Archfiend Deck #772645 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Black Metal Dragon x3, Bystial Saronir x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Archfiend OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 42
Going First 45
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 45
Going Second 46
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boss monsters with large ATK (Chaos Angel 3500, Bystial Dis Pater 3500, Red Dragon Archfiend 3000, Scarred Dragon Archfiend 3000), reached through Dragon-based Synchro and Link summons (Inferred from card text).; Chaos Emperor and Red-Eyes Black Fullmetal Dragon as high-ATK finishers if the Dragon engine comes online (Inferred).
  • Turn 1 (going first): Open with searchers (Starliege Seyfert, Bystial Saronir, Dragunity-adjacent Dragon Ravine, Black Dragon Collapserpent) toward a Dragon Synchro or Link line; keep Ash Blossom and Effect Veiler up as the protection layer (Inferred).
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Nibiru) to answer the opponent's first summon, then rebuild through Bystial recursion (Inferred).
  • Recovery: Recover from the GY through Bystial Saronir, Bystial Druiswurm and Bystial Magnamhut banish-summons, Branded Regained draws and Red-Eyes searches (Inferred).
  • After siding: No side deck is registered, so there is no post-side plan; the build cannot adapt between games in a best-of-3 (Verified by list).

Why it scores here

This list would be a Midrange Dragon/Archfiend shell that reliably opens searchers (P(at least one searcher text card in a 5-card hand) ≈ 0.86) and carries 11 hand traps plus 12 negation-text cards, which gives it real interaction on both going-first and going-second. Its ceiling and floor cannot be measured because no recorded boards exist, so combo conversion is an Inferred semantic read of the Synchro/Link bosses and Bystial recursion. The score is held down by the structure, not by the card quality: 19 distinct archetype labels share 36 distinct main-deck names (exact-name purity 2.9%), three cards are over their OCG copy limit, and the side deck is empty. The Illegal status caps the Final Contextual score at 30, so this is a theoretical, structural-only read. Popularity did not earn points: the archetype core is 2 of 13 usage-stat cards present, and card scores were not averaged into the deck result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(≥1 searcher-text card in 5-card opening hand) ≈ 0.86; core archetype group 4 copies P(≥1) ≈ 0.32 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 36 distinct main names with 24 singletons and 19 archetype labels; multiple cards need specific Dragon/Bystial/LIGHT-DARK partners to function (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling inferred from Synchro/Link bosses and Bystial banish-summon text (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied; median and floor cannot be measured from evidence (Inferred)
D5 Interruption Resilience & Route Redundancy 58 11 hand traps and 12 negation-text cards give several independent answers to a first disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 17 searcher-text cards plus Bystial and Red-Eyes GY recursion support rebuilds across turns (Inferred)
D7 End-Board & Interaction Quality 66 26 removal-text and 12 negation-text cards, with Solemn Judgment, Lightning Storm and Harpie's Feather Duster as backrow answers (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap hit rate ≈ 0.76 for 6-card hands; Droll & Lock Bird and Branded Beast add board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 3000+ ATK bosses (Chaos Angel 3500, Bystial Dis Pater 3500, Red-Eyes Fullmetal 3400) with direct and removal text (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with 3-copy overages and 68 off-exact-archetype copies; compactness is weak and the copy limits are broken (Verified)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards spread across Link, Synchro and one Xyz with multiple archetype routes; no mandatory-slot data (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptation is present (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 42 Many conditional summons, tuner/Synchro lines and hand-trap timings raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary, weights not blended. Structural ≈ 50, Going First ≈ 45, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure (-4); Engine conflicts (-3); No side deck (-3). Final formula: Illegal cap: uncapped formula 0.80*Structural(50) + 0.20*TournamentReliability(42) + modifiers(-10) ≈ 39, capped to 30 per rubric Step 2; Meta provisional (null); theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher count (17) makes the opening hand reliably find a starter
  • 11 hand traps and 12 negation-text cards give layered interaction on both turns
  • Synchro and Link boss options give a high-ATK closing route

Weaknesses

  • Legality: 2 cards are over their copy limit, so the list cannot be played as built
  • Engine fragmentation: 19 archetype labels and 2.9% exact-name purity
  • Empty side deck leaves no post-side plan for best-of-3
  • No recorded combos or win data to confirm conversion

Critical choke points

  • Ash Blossom and Effect Veiler as the only hand-trap protection on turn 1
  • Bystial banish-summon chain depends on LIGHT/DARK monsters in either GY
  • Searcher hits are needed to find the Synchro/Link route; a missed searcher leaves a brick
Priority Remove Add Reason
1 1 copy of The Bystial Lubellion 1 Legal-limit card (e.g. one of the existing Bystial or Dragon searchers) Clears the Illegal status; Lubellion is Limited to 1 in OCG
2 1 copy of Ash Blossom & Joyous Spring 1 off-archetype searcher or a second hand-trap of a different name Clears the Semi-Limited copy violation and reduces single-card dependency
3 Off-theme singletons (for example Omni Dragon Brotaur or Ringowurm) A 3-card side deck of the matchup answers (Solemn-style or extra hand traps) Gives the list a post-side plan and reduces engine conflicts

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 within OCG size rules; Ash Blossom & Joyous Spring at 3 copies (limit 2) and The Bystial Lubellion at 3 copies (limit 1) are over the copy limit; Side deck is empty; Searcher-text count 17; hand-trap count 11; negation-text count 12
  • Inferred: Core engine accessibility ≈ 0.86 for a searcher in 5 cards (hypergeometric); Going-second hand-trap coverage ≈ 0.76; Synchro/Link boss routes as the primary win condition (text read); Brick risk from archetype-fragmented singletons
  • Provisional: Meta and format fit (no dated sample; tournament_context unavailable); Matchup coverage (no matchup data)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown No side deck registered, so side adaptability cannot be measured Meta Power is Provisional without a dated metagame sample

More OCG Info

Archfiend

Archfiend Breakdown

 
 

 

 

 

 

 

 
 

 

 
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