Runick (Mysterune) Deck #772647 — Yu-Gi-Oh! OCG
45 Main, 14 Extra, incl. Magical Musketeer Caspar x3, Magical Musketeer Kidbrave x3, Magical Musketeer Starfire x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (45)
- Droll & Lock Bird x1
- Magical Musketeer Calamity x1
- Magical Musketeer Caspar x3
- Magical Musketeer Doc x1
- Magical Musketeer Kidbrave x3
- Magical Musketeer Starfire x3
- Ash Blossom & Joyous Spring x3
- Magical Musket - Cross-Domination x2
- Runick Destruction x3
- Runick Dispelling x1
- Runick Flashing Fire x3
- Runick Fountain x3
- Runick Freezing Curses x3
- Runick Slumber x2
- Runick Smiting Storm x1
- Runick Tip x3
- Super Polymerization x2
- Upstart Goblin x3
- Magical Musket - Dancing Needle x1
- Magical Musket - Desperado x2
- Magical Musket - Last Stand x1
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55.3 |
| Going First | 62 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Stun
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 45 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Runick Quick-Play removal and negation spells (skip next Battle Phase) buy time while Runick Extra Deck monsters and Magical Musket board pressure take over; Fusion/Link end-boards (Underworld Goddess, Predaplant Dragostapelia, Freki) once the opponent's board is stunned
- Turn 1 (going first): Open with Runick Tip or Flashing Fire to banish or destroy a monster, Special Summon a Runick Extra Deck monster, and hold Ash Blossom or Droll & Lock Bird for the opponent's first response
- Turn 2 (going second): Use the 4 hand traps (Ash, Droll) plus Runick Freezing Curses or Destruction on the opponent's turn, then convert with Extra Deck Fusion/Link monsters
- Recovery: Runick Fountain (illegal copy count) and Runick Tip/Upstart Goblin recycle Quick-Play spells and search Runick monsters; Musket Caspar and Doc search Musket cards from Deck or GY
- After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan; the deck cannot adjust for matchups
Why it scores here
The deck's consistency is solid on paper: the 17-copy Runick/Musket core has a hypergeometric P(at least one in a 5-card opening) of about 0.92, and the Quick-Play Runick spells keep the engine usable on either player's turn (Inferred). Its interaction is the strongest part of the system: 9 negation-text and 20 removal-text cards, with Musket traps, Runick spells and Ash/Droll covering both turns. Conversion is hard to judge because no combos or tournament records were supplied, so the ceiling and median are text-only estimates and kept near the middle of the scale. Offensive closing is limited by the Battle Phase skip on each Runick spell and by the absence of a side deck. The score is capped low because the list breaks the OCG copy limits (3 Ash Blossom, 3 Runick Fountain). It is a structural read of the system, not an average of card scores, and popularity in the archetype data did not earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(≥1 of 17 archetype-core cards in a 5-card opening) ≈ 0.92; Runick spells are Quick-Play and reusable (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 15 monsters and 30 spells/traps in the Main Deck; 4 hand traps and 7 searchers reduce dead hands, but Fountain's illegal count hurts the list (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No parseable boards, so the ceiling rests on the card text of Runick Freezing Curses, Destruction and Freki (Inferred, low confidence) |
| D4 | Combo Floor & Median Output | 45 | No combo data, so median output is unknown and set near the midpoint (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Quick-Play Runick spells, Fountain recursion and two-plus independent starters (Freezing Curses, Tip, Flashing Fire) give some recovery after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Upstart Goblin, Tip and Fountain provide draw, search and recursion; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | 9 negation-text and 20 removal-text cards with Ash/Droll hand traps and Musket traps; interaction density is high (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Quick-Play spells usable on the opponent's turn and 4 hand traps; going-second 6-card P(hand trap) ≈ 0.45 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Boss monsters are Predaplant 2700 ATK and Underworld Goddess 3000 ATK, but the Battle Phase skip and no side limit reduce closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 45 main with 21 distinct cards; 14 ratio-compact, but the illegal copy counts lower efficiency (Verified legality, Inferred ratio) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 14 Extra cards across 11 distinct, all Runick/Musket/Link/Fusion, with 2-3 copies of key Fusion monsters (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 12 | Side Deck size is 0, so no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; archetype share unknown, so the score is Provisional at a neutral 50 (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple decision points, Quick-Play timing, Battle Phase skips and Extra Deck material choices raise error risk (Inferred) |
How the score was computed
Strategy profile: Stun. Structural ≈ 55.3, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violations (-12); No side deck (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 54.2; then legality modifier -12 gives 42.2, capped at 30 because the list is Illegal (copy-limit violations); theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Stun interaction density: 9 negation and 20 removal text cards across both turns
- Archetype core is accessible (17 copies, P≈0.92 in opening hand)
- Quick-Play Runick spells and Fountain give recursion and mid-turn interaction
- Four hand traps and seven searchers reduce dead opening hands
Weaknesses
- Illegal list: Ash Blossom x3 (legal 2) and Runick Fountain x3 (legal 1)
- No side deck, so D12 and post-side adaptation are absent
- No combo or tournament data, so ceiling, median and meta are unverified
- Battle Phase skip on every Runick spell limits closing power
Critical choke points
- Runick Fountain: illegal at 3 copies; a legal list runs one, weakening recursion
- Extra Deck Runick monsters: each Quick-Play spell needs a Runick Extra Deck monster to be summoned
- Ash Blossom and Droll: the only hand-trap answers to going-second boards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring; 2 Runick Fountain | Legal copy counts (2 Ash, 1 Fountain); the replacement slots need a card that does not raise copy limits | The Illegal status blocks any normal score; fixing the copy counts is the prerequisite for a valid evaluation |
| 2 | Nothing (main deck) | A 15-card side deck | Side Deck size is 0; a side deck gives D12 and matchup adaptability a real basis |
Evidence & confidence
- Verified: Illegal status: Ash Blossom x3 (legal 2), Runick Fountain x3 (legal 1); Main 45, Extra 14, side 0; size rules legal for OCG; Card text for all 36 distinct cards from the evidence pack
- Observed: Archetype core coverage 7 of 9 (77.8%) in usage statistics
- Inferred: Opening-hand starter probability ≈ 0.92 for the 17-copy core; Interaction density high from negation/removal text roles; Stun-style structure from Quick-Play Battle Phase skips
- Provisional: Meta power (null); matchup and format fit (D13 at neutral 50)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power Provisional unless a dated metagame sample is supplied Deck title is null
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