Cyberdark Deck #772640 — Yu-Gi-Oh! OCG
52 Main, 16 Extra, incl. Artifact Lancea x3, Cyber Dragon Core x3, Cyberdark Claw x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Artifact Lancea x3
- Bystial Magnamhut x1
- Cyber Dragon x2
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyber Pharos x1
- Cyberdark Cannon x1
- Cyberdark Chimera x2
- Cyberdark Claw x3
- Cyberdark Edge x1
- Cyberdark Wurm x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Dragon Buster Destruction Sword x1
- Clockwork Night x1
- Cyber Emergency x3
- Cyber Eternal x1
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x2
- Lightning Storm x2
- Overload Future Fusion x3
- Polymerization x1
- Power Bond x1
- Cyberdark Invasion x1
- Solemn Judgment x1
Extra Deck (16)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Overdragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon x1
- Cyberdark Dragon x1
- Cyberdark End Dragon x1
- Cyberdarkness Dragon x1
- Elder Entity N'tss x1
- Heosvarog the Mechanical Dawn x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- Protector Whelp of the Destruction Swordsman x1
- Sky Striker Ace - Azalea x1
- Cyber Dragon Nova x1
- Mereologic Aggregator x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 47 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Fusion/Link engine, Hand-trap interaction
- Format: ocg
Legality
Main 53 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Fusion/Link board presence from Cyberdark and Cyber Dragon fusions (Cyberdark End Dragon, Cyber End Dragon, Chimeratech Rampage Dragon) supported by Power Bond and Polymerization; Cyber Dragon Nova and Cyberdark Edge for pressure once the Extra Deck is accessible
- Turn 1 (going first): Opener with a Cyber Dragon starter and a searcher (Cyberdark Realm, Cyber Dragon Core, Cyberdark Claw) toward a Fusion or Link Summon, holding Ash Blossom or Droll as protection
- Turn 2 (going second): Hand trap (Ash Blossom, Droll & Lock Bird, Nibiru) to stop the opponent's first board, then Cyber Dragon special summon and a Fusion line
- Recovery: Recursion from GY through Cyberdark Edge, Cyber Dragon Core banish effects, and Cyberdark Chimera GY effect; limited by the single-copy Extra Deck cards
- After siding: None. The deck has zero Side Deck cards, so no post-side plan is defined
Why it scores here
The deck reliably opens a starter most of the time: the searcher-text group (23 copies) gives P(at least one in a 5-card opener) of about 0.95, though any single 3-copy starter appears in the opener only about 26% of the time (Inferred). Conversion is supported by a Fusion and Link base with redundant Cyber Dragon routes, but no recorded boards exist, so the ceiling and median are inferred from card text rather than observed. Interaction is dense (9 hand-trap-tagged cards, 8 negation-text cards, 17 removal-text cards), which earns the end-board score, but the deck has no side plan and no game-level data. The score is capped because the list is illegal: it runs 16 Extra Deck cards against a 15-card OCG limit and 3 copies of Ash Blossom where the Semi-Limited limit is 2. Popularity and archetype usage do not earn points here, and card scores were not averaged into the result.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of 3 Cyber Dragon Core in a 5-card opener) is about 0.26; searcher-text group P(>=1 in 5) about 0.95 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Copy histogram is 19 singles, 5 doubles, 8 triples; archetype core group P(>=1 in 5) about 0.77, so about 23% of openers are proxy-bricks (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards in combo data; ceiling inferred from text only, e.g. Cyberdark End Dragon and Chimeratech Rampage Dragon routes (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data.median or power distribution available; floor is text-only inference (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two Cyber Dragon starters and recursion via Cyberdark Edge and Cyber Dragon Core give some redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher and recursion text is common (Cyberdark Realm, Cyberdark Claw, Cyber Dragon Core); no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 9 hand-trap tags, 8 negation-text cards, 17 removal-text cards, and Solemn Judgment (Limited, 1 copy) (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap probability for 9 hand traps in a 6-card hand is about 0.69; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Closing power rests on Cyberdark End Dragon (5000 ATK) and Cyber End Dragon (4000 ATK), both single-copy Extra Deck cards (Verified stat, Inferred closure) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 53 Main Deck cards is within the 40-60 range, but 13 tech and 9 hand-trap slots are spent on interaction rather than engine density (Verified count, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 16 Extra Deck cards exceed the 15-card OCG maximum, so the list is illegal; the Extra mix is 10 Fusion, 2 Xyz, 4 Link (Verified) |
| D12 | Side Deck Adaptability | 5 | Zero Side Deck cards, so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | Archetype usage data is present but no tournament or dated meta sample exists; provisional only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion and Link lines with several hand-trap timing decisions raise pilot demand (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 47, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal list cap (-20). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*52 + 0.20*45 = 50.6, then capped to 30 for an illegal list (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.26 · key two-card combo ≈ — · full-brick estimate ≈ 0.23 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation coverage (9 hand-trap tags, 8 negation-text cards)
- Strong searcher density (23 searcher-text cards), making opener starters likely
- Multiple Cyber Dragon special-summon routes for redundancy
Weaknesses
- Illegal list: 16 Extra Deck cards against a 15-card OCG limit
- Ash Blossom & Joyous Spring run 3 copies against a Semi-Limited limit of 2
- No Side Deck; no post-side plan
- No recorded boards, so the combo ceiling and median are unmeasured
- Core Extra Deck finishers are single-copy and easy to lose
Critical choke points
- Extra Deck overflow must be fixed before the list is playable
- Single-copy Fusion and Link finishers (Cyberdark End Dragon, Cyber End Dragon, Chimeratech Rampage Dragon)
- Power Bond and Polymerization as the only Fusion enablers
- Limited cards (Solemn Judgment, Droll & Lock Bird, Bystial Magnamhut) each allow a single copy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Extra Deck card (for example one single-copy Link or Fusion finisher) | None; the Extra Deck must be 15 or fewer | Fixes the Extra Deck size violation so the list becomes legal and can receive a normal score |
| 2 | One copy of Ash Blossom & Joyous Spring | Any non-Semi-Limited card that fits the engine | Brings Ash Blossom within its Semi-Limited limit of 2 copies |
| 3 | None | A 3 to 6 card Side Deck with hand traps or floodgates | The deck has no post-side plan; a Side Deck would lift the D12 score from near zero |
Evidence & confidence
- Verified: Main Deck 53 cards, within 40-60; Extra Deck 16 cards, above the OCG maximum of 15; Ash Blossom & Joyous Spring: 3 copies, Semi-Limited limit 2; Solemn Judgment, Droll & Lock Bird, Bystial Magnamhut each Limited to 1 copy and run at 1; Zero Side Deck cards; Archetype usage: Cyber Dragon Nova 92.1%, Cyberdark core cards present at 8 of 17 core stats
- Inferred: Starter and searcher hypergeometric probabilities; Interaction density and negation read from card text; Midrange profile structural score of 52; Going-second hand-trap probability about 0.69
- Provisional: Meta Power (no dated metagame sample); Matchup fit (D13)
- Data gaps: No combos supplied; combo floor, median, and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent 1 passcode in CardIDList could not be resolved (10443957), counted as Main No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is provisional without a dated metagame sample
Couldn't load the combos





