RaidRaptor Deck #772652 — Yu-Gi-Oh! OCG

50 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Parallel eXceed x3, Raidraptor - Strangle Lanius x3. Created Oct 21, 2026 by YGO Mod.

Deck RaidRaptor OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Xyz-engine, Hand-trap stun
  • Format: ocg

Legality

Main 51 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz Monster pressure (Time Thief Redoer, Raidraptor - Force Strix, Arc Rebellion Xyz Dragon, Divine Arsenal AA-ZEUS) built from the Extra Deck after a hand-trap or Special Summon opener; Link and Xyz recursion through Time Thief and Phantom Knights GY effects (Raider's Wing, Time Thief Adjuster, Time Thief Winder)
  • Turn 1 (going first): Open a Raidraptor/Time Thief starter (Strangle Lanius, Quick Launch, Time Thief Startup) that leads to one Xyz; hold Infinite Impermanence and Ash Blossom for the first opposing response. Dead-hand risk is high because ~36% of 5-card hands have no core-group card (Inferred).
  • Turn 2 (going second): Use a 6-card hand with one of 12 hand traps (about 82% chance of at least one) to break the opponent's first play, then convert through the Xyz Extra Deck options.
  • Recovery: Rebuild from the GY through Raider's Wing, Time Thief Adjuster, Time Thief Winder and the Xyz material recursion effects (Inferred from text).
  • After siding: Not applicable: the deck runs 0 side cards, so there is no post-side plan. Any best-of-3 play is unadapted.

Why it scores here

This list is structurally illegal: Ash Blossom & Joyous Spring is run at 3 copies against an OCG Semi-Limited limit of 2, so it is capped and evaluated as a theoretical, structural-only read. Its engine is split across at least four sub-archetypes (RaidRaptor 10, Time Thief 16, Phantom Knights 8, Rokket 7 by copy count), with an exact archetype purity of only 15.2%, which costs main-deck efficiency and starter consistency. The interaction suite is the deck's strongest feature: 12 hand traps, 14 negation texts and 20 removal texts give a real stun-and-respond plan that rates well on end-board interaction and going-second board breaking. The score comes from consistency and interaction on the system, not from RaidRaptor's popularity and not from averaging card scores. No combo boards, tournament data or side deck are present, so floor, median and closing power are Inferred and the side-deck adaptability score is near zero.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(>=1 three-copy starter in a 5-card opener) = 0.27; core-group P = 0.64 across 9 copies, but the engine is spread over four archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 48 Roughly one-third of 5-card hands lack the core group (0.36, proxy); 12 hand traps and 14 negation texts add non-engine dead draws (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards (combo data total 0); ceiling is text-based, from Time Thief Redoer/Double Barrel recursion and Arc Rebellion/Divine Arsenal boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown; hand-trap-based stun lines likely produce a lower average board than the ceiling (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent Xyz/Link routes plus hand traps and GY recursion (Raider's Wing, Time Thief Adjuster) support continuation after one answer (Inferred)
D6 Resource Economy, Recovery & Grind 55 GY-based summon and material recursion (Time Thief Startup, Time Thief Flyback, Rank-Up Soul Shave Force) recover resources; no measured resource signature (Inferred)
D7 End-Board & Interaction Quality 68 12 hand traps, 14 negation texts, 20 removal texts; Infinite Impermanence x3 and Phantom Knights' Fog Blade add layered interaction (Inferred, semantic from card text)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap density about 82% (proxy); Double Barrel and Tornado Dragon give board-breaking, though one negation-heavy Xyz is only 2 copies (Inferred)
D9 Offensive Pressure & Closing Power 62 End-board ATK up to 3000 (Arc Rebellion, Divine Arsenal) and 2400 (Time Thief Redoer); closing depends on Xyz material and is not measured (Inferred)
D10 Main Deck Efficiency & Flexibility 42 51 main with 29 distinct cards, 15.2% exact-archetype purity, and 56 off-archetype copies lower efficiency (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots: 11 Xyz and 4 Link, with several sub-archetype Xyz options that are reachable but not fully mandatory (Verified counts, Inferred coverage)
D12 Side Deck Adaptability 10 Zero side-deck cards, so there is no adaptation for best-of-3 games (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype usage is a stub only, so the score is neutral and Provisional
D14 Pilotability & Error Tolerance 40 Four archetype engines, many Xyz material decisions and hand-trap timing (Inferred from text and step count, no combos)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal list: normal formula 0.80*Structural + 0.20*TournamentReliability = 51 before modifiers; modifiers -12 gives 39; capped at 35 under the illegal-deck rule (theoretical/structural-only, Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ 0.36 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 12 hand traps, 14 negation texts and 20 removal texts give answers to both first plays and end-board
  • Multiple Xyz finishers at 2400 to 3000 ATK (Time Thief Redoer, Arc Rebellion, Divine Arsenal) give closing power
  • Recursion from the GY (Raider's Wing, Time Thief Adjuster/Winder/Startup) lets the deck recover after an answer

Weaknesses

  • Illegal copy count: Ash Blossom is run 3 times against a limit of 2
  • Low archetype purity (15.2%) means the engine is spread across four sub-archetypes, with weak starter density
  • No side deck, so there is no post-side adaptation
  • No combo, tournament or win-rate data, so the score rests on text and probability

Critical choke points

  • The Raidraptor/Time Thief Xyz route depends on 3-copy starters that open only about 27% of the time in a 5-card hand
  • The deck has no side deck and no fallback when the opponent's first answer shuts the Xyz route down
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring any legal non-Semi-Limited card (e.g. a second Infinite Impermanence or Effect Veiler) to keep the interaction count Brings the list inside the OCG copy limit; the score cap is removed only after this fix
2 the off-archetype Time Thief/Phantom Knights singletons that do not feed the main Raidraptor Xyz (e.g. Time Thief Chronocorder, The Phantom Knights of Shade Brigandine) cards that add Raidraptor or Rank-Up search density (Raidraptor - Brave Strix, Rank-Up-Magic Skip Force from usage stats) Raises exact-archetype purity and starter density, improving D1, D2 and D10 (Inferred)
3 1 non-interactive singleton from the Main Deck 1 to 3 side-deck cards for the best-of-3 matchup gap A side deck is currently zero, which pins D12 at 10

Evidence & confidence

  • Verified: Main 51, Extra 15, Side 0; size rules satisfied (legality Verified); Ash Blossom & Joyous Spring 3 copies vs OCG Semi-Limited limit 2 (Verified); Archetype purity 15.2% and spread (Verified count); Harpie's Feather Duster and PSY-Framegear Gamma each run 1 copy, within their Limited limit (Verified)
  • Observed: Usage stats: Raidraptor - Strangle Lanius, Time Thief Redoer and Ash Blossom appear in the archetype core at 50%+ inclusion (Verified count, observed usage)
  • Inferred: P(>=1 starter in 5 cards) 0.27 and core group 0.64 (hypergeometric); Brick proxy about 0.36 and going-second hand-trap coverage 0.82; Interaction layering from card text (negation 14, removal 20, hand-trap 12)
  • Provisional: Meta power and matchup fit (D13): no dated metagame sample; Median output (D4): no recorded boards
  • Data gaps: Illegal list: the score is capped and is theoretical/structural-only No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent 1 passcode (10443957) in the Main Deck is unresolved and its legality is unverified No side deck: post-side adaptability cannot be measured No win-rate telemetry exists in YGOVN for this deck; going-first/second, matchup and brick rates are Inferred

More OCG Info

RaidRaptor

RaidRaptor Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top