae, Lacrima, Agnumday) built from the Fiendsmith engine, with Ash and Droll as interaction; Nouvelles Ritual board (Recipe + Ritual Monsters) as a parallel line
  • Turn 1 (going first): Fiendsmith's Tract or Engraver to set up the Fiend starter, then Fusion or Link into the board; Ash and Droll protect the first line
  • Turn 2 (going second): Hold Ash, Droll, Ghost Ogre, Ghost Belle as hand traps and use the Nouvelles Ritual line to rebuild the board
  • Recovery: Engraver and Lacrima recursion from the GY, plus Recipe searches, rebuild a board after an interruption
  • After siding: Not evaluated: the deck has no side deck (Side Deck size 0), so there is no post-side plan

Why it scores here

The list is illegal in OCG: three cards exceed their copy limits (Ash Blossom at 3 copies vs 2, Fiendsmith Engraver at 3 vs 1, Pre-Preparation of Rites at 2 vs 1), so the score is capped and labelled structural-only. The structural read rests on the Fiendsmith engine: about 61 percent chance that at least one archetype-core card is in the opening 5, and a searcher-heavy main deck (24 searcher-text cards, about 93 percent chance of at least one in hand). Interaction is dense (Ash, Droll, Ghost Ogre, Ghost Belle, Solemn Judgment, Evenly Matched, Judgment hand traps) and supports going-second play. Consistency is held back by the missing core cards (Fiendsmith's Requiem and Sequence absent, both in the usual core) and a 14.7 percent exact-archetype purity that spreads across Nouvelles, Mulcharmy and Recipe. No combo boards, tournament link, or side deck exist, so ceiling and floor are not measured, and popularity was not credited.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in opening 5) ~0.61; Engraver and Lacrima engine present but Engraver is over the copy limit (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand quality is mixed: 14 hand-traps and 24 searchers help, but 18 single-copy slots plus Nouvelles/Recipe split raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded combo boards; conversion inferred from card text only (Inferred)
D4 Combo Floor & Median Output 40 combo data total combos = 0; median output not measurable (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Ash, Droll and Ghost hand-traps give several independent answers; Nouvelles provides a second line (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and GY recursion (Engraver, Lacrima) support rebuilds, but Ritual costs spend resources (Inferred)
D7 End-Board & Interaction Quality 60 Dense hand-trap and negation text (Ash x3, Ghost Ogre, Ghost Belle, Droll, Solemn, Chef's Special Recipe, Desirae) (Inferred from text; verified flags)
D8 Going-Second & Board-Breaking Power 55 Going-second value rests on Ash, Droll and Ghost hand-traps plus Baelgrill negation; no split data (Inferred)
D9 Offensive Pressure & Closing Power 50 Desirae (2800 ATK), Lacrima (2400), Agnumday and Balameuniere supply board pressure; no outcome data (Inferred)
D10 Main Deck Efficiency & Flexibility 65 Compact 60-card main with a clear archetype core; 34 distinct cards (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 cards with a mix of Fiendsmith Fusion, Link and Synchro options; Lacrima and Desirae are single copies (Verified composition; Inferred use)
D12 Side Deck Adaptability 15 No side deck (Side Deck size 0); post-side adaptability cannot be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament data and no dated metagame sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple Fusion, Link and Ritual lines with Quick Effect timing; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (structural only; no meta). Structural ≈ 51, Going First ≈ 52, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 51 gives 47.8, then banlist-exposure modifier -12 gives 35.8, rounded to 36. Illegal cap applies: structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package (hand-traps and negations) for going second
  • Strong searcher density (24 searcher-text cards) for consistent access to engine pieces
  • Strong Extra Deck board options (Desirae, Lacrima, Agnumday, Chaos Angel)

Weaknesses

  • Illegal copy counts on three cards; the list cannot be played as built
  • Core Fiendsmith pieces Requiem and Sequence are missing from the list
  • Low exact-archetype purity (14.7 percent) with conflicting sub-archetypes (Nouvelles, Mulcharmy, Recipe)
  • No side deck

Critical choke points

  • Fiendsmith Engraver is the key starter but is limited to 1 copy; running 3 is illegal
  • Ash Blossom (limit 2) and Pre-Preparation of Rites (limit 1) need legal reductions before any real play
Priority Remove Add Reason
1 One Fiendsmith Engraver, one Ash Blossom & Joyous Spring, and one Pre-Preparation of Rites Fiendsmith's Requiem and Fiendsmith's Sequence (or cut the Nouvelles package if the Fiendsmith core is the goal) Restores legality and adds the two missing core cards that the usage stats mark as high-inclusion
2 Off-archetype Nouvelles/Mulcharmy copies Fiendsmith core or a side deck of 15 Improves engine coherence and gives post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Illegal status and three copy-limit violations (legality block); Main 60, Extra 15, Side 0 counts; Card text for hand-traps, searchers and interaction; Exact-archetype purity 14.7 percent; Usage stats: Requiem 82.7 percent, Sequence 81.4 percent missing from list
  • Inferred: Consistency estimates from hypergeometric draws (0.61 archetype core, 0.93 searcher); Interaction density and going-second value from card text; Engine accessibility and pilotability judgments
  • Provisional: Meta Power (null) and all format-fit scoring (d13); Matchup performance of any kind
  • Data gaps: no combos supplied - combo floor/median/ceiling is text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN - going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck (Side Deck size 0) - post-side plan cannot be assessed

More OCG Info

Fiendsmith

Fiendsmith Breakdown

 
 

 

 

 

 

 

 
 

 

 
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